Yabause CE PUBLIC A1.0

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freakdave
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Yabause CE PUBLIC A1.0

Post by freakdave » November 11th, 2011, 3:11 am

Image
readme wrote: Yabause Community Edition PUBLIC A1.0
--------------------------------------
This is the XBOX port of Yabause (http://yabause.org), an Open Source Sega Saturn emulator, to the XBOX.

Features
--------
It emulates Sega Saturn games, what else did you expect :-P


Important Notes
----------------
- This version is NOT officially supported by the Yabause developers
- Overall emulation speed is pretty mediocre for 2D games, don't even bother playing 3D titles
- Bugs like lockups, sound stuttering and very low framerates are likely to happen
- Please don't ask me for games or roms, google is your friend
- Yabause Community Edition is a proof-of-concept, people said it would not be possible at all, they were wrong
- Open Source means that you will also find the full emulator source code within this archive
- Unfortunately i haven't had the time to implement a proper ingame menu, so you will have to use the launcher to change settings
- Some of you may notice the new design of the launcher, this a WIP version built from scratch, feel free to test it :)
- Under no circumstances you should compile the source, include it in your project and give credit to yourself!
- Check the EmuXtras forum to get support and updates
- Keep in mind that this is still an ALPHA version, you should be happy if it works for you


Emulator settings
-----------------
There are 6 options that allow you to disable various background layers, which
compose the final output on your screen. As a general advice you should hide as many
!unused! layers as possible to improve speed. Also, if you're experiencing
graphical artifacts like having only 1 bright screen (e.g. Bomberman Wars),
you should just try to find and hide the according layer (e.g. Rotation Scroll).
Be careful though, if you happen to get a black background or missing graphics,
you should revert your last change(s).


Bugs
----
Too many to count!
If you find any, fix 'em, source code is included


-------------------
ported by freakdave
http://www.emuxtras.net
Here's some information for the most common problems:
Q: No background music while ingame (menus, title screen, etc...)
A: The launcher does not support *.cue file loading at the moment,
however there's a workaround.
Say you have "MyGame.bin" and "MyGame.cue". Open "MyGame.cue" with a text editor.
You may see something like this:
--------------------------
FILE "MYGAME.BIN" BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
PREGAP 00:02:00
INDEX 01 20:26:66
--------------------------
Rename the first line to e.g. FILE "RENAMEDGAME.BIN" BINARY
Rename your game image "MyGame.bin" to "RenamedGame.bin"
Now save your new cue sheet and rename it to "MyGame.bin" (yes, bin as extension)
Your game should still show up in the launcher, but this time it will load with music enabled

Q: My game boots into the Bios and tells me "Disc unsuitable for this system"
A: It seems like you are loading a corrupt game image (BIN or ISO).
Try to fix it with CDMage 1.01.5 and repair all corrupt sectors. Now try again
Compatibility thread:
DOWNLOAD HERE

Last edited by freakdave on November 11th, 2011, 7:49 pm, edited 3 times in total.
Too easy! Just as I thought!

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Neobomb
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Re: [NEW] Yabause CE PUBLIC A1.0

Post by Neobomb » November 11th, 2011, 3:17 am

11/11/11 @ 3:11!!! EPIC :lol:
:PSX: :PSONE: :PS2: :PS3: :PS4: :PSP: :XBOX: :360: :XBONE: :SNES: :N64: :GC_BLACK: :WII: :WIIU: :MD: :SATURN: :DC: :VMU: :R5:

Mega Man (?)

Re: [NEW] Yabause CE PUBLIC A1.0

Post by Mega Man (?) » November 11th, 2011, 3:40 am

Holy
Mama!!!! :D

Great mate!

Xboxer!

Re: [NEW] Yabause CE PUBLIC A1.0

Post by Xboxer! » November 11th, 2011, 4:20 am

wow... :o did not believe... this to be true.

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Madmab
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Re: [NEW] Yabause CE PUBLIC A1.0

Post by Madmab » November 11th, 2011, 5:33 am

Way to go guys! I'd give you two thumbs up and a trip to Japan if I could!

Would a signed autograph do?
We think. So you don't have to.
This is the way.
Vibration Function Compatible.
Are you Cuckoo for CoCo Puffs?
Strange things are afoot at the Circle K.

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waal
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Re: [NEW] Yabause CE PUBLIC A1.0

Post by waal » November 11th, 2011, 5:33 am

Yipee ! Good job, thanks.

Now how does it work ? :D

EmuXtras ! We do systems others dare not !

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Asphodel
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Re: [NEW] Yabause CE PUBLIC A1.0

Post by Asphodel » November 11th, 2011, 5:53 am

Congratulations on this project! Well, WELL done!..

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Madmab
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Re: [NEW] Yabause CE PUBLIC A1.0

Post by Madmab » November 11th, 2011, 6:00 am

waal wrote:Yipee ! Good job, thanks.

Now how does it work ? :D
Insert your Saturn "original" disc (preferably Nights) into the xbox DVD drive.

Plug in your Saturn 3D pad..

Hit go!
We think. So you don't have to.
This is the way.
Vibration Function Compatible.
Are you Cuckoo for CoCo Puffs?
Strange things are afoot at the Circle K.

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destronger
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Re: [NEW] Yabause CE PUBLIC A1.0

Post by destronger » November 11th, 2011, 6:39 am

cool... comes with boxart too!!

cd only... no iso/bin?
+ T +: Every time you mention Midway games in Final Burn, iq_132 kills a kitten!
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Madmab
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Re: [NEW] Yabause CE PUBLIC A1.0

Post by Madmab » November 11th, 2011, 6:52 am

Hey if people feel like it.. go ahead and post what you tried and what kinda speeds you got. Don't forget about the background layers and disabling them!
We think. So you don't have to.
This is the way.
Vibration Function Compatible.
Are you Cuckoo for CoCo Puffs?
Strange things are afoot at the Circle K.

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