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weinerschnitzel
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Posted: June 10th, 2014, 12:50 am |
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Joined: September 13th, 2010 Posts: 713 Location: Denver, CO
Xbox Version: v1.4
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Master13
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Posted: June 10th, 2014, 1:23 am |
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Joined: August 13th, 2010 Posts: 889 Location: California
Xbox Version: v1.1
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weinerschnitzel wrote: I'm curious and I know some people on AG wanted it for a free xbox live. Wasn't that the xbox live source code they were looking for? I've been following that thread as well.
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SPPV
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Posted: June 10th, 2014, 6:59 am |
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Joined: June 20th, 2012 Posts: 2110 Location: Canada
Xbox Version: v1.6b.
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Master13 wrote: weinerschnitzel wrote: I'm curious and I know some people on AG wanted it for a free xbox live. Wasn't that the xbox live source code they were looking for? I've been following that thread as well. Well and I may be wrong but if its an XBOX src (live or retail BIOS) the size should be quite small as the ROM and Live XBE where just a few MB's in later years, and BlueShogun stated its quite large which was something Evox did on many occoasion which leads me to believe this is a custom BIOS src, not a retail. Plus just for the record, Live never had a BIOS but rather a very open and whoreable temp dashboard which is available via any softmod lol Why anybody would want the live dash is beyond me, It was stage 2 of the mod, aka font exploit-in memory Bios exploit, its usefulness died the day I released Babylon. All proper exploits will follow a similar line and attack the lackluster CPU security and twin what came from the arly Ernie exploits and NkPatcher as I did to remove the need for custom fonts and two stage modding. Only upgrade to this is a direct RSA hack and sign which allows you to sign a disc so you dont have to run Habibi code and can just pop in a disc.
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Master13
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Posted: June 10th, 2014, 4:08 pm |
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Joined: August 13th, 2010 Posts: 889 Location: California
Xbox Version: v1.1
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SPPV wrote: Master13 wrote: weinerschnitzel wrote: I'm curious and I know some people on AG wanted it for a free xbox live. Wasn't that the xbox live source code they were looking for? I've been following that thread as well. Well and I may be wrong but if its an XBOX src (live or retail BIOS) the size should be quite small as the ROM and Live XBE where just a few MB's in later years, and BlueShogun stated its quite large which was something Evox did on many occoasion which leads me to believe this is a custom BIOS src, not a retail. Plus just for the record, Live never had a BIOS but rather a very open and whoreable temp dashboard which is available via any softmod lol Why anybody would want the live dash is beyond me, It was stage 2 of the mod, aka font exploit-in memory Bios exploit, its usefulness died the day I released Babylon. All proper exploits will follow a similar line and attack the lackluster CPU security and twin what came from the arly Ernie exploits and NkPatcher as I did to remove the need for custom fonts and two stage modding. Only upgrade to this is a direct RSA hack and sign which allows you to sign a disc so you dont have to run Habibi code and can just pop in a disc. Here's the thread: http://www.assemblergames.com/forums/sh ... -Xbox-Live
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SPPV
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Posted: June 11th, 2014, 2:51 am |
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Joined: June 20th, 2012 Posts: 2110 Location: Canada
Xbox Version: v1.6b.
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Yeah that project is dead in the water lol. Unless somebody has a buttload of cash to set up dedicated servers like the original Live the only option is tunneling which is what we have now. And the code that they would need for that can be garnered from a few open source projects such as Filezilla Server/Client and XBMC (samba section) and the XDK as the code to implement direct link and connect to Live is there so that game developers could add it to their games.
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XtecuterX73
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Posted: June 13th, 2014, 2:56 am |
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Joined: April 1st, 2011 Posts: 1263
Xbox Version: v1.3
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hey shogun, any luck sorting through the source?  no rush just wondering. also i sent you a pm.
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blueshogun96
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Posted: June 13th, 2014, 6:40 am |
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Joined: April 26th, 2014 Posts: 55 Location: Seattle
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_________________ "Xbox style: Xbox dragon jutsu!"
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XtecuterX73
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Posted: July 12th, 2014, 3:39 am |
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Joined: April 1st, 2011 Posts: 1263
Xbox Version: v1.3
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thank you blueshogun, i still think this can be done and still working with what i can.
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XtecuterX73
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Posted: July 13th, 2014, 3:20 am |
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Joined: April 1st, 2011 Posts: 1263
Xbox Version: v1.3
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gilou9999
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Posted: July 14th, 2014, 10:38 am |
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Joined: July 1st, 2010 Posts: 486 Location: France
Xbox Version: v1.0
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to get a good idea what a nes emulator should look with real 240p, use the new nestopiaX scanline edition, plug your xbox on a crt tv, then launch super mario 1 use the software filter "ntsc filter simulate rgb", hardware filter to "point" and flicker filter to "0"; on level 1 you will say it looks crap and blinks (that's normal), but go to level 1.2 (a level with a black background), then you should see what mario looks like on a real nes: scanlines, but... it blinks... and that's normal because your filter Xt use the same method we discussed with madmab, it draws a black screen every second frame ... that's why a software filter could be good if we could find a way to attenuate the blinking?
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