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weinerschnitzel
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Posted: November 6th, 2011, 8:25 pm |
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Joined: September 13th, 2010 Posts: 122 Location: Portland, OR
Xbox Version: v1.4
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Hi guys, since we are moving to other (but still related!) bigger things, I thought it would be nice to release some experimental work that never made it into our repository until after B5.5 came out. From README-UNOFFICIAL.txt: Quote: Surreal64 CE B5.52u -unofficial patch ___
About: This package is an unofficial patch containing some experimental work that took place after B5.5's release. ___
Changes/Additions:
-Trigonometric analog sensitivity. 2 new analog sensitivity settings exist. "Increasing" uses a tangent wave to make the analog stick more responsive as it moves away from its center position. This could compensate for the stiffness of the XBox's control stick and make it "feel" better. "Decreasing" uses a sine wave to gradually decrease sensitivity as the control stick approaches the outer edge.
-Rice 6.12 Software Vertex Clipper. This fix utilizes the Software Vertex Clipper used in Rice Video 5.60. Several games no longer crash and newer ucodes can be utilized. Diddy Kong Racing, F-Zero X and Perfect Dark are among the most notably fixed games. Keep in mind this uses software and will result in a CPU hit. ___
Simply overwrite your .xbe's with those bundled in the attachment, or download the full package from the download link below DOWNLOAD HERE
Video Previews can be found here: viewtopic.php?f=64&t=644
_________________ Surreal64CE - http://surreal64ce.sf.net/
Last edited by weinerschnitzel on July 14th, 2012, 6:15 pm, edited 3 times in total.
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cbagy
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Posted: November 6th, 2011, 8:31 pm |
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Joined: May 29th, 2010 Posts: 942
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Thank you 
_________________ As a wise man said "Watching the tail wag the dog"
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waal
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Posted: November 6th, 2011, 8:35 pm |
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Joined: May 29th, 2010 Posts: 1241
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dziad
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Posted: November 6th, 2011, 8:41 pm |
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Joined: August 28th, 2010 Posts: 174
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Bigby
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Posted: November 6th, 2011, 9:09 pm |
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Joined: June 29th, 2012 Posts: 1091 Location: The Woods
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Asphodel
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Posted: November 6th, 2011, 9:35 pm |
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Joined: June 13th, 2010 Posts: 329
Xbox Version: v1.4
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destronger
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Posted: November 6th, 2011, 10:12 pm |
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Joined: April 22nd, 2011 Posts: 1100 Location: Maui, Hawaii... I keep telling myself that.
Xbox Version: v1.6
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mahalo
_________________ + T +: Every time you mention Midway games in Final Burn, iq_132 kills a kitten! 
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yougottabecrazy
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Posted: November 7th, 2011, 1:28 am |
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Joined: December 24th, 2010 Posts: 145
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It's sad that you're moving on, but it's much more likely for the better. Thank you for the final update!
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weinerschnitzel
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Posted: November 7th, 2011, 2:55 am |
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Joined: September 13th, 2010 Posts: 122 Location: Portland, OR
Xbox Version: v1.4
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This is not the case. We're focusing more on Project Dash, newer cores/plugins, YCE, or a combination.
There is still alot of work before we can get to our next point release. This patch just releases the rest of the work in the B5.5 branch.
_________________ Surreal64CE - http://surreal64ce.sf.net/
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Mega Man (?)
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Posted: November 8th, 2011, 4:57 pm |
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Joined: May 31st, 2010 Posts: 382
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That is excellent Weiner! I know I have been out of the loop for a while, and you guys may not be crunching it out like you did for 5.5, but it would be great to see more dev and discussing threads about this here. 
_________________  
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