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» [NEW] DesmumeX v0.7
by hcf on March 28th, 2015, 12:20 pm

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Links
XBMC4XBOX
OdameX
XBdev
Xbox-Linux
EmuMovies
Welcome
Please take your time to read the Synopsis System FAQ and let us know if you want to help out with something or have questions/suggestions regarding the system.

Announcement: [NEW] DesmumeX v0.7
Posted: hcf @ March 17th, 2015, 11:41 pm
Image

---------------------------------------------------------------------------

This is a new release of DesmumeX, the Nintendo DS emulator for Xbox. It is faster than the previous version due to an improved method to manage the video code (thanks to freakdave, madmab and weinerschnitzel!) and an additional part of the dynamic recompiler. It has other improvements like HD video support, and new options to achieve a proper speed.

What is this?
DesmumeX is a Nintendo DS emulator for Xbox. It is based on the version 0.9 of Desmume, plus the port DSONPSP of Yoshihiro, and some specific changes for Xbox. Besides, lots of things related to 3D functionality have been gathered from version 0.9.2, and the dynamic recompiler has been taken from the 0.9.10 version.

Please, don't expect a good emulation in many of your roms. This emulator is still not fully optimized. Anyways, this version can play some games quite well.

IMPORTANT: To toggle between the different display modes, press the BLACK BUTTON (read the "Controls" section for more information). If all the action happens in only one screen, you will feel a much better experience if you choose to show only that screen at full resolution :)

Only uncompressed roms are supported.


What is new?
DesmumeX v0.7 has several improvements over the past v0.6 version, including:

* Important change in the texture rendering mode (thanks to Freakdave, Madmab and Weinerschnitzel for their help!). This gives us a nice boost!

* Ported another small part of the dynamic recompiler, which gives us another small boost.

* Added some changes here and there, that have fixed several bugs ("Dementium" works again, graphics in "Petz Catz 2" are correct now...)

* Added 720p and 1080i video modes

* Added an option to limit the speed of the gameplay at 60 FPS. This is very usefull to get the proper speed in games that ran too fast. Now some games like "Yoshi Island DS" or "Zoo Keeper" run exactly at the speed that they should (sample configurations for these games have been included in the "cfg" folder). Anyways, this options should only be used if the game runs too fast.

* Added more options to the "Auto-frameskip" feature: you can choose Auto frameskip only with odd numbers (1,3,5...), only with even numbers (0,2,4...), or with both numbers (0,1,2,3,4...). Although this is usefull in a few games, the Auto-frameskip feature is still running bad, so it is usually better to use a FIXED FRAMESKIP, combined with the "LIMIT TO 60 FPS" option explained above, if the game runs too fast.

* When you exit from a game, the emulator now goes to that game in the rom list.

* The rom list writes the full name of the selected rom in the lower part of the screen. This is usefull to see roms with long file names.


Important!!!!
* Roms MUST be placed in the "roms" directory.

* Roms must be UNCOMPRESSED, with the .NDS extension.

* Games can be trimmed with a program like "NDSTokyoTrim25Beta2.exe" to make them smaller, and they will use less space in disk.

* This emulator can only work from hard disk.

* Remember that when you have selected a configuration for your rom in the GUI, you can press the "Y" button (before starting to play the game) and then the emulator will create a config file for that game (stored in the "cfg" folder). Next time that you play that game, the emulator will "remember" your favorite configuration. This system needs that the folder "cfg" is existing, to be able to create the config files.


Problems with Save Files?
Some games will show a message when starting, telling that they are not able to read or write the save file. A few times, resetting the game is enough to fix it, but if it does not work, I have programmed a trick that will fix this issue: in the rom list, place the cursor over the problematic game, and press the "X BUTTON". This will create a BLANK SAVE FILE. You only need to do this step once. After that, you will be able to play the game properly (and you will be able to save your progress normally).

Please, do this trick only if you found problems with a game. If you do it with another games, you may have issues (for example, you will loose all your current saved games for that game). This trick is only usefull in the case that you cannot play a game, due to save file troubles.



Controls
The Nintendo DS has 2 screens. The screen of below can be touched with a digital pen named "Stylus". In this version of DesmumeX, I have implemente both the physical buttons of the DS, and the possibility of "touching" the screen with a virtual cursor.

Physical buttons:

* D-pad: It's mapped to the D-pad of the Nintendo DS

* A,B,X,Y buttons: They are mapped to the Triangle, Square, Circle, Cross buttons of the DS.

* Left and right triggers are mapped to the triggers of the DS. Start button is mapped to the Start button of the DS.

Control of the Stylus:

* Left thumbstick: Move the virtual cursor

* White button: Touch the screen with the virtual cursor. You can even drag and drop, keeping the white button pressed.

* Pressing the right thumbstick changes the color of the cursor.

If you don't need the Stylus, you can move the cursor down below the screen, and it will disappear. Move it up, and it will appear again.

Change of screen:

* Black button: Changes the screen to be displayed on the TV. We can toggle between seeing both 2 screens (above and below), only the first screen at full resolution, or only the second screen at full resolution.

Note: Showing only one screen is slightly faster than displaying the 2 screens.


With the BACK button, the configuration menu is displayed. Pressing START + BACK simmultaneously, you will exit to the rom list.



Configuration Options
If a game crashes during the gameplay or it is hung, you can try to enable/disable the 3D functionality, or enable/disable the dynamic recompiler. Please, if you find a game that needs to disable the dynamic recompiler to work, let me know. My final goal is that the dynamic recompiler is used all the time.

If a game is slow, you can play with these options to try to make it playable. For example, first of all I try to put a higher Frameskip. If frameskip is not enough, we can go with the sound: disabling the sound can bring a boost of 20% of speed (depending of the game). If you don't want to disable sound, you can decrease its quality (for example overclocking it, or reducing the number of audio channels) and this can make things speed up too.


Here is a description of the configuration options:


3D funcionality: You can enable or disable it. Disabling it, the emulator can work a bit faster in a few games, although you can loose some things of the game.

Frameskip: There are two options related to Frameskip: a Mode (Auto/Fixed) and a Value. Let's explain this with an example: if you select FIXED frameskip and value=3, the emulator will use a constant value of 3 for the Frameskip. On the other hand, if you select AUTO-frameskip and a value of 3, the emulator will change the value of the frameskip automatically, with a maximum value of 3 (i.e, between 0 and 3) to try to achieve a ratio of 60 frames per second. So, in the "AUTO" mode, you configure a value that is the maximum frameskip that you are going to tolerate.

Besides, the "Auto" option has 3 different choices: you can have auto-frameskip using only even values (0,2,4...), only odd numbers (1,3,5...) or both (0,1,2,3,4...). The "odd" and "even" options are only usefull in a few games that have problems with some frameskip values (for example, if a game only refreshes the screen in odd frames, a frameskip of 1 should be avoided).

Anyways, my advice is forgetting about the "Auto frameskip", because in several games it doesn't work very well, so many times the best choice is using the FIXED frameskip, combined with the "Limit to 60 FPS" option if the game runs too fast.

Sound: You can disable sound (of course this brings the greatest boost) or overclock it. Overclocking x2 has no effect (I still don't know why), overclocking x3 or x4 will reduce the audio quality and boost the emulation.

Number of audio channels: The DS has 16 audio channels. We can configure to play 16, 8, 4 or only 2 channels. This speeds up things too. There is no "cracking" sound (as in the overclocking option) but you will feel a lack of notes in the played songs.

Graphics: We can select if the emulator is going to draw only the screen that we are seeing ("optimized"), or both screens ("everything"). The "optimized" choice is faster, but some games will not refresh the screen properly with this method. If your game is frozen, try selecting "Graphics: everything".

Pointer speed: We can select the speed that the virtual cursor uses in its movement

JIT/Dynamic recompiler: This should be ALLWAYS ENABLED, because everything will run faster. Please, if you find a game that needs to disable the dynamic recompiler to run, let me know. If a game runs too fast, you can disable the dynamic recompiler, and it will run slower.

Limit to 60 FPS: This options limits the speed of the emulator, trying to avoid it running too fast. Enable this option if you feel that a game is running too fast, and you will hopefully get proper speed. Obviously, this option should not be used if a game is not running too fast.

Video mode: You can choose between 480 (low resolution mode), 720p or 1080i video modes. This option cannot be changed during the gameplay.



Installing
To install the emulator, simply copy it to your hard disk, and put the roms inside the "roms" folder. Create a "cfg" folder if you want to store config files.



Background logo, music and screenshots
The image of the screen is the logo.jpg one. You can replace it if you want. The background music is the BGM.ogg file, and you can also replace it if you want.

You can put screenshots of your games in the media/artwork/action folder. Some sample screenshots are included. I recommend resizing your screenshots to the same size of these samples (200 pixels height), and they will show very well in the GUI.



Trusty/modified Xbox
Trusty and modified Xbox owners can use the same executables now. The emulator will probably work much better for them. Also, the "Limit to 60 FPS" option may be very usefull if a game runs too fast ;)



FAQ
Q: Can I use compressed/zipped roms?
A: No

Q: The game is running, but the image is frozen!
A: Try selecting "Graphics: everything", or selecting a different value for Frameskip. Some games only refresh the screen on odd frames or on even frames. So, if we use an odd value for frameskip and the game refreshes in odd frames, we will not see any change on the screen...

Q: Can I use some software to make the big roms smaller?
A: Yes, some programs like "NDSTokyoTrim25Beta2.exe" can make roms a bit smaller.

Q: This game is too slow, even changing the configuration options!
A: I'm sorry, this emulator is still not fully optimized. If you want to help to improve this emulator, let me know ;)

Q: This game is too fast!
A: Try disabling the dynamic recompiler, and the game will run much slower.



Thanks
Thanks to all the persons that, during the years, have built an awesome scene for the Xbox: developers, graphic artists, contributors, Xtras creators, admins, moderators... and gamers too!

Thanks to all the people that have helped me in the development of this or any other of my projects: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, darknoir, bigby, elconejotres, the Surreal64 CE team... And thanks to the people keeping alive the marvelous emuxtras site!

Thanks to the creators of Desmume, and thanks to Yoshihiro for his port of Desmume for PSP, as it was a good reference to create DesmumeX.

Thanks a lot to the beta testers: darknior, dominater01, elconejotres, NOTTHESAME, froggyskipper, pmaster, tkeely4777, catch_2030, Master13, othello, scorp316, captainsensation, Esppiral, Hardak, SPPV, ganjatron, Johanmus, r27blades, cbagy and xcalibur. Their help has been very important to advance with this emulator.

The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very wellcome. You can contact me if you want to do it.




DOWNLOAD HERE


Comments: 28 :: View Comments (Post Comment)

Announcement: [NEW] Final Burn Legends v1.18
Posted: gamez fan @ March 10th, 2015, 10:10 pm
Image

ImageImage

This is another update to NES6502's Final Burn Legends.

Final Burn Legends is a port of Final Burn Alpha 2.99.07 to the Xbox. It also includes parts
of FBA-XXX Pro 1.29. And some of the latest FBA code currantly 3311 games are supported.


Final burn Legends v1.18 whats New

Added support for the following games
64th Street A Detective Story
Avenging Spirit
P47 The Phantom Fighter
Legend Of Makai
Kick Off
Shingen Samurai fighter
Ninja Kazen
The Astyanax
Hachoo
Plus Alpha
Saint Dragon
Rod Land
EDF Earth Defence Force
Soldam
Big Striker
Cybattler
Peek-A-Boo
Jitsuryoko Pro Yakyuu
Hayoshi Quiz Quza Keison
Circus Charlie
Pandoras Palace
Mega Zone
Roc N Rope
Time Pilot 84
Tutankham
Battlantis
Iron Horse
Jail Break
Blades Of Steel
Rock N Rage
Tricky Trap
Tecmo Bowl
Rack Em Up
GrassPin
1945 Part 2 hack of Battle Garrega
Battle Garrega Zakk Version
Last Survivor
Uncle Poo
Come Back Toto
Puzz Love
Birdie Try
Hard Head
Hard Head 2
Super Ranger
Spark Man
Star Fighter
The Last Day
Gulf Storm
Pollux
Flying Tiger
Blue Hawk
Sadari
Gun Dealer 94
Primella
Super-X
R Shark
Pop Bingo
Fantasy Zone Time Attack Bootleg
Gigaman 2 The Power Battle
Final Crash Bootleg Of Final Fight
Street Fighter 2 Magic Delta Turbo (Hack)
Street Fighter 2 Championship Edition TU-Long (Hack)
Street Fighter 2 Championship Edition Turbo-BL (Hack)
Sangokushi 2 Sanguo Yingxion Zhuan (Hack)
Sangokushi 2 Sheng Jian Sanguo (Hack)
Sangokushi 2 San Shen Jian (Hack)


Improvements
Capcom Core Updated to FBA 0.2.97.26
Major Update fixing graphical and sound problems in some games
plus adding support for more Bootlegs and Hacks


Fixes
Fixed Silent Dragon Game Now Playable
Fixed Graphical Errors in Air Buster
Fixed Gear Change in Super Monaco GP Game Now 100% Playable
Fixed Selfeena Game Now Playable
Fixed Speed Problems in Green Beret and Rush N Attack Games Now Playable
Improved The Music and FX In Sand Scorpian
Fixed The Dips In Raiden 2 Raiden Dx and Zero Team
Updated the Raiden 2 Driver to latest FBA for some graphical and scrolling improvements


FBA Dev Team Fixes Ported To FBL
Fixed the alignment of the text layer in Pac-Land [dink]
Fixed sound in Renegade, replacing custom ADPCM with MSM5205 [barry, Alex Jackson]
Fixed distorted music in Air Duel after the level 1 boss [dink]
Fixed Vapor Trail running too slow (vblank timing) [dink]
Fixed SFX and music in Bucky O'Hare, improve synchronization [dink, iq_132]
Fixed Battle Bakraid crash in level 5 at the first mid-boss [dink]
Slightly improved the music/sfx in Wyvern-F0 [dink]
Preserve AY8910 port handler pointers on state load/save, fixes savestate stability issues [dink]
Fixed slowdowns/sprite flicker/crash on exit in several Dataeast Dec8 games [dink]
Fixed the music tempo fluxuations in Vapor Trail and Crude Buster [dink]
Fixed mis-aligned sprite:bg layer in Vapor Trail [dink]
Fixed slowdowns in Air Buster [dink]
Fixed music in Pocket Gal Deluxe [dink]


Created Loads Of New Marquees

gamezfan

emuxtras.net
neosource.1emu.net

-Special Thanks to:
IQ_132
For sharing his latest FBA drivers with me and for help and support in
adding them to FBL

Dink
For sharing with me all his latest FBA code fixes and improvements
and for helping me out alot with porting the code to FBL plus
help and support to get games up and running which would still be
broken in FBL without his advice

Treble Winner
i used many of his FBA code additions and fixes in this release

Madmab
For adding the 128mb xbox launching code for Final Burn Legends

+T+
For advice during the capcom update with game controls Dips etc
plus pointing out a few games in need of fixes

BritneysPAIRS
for sharing with me the graphical fixes for the Gladiator Road Of The Sword
and SVG Spectral Vs Generation plus help and advice with adding the game
rotation code

Neil222 For creating the lovely FBL Skin that this
Emulator is using

Destronger
it was his src i used to build from

SPPV
for supplying me with many different FBL src's

Floydthebarber
for 128mb game testing

Chaos
for game testing


***********************************************************************
*******Remember to refresh your game list in the option screen!!*****************
***********You may want to create your own dat list too.************************
**********Go to option at the dash board and create a dat file********************
*******go to tools in your fbl folder after you've FTP'd to it and run the*************
******************the file in RomCenter or ClrMAME**************************
***********************************************************************

Special thanks to the neosource team for their continued releases of Final Burn Alpha.
http://neosource.1emu.net/forums/index.php

Full Source Code Included in the Release



DOWNLOAD HERE




Rom links for the new supported games kindly provided by Xcalibur

link
Code:
http://www2.zippyshare.com/v/qV35TLcP/file.html


mirrorlink
Code:
http://uppit.com/radkxfz9ypwc/new_fbl_118_roms.rar
Comments: 25 :: View Comments (Post Comment)

Announcement: [NEW] MAMEoXtras v1.14 Released
Posted: gamez fan @ February 16th, 2015, 10:19 pm
Image

Image
Image

EmuXtras Presents....

A gamezfan and destronger co-production

MAMEoXtras v1.14

MAMEoXTRAS Contains Coding by: Erik Abair, opcode, luckyMIC, superfro, XPort, bendermike, Ebsy, HK$, IQ_132, gamezfan, destronger, cbagy, And BritneysPAIRS.
----------------------------------------------------------------------

This Is An Update To MameDOX Based On Version 1.1
It contains New Updated Driver Work By IQ_132 BritneysPAIRS And gamezfan
Plus Brand Spanking New Skins By destronger and cbagy
Thanks to cbagy for lightgun fixes
And RetroPlay for the new included cleaner Rom Dat File

Big Thanks To....

MadMab
+T+
BritneysPAIRS
Destronger
Cbagy
Bigby
Retroplay
Chaos
IQ_132
hcf
Waal
XtecutorX73

For help guidance and support Thx alot guys couldn't have done it without you



Additional Thanks to BritneysPAIRS for sharing with me the following.......
Quote:
The speed fix for Lucky N Wild making the game now Playable in MAMEoXtras




Whats new in MameoXtras v1.14
Quote:
Mobil Suit Gundam Final shooting (Now Playable)
Eagle Shot Golf (Now Playable)
Lucky N Wild (Now Playable)
Air Rescue (Now Playable)
Dragon Ball-Z VRVS (Now Playable)
Top Blade V (Now Playable)
Daikaiju no Gyakushu (Now Playable)
Wonder Boy In Monsterland (Official Sega English Version Now Playable)
Nebulas Ray (Now Has Sound)
Outfoxies (Now Has Sound)
Point Blank (Now Has Sound)
Great Sluggers 94 (Now Has Sound)
Mach Breakers Numen Althletics 2 (Now Has Sound)
Super World Stadium 95,96,97 (Now all Have sound)
J-League Soccer V-Shoot (Now Has Sound)
Fixed Controls In Point Blank (Game Now Playable)
Fixed coin Insertion Issues in Hard Dunk (Game Now Playable)



Total New Games Playable since MameoXtras v1.0
9 Ball Shootout championship Edition
Rolling Crush
Lethal Enforcers
Lethal Enforcers 2
Cute Fighters
Raiden Fighters 1 Single Board Version (Now Playable)
9 Ball Shootout (Now Playable)
Virtua Bowling (Now Playable)
Dragon World (Now Has Full Sound)
Teeter Torture (Now Playable)
Guts N Glory (Now Playable)
Lord Of Gun (Now Playable No Sound)
UFO Senshi Yohko chan (Now Playable)
Gals Panic S3 (Now Playable)
International Team Laser (Now Playable)
Thunder Strike (Now Playable)
Billiard Academy Real Break Euro Version (Now Playable)
Road Riot 4WD (Fixed Controls Game Now Playable)
Operation wolf 3 (Fixed Controls Game Now Playable)
Raiden Fighters (Now Playable)
Raiden Fighters 2 (Now Playable)
Raiden Fighters jet (Now Playable)
Raiden Fighters 1 2 Jet Single Board Versions (Now Playable)
Viper Phase 1 (Now Playable)
Battle Balls (Now Playable)
Rapid Hero (Now Has Full Sound)
Pop Bingo (Now Playable)
Planet Probe (Now Playable)
Dyna Gear slowdown issues fixed
Fire Barrel
Air Assault
Rock' N Tread 2
Rock' N 3
Rock' N 4
Added Sound for all the Rock' N Games
Added Sound to Fire Barrel and Air Assault
Racing Beat
Double Wings
Asura Buster
Hard Times
Hot Mind
Excelsior
Playchoice-10 Metroid
Playchoice-10 Mario's Open Golf
Playchoice-10 Baseball Stars Be A Champ
Sand Scorpion
B-Rap Boys (Rollercoaster graphics bug fixed)
Storm Blade (Bad graphics on levels 2-6 fixed)
Ultra-X Weapons (Bad graphics on all levels fixed)
Round Up 5 Super Delta Force
Hyper Crash
Heavy Smash
Pocket Gal Deluxe
Super Bishi Bashi Championship
Downtown Joystick version
Ghox Joystick Version
Rabbit
Battle Shark Joystick Version (Game Controls Perfectly Now)
Kabuki-Z
Ninja Kazan (English version of Iga Ninjyutsuden)
Raimais (World Version)
Title Fight (USA Version)
The New Zealand Story (New Rom Versions)
Raiden Fighters 2 2000
Raiden Fighters Jet 2000
Power Instinct 2 (USA Version)
Action Hollywood
Mouse Shooter GoGo
Arm Champs 2
Gauntlet 2 (World 4 player Version)
Ikari Warriors Joystick Version
Guerrilla War Joystick Version
Power Instinct Legends (USA Version)
Ikari 3 The Rescue (Joystick Version)
Crystal Castles (Joystick Version)
Super World Court (English Language World Version)



Questions & Answers
Q My New Zealand Story Rom No longer Works Why is that??
A A new Rom is required which ive provided in a roms pack just delete
tnzs.zip from your roms folder and replace with the new one

Q How do i install this emulator
A See below
First check your xbox E:\Tdata\4d414d46 folder to make sure there is no previous save file
folder inside it If there is it will be called system just remove it before booting MAMEoXtras
for the 1st time To install on your Xbox HDD just simply pick your preferred emulator folder
and FTP it across

Q My roms dont work
A Use the dat provided in romcentre to scan against your romset
and make your roms compatable with this emulator

Q Ive used the dat and still my roms wont work
A Lucky for you ive upped a copy of my romset to my Repo Folder

Q How do i skip warnings before the games load
A In the main menu make sure all skip warning settings are enabled

Q What games does this play
A Mame arcade games only

Q Does it play console games
A Dont be a daftie

Q Does it play Final Burn Legends Arcade Games
A Nope use FBL v1.17


100% LOCK FREE 100% RESTRICTION FREE The Way It Should Be

100% Open Source !!Source Code included in Download!!




DOWNLOAD HERE



MAMEoXtras v1.14 Mini Rompack
http://www71.zippyshare.com/v/c1iaEem9/file.html

Also available in the usual place on the FTP
Comments: 24 :: View Comments (Post Comment)

Announcement: Commodore 64 EmuXtras 1.5 released!
Posted: Asphodel @ January 30th, 2015, 2:45 am
Image

'nuff said

Commodore 64 Xtras Collection 1.5 for Xbox1 by Asphodel. (updated 01-29-2015)

On ftp!

This needs to be a complete NEW install! it's too big and different for just an 'update'

---

For those that had problems ; made a new pack with some changes. If all went well with the last one , you don't need to upgrade:

1.5 to 1.5.2 update : Gamebasev13 dats & screenshots for ViceX (thanks retroplay!) . Fixed 'FatX limit' issues. Some clean-up and small fixes




or : (Thanks Retroplay!)



torrent :

Also on ftp


---



What's new from 0.9 :
- Almost ALL boxart has been redone / retouched from the previous release. It's now fully 'HD-Ready' (for Xbox), and for other (future) systems the Box-art is of a far higher resolution even (not included in Xbox pack).

An insane amount of time has gone into this (and the rest), but the art sure looks good now :)

- Heavily updated Game-info
- Updated Game Configurations.
- About 800 new and updated Titles (with configs)
- Updated Previews
- Updated Scene-Demo Selection

Big Thanks to:
Madmab for the latest ViceX update!!

Wimpy for providing the Excellent Synopsis Editor!! Without it this would take another X years to finish!

Emuxtras.net for all support!

The people at The C64 Scene Database and Lemon64 for their tips and advice!


This pack consists of :
- 4750 Commodore 64 Titles ; 'Handpicked' , tested, and the best and / or latest versions from groups like Nostalgia, Remember and Laxity. All Unzipped (so highscores will work) & renamed.

- When needed Game Images were changed to include extras, or extra versions of a game.
- 278 Previews
- Scene-Demo Selection (285)

- Boxart in High quality! ( Much Higher HD resolution versions, for faster systems, are also available (not included in Xbox pack) ); (Re)Remastered and Retouched (A huge amount of work has gone into this; quite some Boxart is (was!) very old / obscure and ugly.)

- Newly made Action and Title shots. (Existing ones were often in the wrong colours, missing borders or simply very boring).

- Manuals & Maps
- Game Info

- Game configurations!! All games will load out-of-the-(X)box , no messing around with drive settings etc.

- All games have their own unique controller settings! So 'Cybernoid' will have weapons mapped under the controller, 'Renegade' won't need the keyboard anymore etc. Of course heavy RPG's and text heavy adventures will need the virtual Keyboard (or xbox keyboard). However, certain RPGs or Arcade-FlightSims like 'Ace 2' or 'Infiltrator' DO have mappings!

- Latest Vice64X (v10b3) + updated Synopsis ---> Vice64X version in Pack includes updated Synopsis! be sure to overwrite any previous!




Have fun!

Asphodel


---


I used WinSCP in combination with XBMC to ftp with no problems.
Comments: 108 :: View Comments (Post Comment)

Announcement: [NEW] Surreal64CE B6.0
Posted: weinerschnitzel @ January 16th, 2015, 2:18 am
Image

Image

I hope everyone has had a good start to 2015! I finally got around to putting something together...

Changes/Additions
******************************************************************************
*....:Changes/Additions:.....................................................*
******************************************************************************
* *
* --Core Updates-- *
* *1964 1.1 added *
* -Starting in 2009, freakdave, Ez0n3 and schibo all gave their *
* efforts to porting this to Xbox. I only finished what they started. *
* *PJ64 1.6 added *
* -Before the leak gained publicity in 2012, Mudlord and Squarepusher *
* shared their discovery with me and the xbox port happened shortly *
* after. *
* *UltraHLE updated to match UHLE Alpha codebase *
* -UHLE Alpha uses some larger buffers for sound and textures, and has *
* very slight changes to syncing. *
* *
* --RSP Plugin Updates-- *
* *RSP Recompiler updated to 1.7.0.9 *
* *HLE RSP Plugin updated with MusyX HLE *
* -MusyX will require use of "AudioMusyX" until a proper HLE audio *
* plugin is ported. *
* *
* --Video Plugin Updates-- *
* *Rice Video 6.12 updated with several changes from mainline and some *
* backport fixes from Rice 5.60. *
* -Near Plane Clipping hack for Zelda *
* -HW vertex handling from Rice Video 5.60 *
* -Pixel Shader combiner switched to PC version (faster and complete) *
* -Software Vertex Clipper as an option for corner cases *
* -Glide64 LOD fix for correct fog depth *
* -Moveword insert matrix fix for SSB *
* -Fill_Rect primColor fix for MK64 *
* -Various renames/refactors and other less noticeable bug fixes *
* *
* --Input Plugin Updates-- *
* *Deadzone threshold decreased for better button-to-analog mapping *
* *
* *
******************************************************************************

FAQ
******************************************************************************
*....:Frequently Asked Questions:............................................*
******************************************************************************
* *
* Q: What does Range Fog and Linear Fog mean? *
* A: Range Fog is the default fog method and usually correct method *
* fog. Linear Fog refers to depth based fog on a linear filter. It is *
* less costly, but requires the Software Vertex Clipper, which itself *
* uses more resources than the old hardware method. Linear Fog can *
* create a more visually appealing thickness of fog, but some less *
* desirable artifacts may appear. Rice 6.12 only. *
* *
* Q: Software Vertex Clipper, what? *
* A: The Software Vertex Clipper uses code that also relies on DirectX *
* features unsupported by XBOX. You can witness the missing side *
* textures on treasure chests in Legend of Zelda. The rest of the *
* functionality is enough to work, and it also corrects some bad *
* vertex clipping seen in Conker's BFD in the level "Enter the Vertex." *
* You can enable the Software Vertex Clipper by selecting "Software *
* Vertex Processing" in Video Settings. Rice 6.12 only. *
* *
* Q: 1964 1.1 and PJ64 1.6 support cheats, what gives? *
* A: I never implemented a menu scheme to modify and activate cheats. *
* In the meantime, PJ64 1.6 can load "permanent cheats" that correct *
* some big issues. (i.e. Zelda SubScreen Delay Fix, and Pokemon Snap) *
* *
* Q: I am experiencing graphics glitches in X game. *
* A: That's not really helpful. :/ The most common graphics issues *
* result from Rice Video's lack of [Hardware] Framebuffer Emulation. *
* Garbled textures, missing effects, bad vertex clipping, and black/ *
* missing textures can be a result of a plugin incompatibility rather *
* than a port incompatibility. Check your PC for compatibility with *
* the closest Rice Video plugin to determine if the bug is in fact a *
* regression or something that can be fixed. Next, you can do some *
* research to find out what type of bug you are encountering and if it *
* can be fixed. Emutalk.net forums and BigHead's compaitibility list *
* are helpful here. Gonetz' GLideN64 dev blog has great explanations *
* for N64 HLE graphics problems here: http://gliden64.blogspot.com/ *
* After that, report the game, tell me exactly whats wrong, what *
* emulator and plugins you're using, include a screenshot, and I might *
* look into fixing it. Otherwise... Don't bother! :P *
* *
* Q: I am experiencing a crash after X in Y game. *
* A: Make sure you are giving the emulator enough RAM, and try setting *
* Texture Memory to AUTO. Some games handle the auto texture memory *
* trick better than others. If crashes persist, report the game, *
* emulator & plugins, how to reproduce the crash, and any combination *
* of plugins that worked in the past. *
* *
* Q: PJ64 1.6 doesn't play opening animations all of the time. Why? *
* A: There are some changes to PJ64 where previous optimizations don't *
* work as gracefully. The result is that some opening animations get *
* skipped at the cost of good emulation speed. *
* *
* Q: Turok Dinosaur Hunter doesn't work or crashes on me. Why? *
* A: PJ64 1.6 won't boot it due to optimization issues. 1964 1.1 will *
* only boot it with audioMusyX. Both emulators will eventually crash, *
* either randomly, or after the first key is recovered. Mupen64 would *
* be needed to play this game fully. *
* *
* Q: Players 2 and 4 are unplayable in Conker's BFD deathmatch. *
* A: Sorry. Again, this is a core issue. *
* *
* Q: Can I tweak the speed of a game? *
* A: Yes. Adjust the Counter Factor value in the emulator's .ini or *
* .rdb. A lower CF value emulates closer to a real N64, while a higher *
* CF value will create a better experience on old hardware like the *
* Xbox. Generally, adjusting CF will do a better job than Frameskip. *
* *
* Q: Load/Save States as well as the In Game Menu cause me crashes. *
* A: Yes, these bugs have been around since Surreal64 1.0. They are a *
* result of the emulator and plugins running natively with the lower *
* level xbox functionality written into various parts of Surreal64. *
* Most emulators for the Xbox include a simple App that the emulator *
* is built ontop of.with Surreal64, when a problem occurs, the *
* interface becomes inaccessible. *
* *
* *
******************************************************************************

The whole ReadMe:
_______ __ __ ______ ______ _______ _______ ___ ___ _ ___
| | | | | _ | | _ | | | _ | | | | | | | |
| _____| | | | | || | | || | ___| |_| | | | |___| |_| |
| |_____| |_| | |_||_| |_||_| |___| | | | _ | |
|_____ | | __ | __ | ___| | |___ | | | |___ |
_____| | | | | | | | | |___| _ | || |_| | | |
|_______|_______|___| |_|___| |_|_______|__| |__|_______||_______| |___|

.:Community Edition:.


******************************************************************************
* *
* .:~ Surreal64CE B6.0 ~:. *
* *
******************************************************************************

******************************************************************************
* Programmer :.......weinerschnitzel * Language :...C/C++,ASM,DirectX8.1 *
* Version :.....................B6.0 * Size :......................264MB *
* Date :....................01/15/15 * Type :...............N64 Emulator *
* Group :........http://EmuXtras.net * Platform :.........Microsoft Xbox *
******************************************************************************
* http://surreal64ce.sf.net *
******************************************************************************

******************************************************************************
*....:Changes/Additions:.....................................................*
******************************************************************************
* *
* --Core Updates-- *
* *1964 1.1 added *
* -Starting in 2009, freakdave, Ez0n3 and schibo all gave their *
* efforts to porting this to Xbox. I only finished what they started. *
* *PJ64 1.6 added *
* -Before the leak gained publicity in 2012, Mudlord and Squarepusher *
* shared their discovery with me and the xbox port happened shortly *
* after. *
* *UltraHLE updated to match UHLE Alpha codebase *
* -UHLE Alpha uses some larger buffers for sound and textures, and has *
* very slight changes to syncing. *
* *
* --RSP Plugin Updates-- *
* *RSP Recompiler updated to 1.7.0.9 *
* *HLE RSP Plugin updated with MusyX HLE *
* -MusyX will require use of "AudioMusyX" until a proper HLE audio *
* plugin is ported. *
* *
* --Video Plugin Updates-- *
* *Rice Video 6.12 updated with several changes from mainline and some *
* backport fixes from Rice 5.60. *
* -Near Plane Clipping hack for Zelda *
* -HW vertex handling from Rice Video 5.60 *
* -Pixel Shader combiner switched to PC version (faster and complete) *
* -Software Vertex Clipper as an option for corner cases *
* -Glide64 LOD fix for correct fog depth *
* -Moveword insert matrix fix for SSB *
* -Fill_Rect primColor fix for MK64 *
* -Various renames/refactors and other less noticeable bug fixes *
* *
* --Input Plugin Updates-- *
* *Deadzone threshold decreased for better button-to-analog mapping *
* *
* *
******************************************************************************

******************************************************************************
*....:Frequently Asked Questions:............................................*
******************************************************************************
* *
* Q: What does Range Fog and Linear Fog mean? *
* A: Range Fog is the default fog method and usually correct method *
* fog. Linear Fog refers to depth based fog on a linear filter. It is *
* less costly, but requires the Software Vertex Clipper, which itself *
* uses more resources than the old hardware method. Linear Fog can *
* create a more visually appealing thickness of fog, but some less *
* desirable artifacts may appear. Rice 6.12 only. *
* *
* Q: Software Vertex Clipper, what? *
* A: The Software Vertex Clipper uses code that also relies on DirectX *
* features unsupported by XBOX. You can witness the missing side *
* textures on treasure chests in Legend of Zelda. The rest of the *
* functionality is enough to work, and it also corrects some bad *
* vertex clipping seen in Conker's BFD in the level "Enter the Vertex." *
* You can enable the Software Vertex Clipper by selecting "Software *
* Vertex Processing" in Video Settings. Rice 6.12 only. *
* *
* Q: 1964 1.1 and PJ64 1.6 support cheats, what gives? *
* A: I never implemented a menu scheme to modify and activate cheats. *
* In the meantime, PJ64 1.6 can load "permanent cheats" that correct *
* some big issues. (i.e. Zelda SubScreen Delay Fix, and Pokemon Snap) *
* *
* Q: I am experiencing graphics glitches in X game. *
* A: That's not really helpful. :/ The most common graphics issues *
* result from Rice Video's lack of [Hardware] Framebuffer Emulation. *
* Garbled textures, missing effects, bad vertex clipping, and black/ *
* missing textures can be a result of a plugin incompatibility rather *
* than a port incompatibility. Check your PC for compatibility with *
* the closest Rice Video plugin to determine if the bug is in fact a *
* regression or something that can be fixed. Next, you can do some *
* research to find out what type of bug you are encountering and if it *
* can be fixed. Emutalk.net forums and BigHead's compaitibility list *
* are helpful here. Gonetz' GLideN64 dev blog has great explanations *
* for N64 HLE graphics problems here: http://gliden64.blogspot.com/ *
* After that, report the game, tell me exactly whats wrong, what *
* emulator and plugins you're using, include a screenshot, and I might *
* look into fixing it. Otherwise... Don't bother! :P *
* *
* Q: I am experiencing a crash after X in Y game. *
* A: Make sure you are giving the emulator enough RAM, and try setting *
* Texture Memory to AUTO. Some games handle the auto texture memory *
* trick better than others. If crashes persist, report the game, *
* emulator & plugins, how to reproduce the crash, and any combination *
* of plugins that worked in the past. *
* *
* Q: PJ64 1.6 doesn't play opening animations all of the time. Why? *
* A: There are some changes to PJ64 where previous optimizations don't *
* work as gracefully. The result is that some opening animations get *
* skipped at the cost of good emulation speed. *
* *
* Q: Turok Dinosaur Hunter doesn't work or crashes on me. Why? *
* A: PJ64 1.6 won't boot it due to optimization issues. 1964 1.1 will *
* only boot it with audioMusyX. Both emulators will eventually crash, *
* either randomly, or after the first key is recovered. Mupen64 would *
* be needed to play this game fully. *
* *
* Q: Players 2 and 4 are unplayable in Conker's BFD deathmatch. *
* A: Sorry. Again, this is a core issue. *
* *
* Q: Can I tweak the speed of a game? *
* A: Yes. Adjust the Counter Factor value in the emulator's .ini or *
* .rdb. A lower CF value emulates closer to a real N64, while a higher *
* CF value will create a better experience on old hardware like the *
* Xbox. Generally, adjusting CF will do a better job than Frameskip. *
* *
* Q: Load/Save States as well as the In Game Menu cause me crashes. *
* A: Yes, these bugs have been around since Surreal64 1.0. They are a *
* result of the emulator and plugins running natively with the lower *
* level xbox functionality written into various parts of Surreal64. *
* Most emulators for the Xbox include a simple App that the emulator *
* is built ontop of.with Surreal64, when a problem occurs, the *
* interface becomes inaccessible. *
* *
* *
******************************************************************************

******************************************************************************
*....:Greets:................................................................*
******************************************************************************
* *
* First, a hello to my old teammates Ez0n3 and freakdave for the hours *
* of fun spent hacking away at Surreal64 when we all had time for it. *
* *
* Next, a very special thanks to the emulator developers that have *
* given me direct help and support: *
* *
* Schibo ( 1964 author ) *
* Azimer ( HLE audio plugin author ) *
* death-droid ( Rice Video plugin maintainer ) *
* Salvy ( DaedalusX64 developer ) *
* Mudlord & SquarePusher ( for sharing hcs' leak of PJ64 1.6 ) *
* ratop46 ( Rice Video bug fixes ) *
* X-Scale ( CIC-NUS-6105 reverse engineering and Pif2.dat fixes ) *
* *
* I am also willingly obligated to thank the authors of the software *
* herein: *
* *
* Schibo ( again ) *
* Rice *
* Zilmar *
* Jabo *
* Gent *
* Smiff *
* Witten *
* Azimer ( again ) *
* JttL *
* bobby.smiles32 *
* Hacktarux *
* StrmnNrmn *
* *
* Of course, I have to thank oDD and Lantus... GogoAckman, too! :P *
* *
* N64 Greets to... *
* emu_kidid, Salvy, Wally, gonetz, Narann *
* *
* Xbox Greets to... *
* Madmab, hcf, gamezfan, FrankMorris, Neil222, cbagy, waal, Wimpy, *
* Perr, NeoBomb, Bigby, MMQ, everyone who has taken enough interest in *
* Surreal64 to give feedback, and the other current developers and *
* artists at EmuXtras.net. I could get rather impersonal with this *
* list, but I'll quit while I'm ahead. Sorry if I forgot you! *
* *
* *
******************************************************************************

You can get the binary package right here:


DOWNLOAD HERE

UPDATE! 2/27/15
6.1 "Beta" available, please give me some feedback before it gets finished!
See Next post for details: viewtopic.php?p=58713#p58713


128MB Xbox owners can enjoy 1964x11 w/o ROM paging. You can play GoldenEye 007 and Conker's BFD with 1964x11.


Links to come...


Video previews can be found here:


viewtopic.php?f=64&t=644


Compatibility list WIP


https://docs.google.com/spreadsheet/ccc ... sp=sharing

Comments: 210 :: View Comments (Post Comment)

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Poll
Now that most of the cats are out of the bag, which system has you most excited?

PS4 (31%)  [50]
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Total votes : 157