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Welcome
Please take your time to read the Synopsis System FAQ and let us know if you want to help out with something or have questions/suggestions regarding the system.

Announcement: [NEW] Neko ProjectX v0.7
Posted: hcf @ May 18th, 2015, 6:27 pm
Image

Neko ProjectX is a PC-98 emulator for Xbox (it is a port of the emulator Neko Project II). The PC-98 is a family of Japanese computers, they can have a hard disk and 2 floppy disks units, so this can appear to be a bit complicated to use... but I have made this emulator very simple, so that you don't need to know much things about this machine to be able to play: simply select your game in the rom list, and play. Also, I have replaced the drop-down menu of the original emulator, by a main menu and some shortcuts, more comfortable to manage with a joypad :)



--------------------------
WARNING!!!! READ THIS!!!!!
--------------------------

Several PC-98 games have ADULT CONTENT
. Keep in mind that it can be a bad idea to download and test random PC-98 games without having checked if they are adult-rated, especially if you are playing with children.

There are several internet sites where you can check if a game has adult content, like these ones:

http://fullmotionvideo.free.fr/screen/!title.html
http://www.pc98.org/




INSTALLATION AND SUPPORTED FORMATS
Copy the emulator in your hard disk. Roms MUST be placed uncompressed in the "roms" directory. The emulator supports a good amount of formats, both hard disk images and floppy disk images. Here are some of the supported formats, ordered from the best to the worst choice:

1- HDI: This is a hard disk image, it is the easiest format to launch: simply click and play.

2- FDI: This is a floppy disk image. It is easy too, although some games may have several floppy disks images, and you will need to change the disk when the game asks for it.

3- D88: This is a supported format that will work, but you will usually need to do some things to launch it (write some command...) so it is less comfortable.

4- FDD: This format does not work in this emulator... but you can use "Virtual Floppy Image Converter" to convert it to D88 (or to FDI if you are lucky).


This emulator currently supports PC-9801 games. If there is a lot of interest, maybe I can make it accept PC-9821 games in the future, but currently these games (like Doom or Alone in the Dark) are not supported.


HOW TO LAUNCH GAMES
If you want to play a game that has only one file (for example one HDI file, or one FDI file) simply click on it in the rom list, and the game will be launched. Easy, isn't it? ;)

If you want to play a game that has SEVERAL floppy disk images, you must select the FIRST of them. The emulator will automatically mount it in the "Floppy Unit A" of the PC-98 and will run it. If you need to insert another disk during the gameplay, please read the "CHANGING FLOPPY DISKS" section.



CONTROLS
Although the PC-98 is a computer and it uses a keyboard, I have mapped the most common keys in all the games to the buttons of our joypads, so we will be able to play several games with the d-pad and the normal buttons :)

Here is the default mapping (anyways, you will be able to redefine the A,B,X,Y buttons in the main menu, if you need different mappings):

D-pad: It is mapped to the directional keys of the keypad (UP, DOWN, LEFT, RIGHT)

A button: ENTER key
B button: ESC key
X button: SPACE key
Y button: It is mapped by default to 2 keys that are used by several games as the "action key": the 5 of the keypad (used in games like "Columns") and the Z key (used in games like "Rusty").

LEFT ANALOG STICK: It moves the mouse cursor (only usefull in games that use mouse).
WHITE button: Left-click with the mouse
BLACK button: Right-click with the mouse


TRIGGERS: They control the key latency (you can think about it as the "speed of an autofire feature" or the "speed of the cursor"). Let's see it:

LEFT TRIGGER: Decrease key latency. If you keep pressed a button, it will send less "push" commands per second. Use this if your cursor/controls move very fast, and you are unable to navigate by the menus of a game because options are selected too fast. Very usefull in games with menus like "Columns".

RIGHT TRIGGER: Increase key latency. If you keep pressed a button, it will send more "push" commands per second. Use this if your cursor/controls move very slow. This is very usefull to move the cursor faster in some strategy games like the "Farland Story" ones!!


START: Opens the Main Menu (see "Main Menu" section for more info)

Some usefull shortcuts:
LEFT ANALOG STICK CLICK: Insert a new disk in the Floppy Unit A.
RIGHT ANALOG STICK CLICK: Insert a new disk in the Floppy Unit B.
LEFT TRIGGER + RIGHT TRIGGER: Enter "Typing Mode"
START + BACK: Exit to the rom list.


TYPING MODE
If you need to type some text, or press a key that is not mapped in the normal controls, press LEFT TRIGGER and RIGHT TRIGGER at the same time, and you will enter into "Typing Mode". A virtual Keyboard will appear, and now you can type whatever you want (press with the A button in the keys that you want to type). Exit from the Typing Mode with the B button.



MAIN MENU
You can open the main menu during the gameplay by pressing START. You can navigate by the menu with the D-pad, select/change options with the A button, and cancel with the B button. These are the options of the main menu:

* Resume: It returns to the gameplay

* Reset: It resets the PC-98.

* Reset with DIP SWITCH 2-8: Some games like "Rusty" or "Destructor" will show you an error message when you launch them, asking you to switch the DIP SW 2-8 (even if the message is in Japanese, you will be able to read these numbers!). If this is the case, go to the main menu and select "Reset with DIP SW 2-8". The PC-98 will restart with this option, and the game will begin.

* Disk in Floppy A: Insert a new floppy disk in Unit A. This is the same that you can do clicking on the left analog stick.

* Disk in Floppy B: Insert a new floppy disk in Unit B. This is the same that you can do clicking on the right analog stick.

* Redefine keys: You can redefine the keys mapped to the buttons A, B, X and Y. Select the button that you want to redefine; then a virtual keyboard is displayed, and you can select a new key to map to that button of the joypad. This is usefull if you are playing a game that uses a key that is not mapped in the default controls.

* Change clock speed: By default, Neko ProjectX emulates a PC-9801 at 10 MHZ. This is good for the main part of the roms, but if you see that a game works very slow or very fast, you can change the clock speed selecting this option and pressing "A" button until you get your desired speed. For example, "Runners High" is a modern game and it needs a fast PC-98, so you will need to put the clock at 40 MHz to get proper speed, while Arkanoid is an old game and it needs a slow PC-98, so you should configure the clock at 2 MHz to avoid the game run too fast. After changing the clock speed, it will be needed to select the "Reset" option to apply this change.

* Mouse speed: It changes the speed of the mouse cursor.

* Save config as INI file: If you select this option, the emulator will save a config "INI" file in the "cfg" folder (a "cfg" folder is needed!) with all your settings related to key mapping, dip switch 2-8, clock speed, and mouse speed. Next times that you start this game, the emulator will automatically select your saved settings.


CHANGING FLOPPY DISKS
OK, so you have a game that has several floppy disk images and you want to play it. You have to select the FIRST of them in the rom list, and the game will begin (the emulator will insert it in the Floppy Unit A). If an error is displayed, you will usually need to insert the SECOND disk on the Floppy Unit B (clicking on the right analog stick) and maybe after that you will need to press a key, or go to the main menu and "Reset".

During the gameplay, sometimes you will be prompted to insert a new disk, and you can do it pressing the left or right analog sticks (depending if you want to insert it in the Floppy Unit A or B).

Please, note that when you press the left or right analog stick to insert a new disk, the emulator will show you the files with a similar name. So, if you have a game with several files, you must make sure that their names are similar (for example "Farland Story 1 - Disk 1", "Farland Story 1 - Disk 2", and so on...


FAQ
Q: How can I know if a game has adult content or not?
A: Some sites have a catalog of PC-98 games with a flag saying if a game has adult content or not. For example http://fullmotionvideo.free.fr/screen/! title.html or http://www.pc98.org/

Q: How can I know if a game needs Japanese knowledge?
A: Unfortunately, I have not found a site that has this kind of flag for the games, but you can see the screenshots or the genre of the game, to guess it. Please, if you find a site with details about the Japanese knowledge needed for each game, let me know!

Q: Please, tell me a few games playable without Japanese knowledge, and without adult content!
A: OK, here are a few: the English translations of the games Farland Story 1, Farland Story 2, Farland Story 3, Farland Story 4, Farland Story 5, Farland Story 6... Do you need more? Well, you can play Columns, Carax'92, Jump Hero, Popful Mail, Prince of Persia (it is in Japanese, but it is playable simply clicking on the first option of the menu), Runners High, Rusty, Car 2 Grand Prix, Dungeon Master, Elvira-Mistress of the Dark, Galaga, Gods, Lemmings, Mety's Snow War, Mole Mole, Net Guardian, Push'n Pop, and many more...

Q: My game displays a weird Japanese error when launched!
A: I can suggest two things: first of all, if the error message contains something "similar" to "SW 2 8", go to the main menu and select "Reset with DIP SW 2-8". Second, if you are trying to launch a game that has several floppy disk images, maybe you need to insert the image number 2 in the Floppy Unit B (you can do it pressing the right analog stick) and after that, go to the main menu and select "Reset". If that fails, I'm sorry but I cannot help more, as I don't know Japanese.

Q: How can I launch games with multiple floppy disk images?
A: You must select the FIRST of them, and the game will begin (the emulator will insert it in the Floppy Unit A). If an error is displayed, you will usually need to insert the SECOND disk on the Floppy Unit B clicking the right analog stick) and maybe after that you will need to go to the main menu and "Reset". During the gameplay, sometimes you will be prompted to insert a new disk, and you can do it pressing the left or right analog sticks.

Q: My game runs too slow!
A: Go to the main menu pressing Start, configure the clock speed at 40 MHz, and choose "Reset"

Q: My game runs too fast!
A: Go to the main menu pressing Start, configure the clock speed at 2 MHz, and choose "Reset"

Q: Does this emulator support PC-9821 games like Doom or Alone in the Dark?
A: Not yet



THANKS
I want to say thanks to all the people that helped me in my projects: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, SPPV, darknoir, the Surreal64 CE team... Besides, big thanks to all the people that make possible the Xbox scene and the emuxtras project, Neobomb (again!), Wimpy, Waal, Bigby, Madmab, Perr, Mega Man, SPPV... Thank you very much for your work!

Lots of thanks to the kind people of the Tokugawa Corporate Forums who helped me in my first steps with PC-98, mainly Ben, peter_j, Trickless, Ryo Cokey, Don Rumata, DrJones, Starscream the 2nd and Kobushi. And of course, thanks to the creator of the original Neko Project II and all the developers who released variants of it.

The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very wellcome. You can contact me if you want to do it.




DOWNLOAD HERE


Comments: 119 :: View Comments (Post Comment)

Announcement: [NEW] NestopiaX 2.0
Posted: XtecuterX73 @ April 22nd, 2015, 2:51 am
I do not usually and never would put a version 2.0 to anything i never ported but SO much has been changed/added/fixed i cannot remember it all and decided to just do it. A lot has been done to the core and i have brought over some of the more requested features from the pc version of nestopiax. A separate scanline build will follow soon but as for now, here it is. Enjoy, guys and gals! :)

Image

What's New
This is a HUGE core and compatibility update to nestopiax which also adds more gui options! Taken straight from the readme:

1.)Added the Consumer, Canonical, and Alternative palette decoders over from the pc version of nestopia, by default, the consumer palette is default. You can specify which palette decoder you want to use by going into General Options and toggling the newly added "Set Palette Decoder". Alternative is the same as Canonical except "yellow boost" is used.

2.) Added an emulate game genie distortion option to the sound menu. This only effects 2 games i know of: Megaman and Megaman 2. This must be toggled prior to loading the rom in the sound options menu and the emulator has to be restarted in order for the music to go back to normal. This was added in only for curiosity sake as some of you might remember back in the day the game genie screwing up the sound in these 2 games on the real nes.

3.) Added the brightness toggle from the pc version of nestopia. You can toggle this to
-100 (darkest) all the way to 100 (brightest). 0 is the default. You can find this option in NTSC custom filter settings. I may add the rest to a later version of nestopiax.

4.) FME-7 IRQ fix (thanks to lidnariq)

5.) Set $4017 tp $00 on boot. Now passes more cpu test roms for nestopia. (thanks to rdanbrook)

6.)Baseball Stars 2 now plays accurately and correctly (glitches on start) (thanks to perilsensitive)

7.)Fixed Namcot163 sample length for waveforms greater than 32. (rolling thunder famicom music is now correct and any other games which use this)

8.)Deathbots had screen glitches, now plays correctly and accurately.

9.)Burai Fighter Fix (status area now displays correctly and accurately as only half of it showed before)

10.)Removed unused variable from CartridgeRomset.cpp (thanks to lioncash)

11.)Corrected and fixed ninja gaiden moon glitch on opening scene (thanks to perilsensitive)

12.)Fix for FDS Kaettekia Mario brothers (now plays correctly) (thanks to Fhorse)

13.)Added support for Hard drivin (prototype). now plays on nestopiax. (Dragon2snow)

14.) Other various bugfixes and tweaks that i cannot remember at the moment. All of these fixes come at NO cost to emulation accuracy!


This version has been the culmination of over a year's worth of core updates, fixes, tweaks, and more gui options. I am sure i have not listed everything here but if anyone has any issues please let me know.
Comments: 117 :: View Comments (Post Comment)

Announcement: [NEW] Virtual JaguarX 1.10
Posted: hcf @ April 15th, 2015, 12:41 am
Image

This is a new release of Virtual JaguarX, the Atari Jaguar emulator for Xbox. It is faster than the previous version, thanks to having optimized the texture management (thanks to freakdave, madmab and weinerschnitzel!). This makes some games run a bit faster, and improves audio quality in other games.


What is this?
Virtual JaguarX is an Atari Jaguar emulator for Xbox. It is a port of an old version of the Virtual Jaguar emulator (v1.0.5) with some improvements taken from later versions, and some specific optimizations for Xbox.


What is new?
* Speed improvement thanks to having optimized the texture management (thanks to freakdave, madmab and weinerschnitzel!). This makes some games run a bit faster, and improves audio quality in other games.

* Some small improvements in the GUI (for example, now when you exit from a game, the GUI goes to that game in the rom list).



Important!!!!!
Roms MUST be placed in the "roms" directory. Lots of formats are valid, even zipped roms (if you have troubles with a zip, read the final part of this description). Furthermore: be sure that the "roms" directory contains at least one rom, or the emulator will crash.

Besides, keep in mind that this version of the emulator can only work from hard disk.

Also, if you have a Trusty Xbox, read the final part of the "Configuration Options" section.


HD support
If you have an HD monitor, you can configure Virtual JaguarX to display graphics in 720p or 1080i resolution. In this version of the emulator, only the gameplay will be shown at those high resolutions, but the rom list menu will still be shown at 480, no matter what you configured.

To configure a high resolution, select a game in the rom list menu. After that, the emulator will show the "RECOMMENDED OPTIONS" screen. Go to the last option ("Video Mode") and select your desired resolution (480, 720p or 1080i) and after that press START to begin playing. The game will be displayed in your selected resolution.

Furthermore: you only need to do this one time. The next time that you select another rom, the emulator will "remember" your selected resolution, and it will configure it automatically as the "recommended option" (although you can change it again if you want).

Please, note that I don't own an HD TV, so I have not tested the high resolution modes myself, but beta testers have confirmed that it is working well (thank you very much to darknior for testing this!).



Compatibility list
Please, keep in mind that the emulation is still not perfect. Even games marked in green color are not perfect (especially speaking about the sound emulation). Green color does not mean "perfect gameplay". Green color means that you can play and enjoy the game without major problems, although the emulation in many cases is not 100% accurate (or even the sound does not work at all).

-------
- KEY -
-------
The game plays well, or with minor glitches / slowdowns
The game is playable, but it has important glitches / slowdowns
The game does not work, or has critical glitches/slowdowns that make it unplayable

----------
- Games -
----------

Air Cars -> Does not work
Alien Vs Predator -> Plays at good speed, but has important glitches
Atari Karts -> It runs a bit slow, but it is playable. The problem is that, after a few races, the game crashes
Attack of the Mutant Penguins -> It works. If you have random crashes, read the "Manual fixes" section.
Battle Sphere Gold -> Does not work
Brutal Sports Football -> Does not work
Bubsy in Fractured Furry Tails -> Playable, although far from perfect
Cannon Fodder -> Plays very well, even with sound and music
Checkered Flag -> It works, but speed and framerate are not good
Club Drive -> It crashes after driving a bit
Cybermorph -> It works, but the framerate is far from being perfect. Besides, the recommended configuration is using not sound. You can play with sound selecting the Pipelined DSP, but if you do so, the framerate of the game is even worse
Defender 2000 -> It works well
Doom - Evil Unleashed -> It is playable with sound, but the size of the main window is half than normal
Double Dragon V -> It works very well.
Dragon - The Bruce Lee Story -> It works well, although the music is far from perfect
Duckie Egg (PD) -> It works well (although it has no sound)
Evolution - Dino Dudes -> It works very well
Fever Pitch Soccer -> It works well (although sound is far from perfect)
Fight For Your Life -> Does not work
Flashback -> It works very well
Flip Out -> Does not work
Frog Feast -> Does not work (it crashes in the title screen)
Gorf 2000 (PD) -> It works very well (although it has no sound)
Hover Strike -> It works, but it has lots of graphical glitches. You can select the "Alternative Blitter" and there will be no glitches, but the game will be really slow, so the recommended configuration is playing with the standard blitter (and with glitches)
I War -> It works, although a bit slow
Iron Soldier -> It loads, it lets you select the weapon, it shows you the mission briefing... and it crashes
Iron Soldier 2 -> It loads and you can advance by the menu, but after that, it crashes
Kasumi Ninja -> It is playable, although the sound is still not good and it has random crashes
Missile Command 3D -> Playable (recommended configuration is using no sound)
NBA Jam TE (1996) -> It works
Pinball Fantasies -> It works well, even with sound and music
Pitfall - The Mayan Adventure -> It works well.
Power Drive Rally -> Does not work
Protector SE -> It works very well, although without sound. You can select the "Pipelined DSP" and you will hear sound, but the game will be muted after a couple of minutes
Raiden -> It works very well, but it has random crashes rarely. Disabling sound, the random crashes disappear.
Rayman -> It works very well
Ruiner Pinball -> Does not work
Sensible Soccer -> It works very well, although without sound.
Soccer Kid -> It works very well, even with sound and music
Space War 2000 -> It works, but it seems that some elements (like the enemies) are not shown
Super Burnout -> Does not work
Super Cross 3D -> It hangs the emulator
Syndicate -> It is slow and has graphic glitches.
Tempest 2000 -> It works at good speed, even with sound, although the music does not play well. If you have problems with Tempest 2000, read the "Manual fixes" section.
Theme Park -> It has a lot of graphical glitches (for example, the floor is black). Anyways, it is playable
Total Carnage -> It works, although the recommended configuration is using no sound.
Towers 2 -> Unplayable, it has major graphical glitches
Trevor McFur in the Crescent Galaxy -> It works well (with no sound)
Troy Aikman NFL Football -> It works well
Ultra Vortek / Ultra Vortex Beta -> They work. See the "Manual fixes" section for more details about their configuration
Val D'Isere Skiing & Snowboarding -> It works perfect until you begin the race, then crashes
White Men Can't Jump -> It crashes after the title screen
Wolfenstein 3D -> Perfect gameplay, although sound is not played. If you want to hear something, you can select Pipelined DSP, Frameskip 1, Sound overclockedx3, Gpu x1, Force FPS:No... and you will hear sound, but it is so bad, that it is better to play without it
Worms -> It works very well, even with sound
Zero 5 -> It works well, although without sound
Zool 2 -> It works well, even with sound and music, although music is a bit choppy
Zoop! -> A few times it works, but many times it crashes on starting.



Configuration options
As said before, it is not needed that you change anything, because the emulator will try to select the best options automatically. There is only one game (Ultra Vortek) where you may want to change these options manually (read the Ultra Vortek/Ultra Vortex explanation). Anyways, here is a description of the options, because you CAN change them manually if you want:

Frameskip: The emulator will skip the emulation of some frames. This can help to make the emulation faster. Also, if you enable the "Force FPS" option, using frameskip will make the needed overclocking factor to be lower, so you will probably notice better audio quality and less graphic glitches if frameskip is selected too.

Sound emulation: The DSP is the module that makes the sound in the Jaguar. This option lets you disable the sound, use normal sound, or even overclock this unit to make the sound emulation faster (although the quality of the sound will be worse if you use overclocked sound).

GPU Speed: The GPU (Graphic Processing Unit) is the module that makes the complex graphics in the Jaguar. This option lets you overclock this unit, to make the emulation faster (although you may face graphic glitches).

Force FPS: You can select an amount of FPS (frames-per-second) and the emulator will try to "overclock everything dynamically" in a smart way, in order to achieve that frame rate. In fact, you will see that in many games, the recommended configuration is "Force 50 FPS", which was the default speed for many Jaguar NTSC games.

This is not usefull for every game, because sometimes the synchronization of the modules is made by one of these modules, and if you overclock it, the game can be even slower due to synchronization issues. As allways, the recommended settings are usually the best.

There are even some games where you will see that the recommended configuration is forcing a lower number of FPS (not 50). This is normal, don't get worry by that ;)

Use BIOS: The "BIOS" is that animation that played when selecting a game (with the red "Jaguar" word). You can choose to play this BIOS or not. Many games work both with or without BIOS, so in these games, the emulator will recommend you to skip the animation. Other games do require to use BIOS (like Rayman) and the emulator will recommend you to USE BIOS automatically. And there are even games that require to NOT use the BIOS (for example Wolfenstein 3D) and the emulator will recommend this to you too. Shortly: you will not have the need to touch this option, as the emulator selects it properly for you.

Video Mode: You can choose between 480, 720p or 1080i. The option that you chose, will be remembered by the emulator, and it will be recommended in the future for every game (so, it is not needed that you configure it all the time). Note that 720p and 1080i resolutions will only be used during the gameplay, but the rom list is still at 480 resolution.

Blitter: This is a new parameter added in this release. The blitter is the part of the Jaguar that draws the images on the screen. Now, you can choose between the classic blitter, or the newest one ("Alternative blitter"). The classic blitter is faster, while the new blitter is more compatible (although much slower). So, we will use allways the classic blitter if possible (because it is faster), and we will only use the new blitter if the games have huge glitches that make them unplayable. As allways, you DON'T NEED TO CHANGE THE RECOMMENDED OPTION. The emulator will select the recommended blitter for the rom that you selected. You will see that only a few games (like Total Carnage or Theme Park) use the new blitter.

DSP: This is a new parameter added in this release. The DSP is the part of the Virtual Jaguar that makes the sound. Now, you can choose between the classic DSP emulation, or the newest one ("Pipelined"). The classic DSP is much faster, while the new DSP is more compatible (although much slower). So, we will use allways the classic DSP if possible (because it is faster), and we will only use the new DSP if the games don't work due to audio issues. As allways, you DON'T NEED TO CHANGE THE RECOMMENDED OPTION. The emulator will select the recommended DSP for the rom that you selected. You will see that only a few games (like Ultra Vortek) use the new DSP.


Installing and/or upgrading
To install the emulator, simply copy it to your hard disk, and put the roms inside the "roms" folder.

If you had the previous version of Virtual JaguarX, simply overwrite the old folder with the new one. You will even keep your saved games if you keep the content of the "eeproms" folder.



Background logo and music
The image of the screen is the logo.jpg one. You can replace it if you want. The background music is the BGM.ogg file, and you can also replace it if you want.



Key mapping
As far as the key mapping is related, you know that the Jaguar has 3 standard buttons (A, B and C) and a numeric keypad. The standard buttons are the most used, and they are mapped in the Xbox buttons A, B and X. After that, we must decide which is the better way to map the numeric pad. At the moment I have mapped the buttons in this way: START = 0, Y = 1, Black = 2, White = 3, Left Trigger = 4, Right Trigger = 5, dPad UP = 6, dPad Right = 7, dPad Down = 8, dPad Left = 9. Anyways, feedback will be very well received, to discuss the best way to map all these buttons.

You can exit of the game pressing START+BACK simmultaneously. You can launch a very limited in-game menu pressing BACK to change the frameskip. In fact, there is only one options that can beconfigured by the user:

* Frameskip: The default value is ZERO, because many games run at full speed (or at least at playable speed) without using frameskip. But if you play a game that runs slow, maybe increasing the frameskip can help a bit to make the game playable. Please, be warned that increasing the frameskip in the middle of the game is possible, but decreasing frameskip in the middle of the game can make it crash (you probably will have to re-launch the rom).


Is music crap?
There are some games that work at full speed, the sound effects are good, but the music is crap (because sometimes the quality of the sound can be very bad when overclocking the sound processor). If this is your case, and the music is so bad that you prefer to mute it, keep in mind that several Atari Jaguar games can mute the music pressing the START button (which is mapped to the '0' button of the Jaguar) and you can turn on the music again pressing START again.

So, for example if you are playing Ultra Vortek and the music is annoying, press START. The game will be at the same speed or even faster, you will hear the samples perfectly (which is way better than playing without sound) and the music will be muted.

In several other games, the music with overclocking is tolerable or even good, so there is no need to mute it.


Manual fixes
Normally, you will not need to change the recommended configuration nor do any manual fix. But there are three cases where you will maybe need to do something if you have problems:

ATTACK OF THE MUTANT PENGUINS
The recommended configuration works well, but I have detected random crashes with it. Anyways, it is the recommended one because the game plays much better with it. But if you have a lot of crashes, you can try other configurations, like disabling the sound (Frameskip: 1, Sound: OFF, GPU: x1, Force FPS: 60, DSP: Standard), or even using this other one (Frameskip: 1, Sound: Overclocked x4, GPU: x4, Force FPS: No, DSP: Pipelined). The first one runs without sound, and the second one runs with sound but slow. Crashes are very rare with these other configurations.

TEMPEST 2000
If the game "Tempest 2000" is showing with graphical glitches in your Xbox (the pipes are not shown properly), there is a trick that can help you. Get the file "6B2B95AD.eep" from the "eeproms-FIX" folder, and copy it in the "eeproms" folder. This should fix your problem. You will loose your current Tempest 2000 progress if you do it, but at least you should be able to play it again.

ULTRA VORTEK / ULTRA VORTEX
Read this section only if you want to play the Ultra Vortek/Ultra Vortex game.

As said above, the emulator will allways recommend you the best settings for every game. You don't need to change these options. But there is a game which has several versions or dumps available in internet. It is the game Ultra Vortek, and you will be able to find even an interesting BETA release named Ultra Vortex Beta.

Unfortunately, each version of Ultra Vortek/Vortex is quite different from the others, and each version needs a different set of configuration options to play at full speed. After testing many of these versions, I have programmed that the emulator will recommend you a configuration that plays quite well in all of these Ultra Vortek / Ultra Vortex versions. In some of them, you will be able to play with the settings "as they are". In some other versions, you can play with the settings "as they are", but you will need to press START in the main menu to disable the music (because the music in the final versions of Ultra Vortek makes the game go very slow). So, in other words: you can play every version of Ultra Vortek / Ultra Vortex with the recommended settings, but in some of them (if it runs very slow) you may need to disable the music pressing START in the main menu.

But... if you are a lover of Ultra Vortek, you may want to change the configuration settings manually. The "recommended settings" are a set of options that work well for every version of the game. But if you choose a single version, you may find a set of options that makes it run better (especially in the Beta versions). The recommended options in this case, are only a set of options that make the game "playable" for every version, although in some cases they may be not the best.


Thanks
I want to say thanks to all the people that helped me in the port process: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, darknoir, the Surreal64 CE team, the creators of the original Virtual Jaguar emulator (nwagenaar, Caz, Adam Green, Aaron Giles, David Raingeard, Bernd Schmidt, Sam Lantinga, Ryan C. Gordon, Curt Vendel, Reboot, byuu, and mainly thanks to Shamus for his help!) and the creators of all the libraries for Xbox.

Huge thanks to weinerschnitzel for his great idea about using optimized code in Xbox applications, freakdave for his improved video management code, and madmab for all his help and teaching ;)

Besides, big thanks to all the people that make possible the Xbox scene and the emuxtras project, Neobomb (again!), Wimpy, Waal, Bigby, Madmab, Perr, Mega Man, SPPV... Thank you very much for your work!

The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very wellcome. You can contact me if you want to do it.




DOWNLOAD HERE


Comments: 19 :: View Comments (Post Comment)

Announcement: [NEW] DesmumeX v0.7
Posted: hcf @ March 17th, 2015, 11:41 pm
Image

---------------------------------------------------------------------------

This is a new release of DesmumeX, the Nintendo DS emulator for Xbox. It is faster than the previous version due to an improved method to manage the video code (thanks to freakdave, madmab and weinerschnitzel!) and an additional part of the dynamic recompiler. It has other improvements like HD video support, and new options to achieve a proper speed.

What is this?
DesmumeX is a Nintendo DS emulator for Xbox. It is based on the version 0.9 of Desmume, plus the port DSONPSP of Yoshihiro, and some specific changes for Xbox. Besides, lots of things related to 3D functionality have been gathered from version 0.9.2, and the dynamic recompiler has been taken from the 0.9.10 version.

Please, don't expect a good emulation in many of your roms. This emulator is still not fully optimized. Anyways, this version can play some games quite well.

IMPORTANT: To toggle between the different display modes, press the BLACK BUTTON (read the "Controls" section for more information). If all the action happens in only one screen, you will feel a much better experience if you choose to show only that screen at full resolution :)

Only uncompressed roms are supported.


What is new?
DesmumeX v0.7 has several improvements over the past v0.6 version, including:

* Important change in the texture rendering mode (thanks to Freakdave, Madmab and Weinerschnitzel for their help!). This gives us a nice boost!

* Ported another small part of the dynamic recompiler, which gives us another small boost.

* Added some changes here and there, that have fixed several bugs ("Dementium" works again, graphics in "Petz Catz 2" are correct now...)

* Added 720p and 1080i video modes

* Added an option to limit the speed of the gameplay at 60 FPS. This is very usefull to get the proper speed in games that ran too fast. Now some games like "Yoshi Island DS" or "Zoo Keeper" run exactly at the speed that they should (sample configurations for these games have been included in the "cfg" folder). Anyways, this options should only be used if the game runs too fast.

* Added more options to the "Auto-frameskip" feature: you can choose Auto frameskip only with odd numbers (1,3,5...), only with even numbers (0,2,4...), or with both numbers (0,1,2,3,4...). Although this is usefull in a few games, the Auto-frameskip feature is still running bad, so it is usually better to use a FIXED FRAMESKIP, combined with the "LIMIT TO 60 FPS" option explained above, if the game runs too fast.

* When you exit from a game, the emulator now goes to that game in the rom list.

* The rom list writes the full name of the selected rom in the lower part of the screen. This is usefull to see roms with long file names.


Important!!!!
* Roms MUST be placed in the "roms" directory.

* Roms must be UNCOMPRESSED, with the .NDS extension.

* Games can be trimmed with a program like "NDSTokyoTrim25Beta2.exe" to make them smaller, and they will use less space in disk.

* This emulator can only work from hard disk.

* Remember that when you have selected a configuration for your rom in the GUI, you can press the "Y" button (before starting to play the game) and then the emulator will create a config file for that game (stored in the "cfg" folder). Next time that you play that game, the emulator will "remember" your favorite configuration. This system needs that the folder "cfg" is existing, to be able to create the config files.


Problems with Save Files?
Some games will show a message when starting, telling that they are not able to read or write the save file. A few times, resetting the game is enough to fix it, but if it does not work, I have programmed a trick that will fix this issue: in the rom list, place the cursor over the problematic game, and press the "X BUTTON". This will create a BLANK SAVE FILE. You only need to do this step once. After that, you will be able to play the game properly (and you will be able to save your progress normally).

Please, do this trick only if you found problems with a game. If you do it with another games, you may have issues (for example, you will loose all your current saved games for that game). This trick is only usefull in the case that you cannot play a game, due to save file troubles.



Controls
The Nintendo DS has 2 screens. The screen of below can be touched with a digital pen named "Stylus". In this version of DesmumeX, I have implemente both the physical buttons of the DS, and the possibility of "touching" the screen with a virtual cursor.

Physical buttons:

* D-pad: It's mapped to the D-pad of the Nintendo DS

* A,B,X,Y buttons: They are mapped to the Triangle, Square, Circle, Cross buttons of the DS.

* Left and right triggers are mapped to the triggers of the DS. Start button is mapped to the Start button of the DS.

Control of the Stylus:

* Left thumbstick: Move the virtual cursor

* White button: Touch the screen with the virtual cursor. You can even drag and drop, keeping the white button pressed.

* Pressing the right thumbstick changes the color of the cursor.

If you don't need the Stylus, you can move the cursor down below the screen, and it will disappear. Move it up, and it will appear again.

Change of screen:

* Black button: Changes the screen to be displayed on the TV. We can toggle between seeing both 2 screens (above and below), only the first screen at full resolution, or only the second screen at full resolution.

Note: Showing only one screen is slightly faster than displaying the 2 screens.


With the BACK button, the configuration menu is displayed. Pressing START + BACK simmultaneously, you will exit to the rom list.



Configuration Options
If a game crashes during the gameplay or it is hung, you can try to enable/disable the 3D functionality, or enable/disable the dynamic recompiler. Please, if you find a game that needs to disable the dynamic recompiler to work, let me know. My final goal is that the dynamic recompiler is used all the time.

If a game is slow, you can play with these options to try to make it playable. For example, first of all I try to put a higher Frameskip. If frameskip is not enough, we can go with the sound: disabling the sound can bring a boost of 20% of speed (depending of the game). If you don't want to disable sound, you can decrease its quality (for example overclocking it, or reducing the number of audio channels) and this can make things speed up too.


Here is a description of the configuration options:


3D funcionality: You can enable or disable it. Disabling it, the emulator can work a bit faster in a few games, although you can loose some things of the game.

Frameskip: There are two options related to Frameskip: a Mode (Auto/Fixed) and a Value. Let's explain this with an example: if you select FIXED frameskip and value=3, the emulator will use a constant value of 3 for the Frameskip. On the other hand, if you select AUTO-frameskip and a value of 3, the emulator will change the value of the frameskip automatically, with a maximum value of 3 (i.e, between 0 and 3) to try to achieve a ratio of 60 frames per second. So, in the "AUTO" mode, you configure a value that is the maximum frameskip that you are going to tolerate.

Besides, the "Auto" option has 3 different choices: you can have auto-frameskip using only even values (0,2,4...), only odd numbers (1,3,5...) or both (0,1,2,3,4...). The "odd" and "even" options are only usefull in a few games that have problems with some frameskip values (for example, if a game only refreshes the screen in odd frames, a frameskip of 1 should be avoided).

Anyways, my advice is forgetting about the "Auto frameskip", because in several games it doesn't work very well, so many times the best choice is using the FIXED frameskip, combined with the "Limit to 60 FPS" option if the game runs too fast.

Sound: You can disable sound (of course this brings the greatest boost) or overclock it. Overclocking x2 has no effect (I still don't know why), overclocking x3 or x4 will reduce the audio quality and boost the emulation.

Number of audio channels: The DS has 16 audio channels. We can configure to play 16, 8, 4 or only 2 channels. This speeds up things too. There is no "cracking" sound (as in the overclocking option) but you will feel a lack of notes in the played songs.

Graphics: We can select if the emulator is going to draw only the screen that we are seeing ("optimized"), or both screens ("everything"). The "optimized" choice is faster, but some games will not refresh the screen properly with this method. If your game is frozen, try selecting "Graphics: everything".

Pointer speed: We can select the speed that the virtual cursor uses in its movement

JIT/Dynamic recompiler: This should be ALLWAYS ENABLED, because everything will run faster. Please, if you find a game that needs to disable the dynamic recompiler to run, let me know. If a game runs too fast, you can disable the dynamic recompiler, and it will run slower.

Limit to 60 FPS: This options limits the speed of the emulator, trying to avoid it running too fast. Enable this option if you feel that a game is running too fast, and you will hopefully get proper speed. Obviously, this option should not be used if a game is not running too fast.

Video mode: You can choose between 480 (low resolution mode), 720p or 1080i video modes. This option cannot be changed during the gameplay.



Installing
To install the emulator, simply copy it to your hard disk, and put the roms inside the "roms" folder. Create a "cfg" folder if you want to store config files.



Background logo, music and screenshots
The image of the screen is the logo.jpg one. You can replace it if you want. The background music is the BGM.ogg file, and you can also replace it if you want.

You can put screenshots of your games in the media/artwork/action folder. Some sample screenshots are included. I recommend resizing your screenshots to the same size of these samples (200 pixels height), and they will show very well in the GUI.



Trusty/modified Xbox
Trusty and modified Xbox owners can use the same executables now. The emulator will probably work much better for them. Also, the "Limit to 60 FPS" option may be very usefull if a game runs too fast ;)



FAQ
Q: Can I use compressed/zipped roms?
A: No

Q: The game is running, but the image is frozen!
A: Try selecting "Graphics: everything", or selecting a different value for Frameskip. Some games only refresh the screen on odd frames or on even frames. So, if we use an odd value for frameskip and the game refreshes in odd frames, we will not see any change on the screen...

Q: Can I use some software to make the big roms smaller?
A: Yes, some programs like "NDSTokyoTrim25Beta2.exe" can make roms a bit smaller.

Q: This game is too slow, even changing the configuration options!
A: I'm sorry, this emulator is still not fully optimized. If you want to help to improve this emulator, let me know ;)

Q: This game is too fast!
A: Try disabling the dynamic recompiler, and the game will run much slower.



Thanks
Thanks to all the persons that, during the years, have built an awesome scene for the Xbox: developers, graphic artists, contributors, Xtras creators, admins, moderators... and gamers too!

Thanks to all the people that have helped me in the development of this or any other of my projects: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, darknoir, bigby, elconejotres, the Surreal64 CE team... And thanks to the people keeping alive the marvelous emuxtras site!

Thanks to the creators of Desmume, and thanks to Yoshihiro for his port of Desmume for PSP, as it was a good reference to create DesmumeX.

Thanks a lot to the beta testers: darknior, dominater01, elconejotres, NOTTHESAME, froggyskipper, pmaster, tkeely4777, catch_2030, Master13, othello, scorp316, captainsensation, Esppiral, Hardak, SPPV, ganjatron, Johanmus, r27blades, cbagy and xcalibur. Their help has been very important to advance with this emulator.

The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very wellcome. You can contact me if you want to do it.




DOWNLOAD HERE


Comments: 34 :: View Comments (Post Comment)

Announcement: [NEW] Final Burn Legends v1.18
Posted: gamez fan @ March 10th, 2015, 10:10 pm
Image

ImageImage

This is another update to NES6502's Final Burn Legends.

Final Burn Legends is a port of Final Burn Alpha 2.99.07 to the Xbox. It also includes parts
of FBA-XXX Pro 1.29. And some of the latest FBA code currantly 3311 games are supported.


Final burn Legends v1.18 whats New

Added support for the following games
64th Street A Detective Story
Avenging Spirit
P47 The Phantom Fighter
Legend Of Makai
Kick Off
Shingen Samurai fighter
Ninja Kazen
The Astyanax
Hachoo
Plus Alpha
Saint Dragon
Rod Land
EDF Earth Defence Force
Soldam
Big Striker
Cybattler
Peek-A-Boo
Jitsuryoko Pro Yakyuu
Hayoshi Quiz Quza Keison
Circus Charlie
Pandoras Palace
Mega Zone
Roc N Rope
Time Pilot 84
Tutankham
Battlantis
Iron Horse
Jail Break
Blades Of Steel
Rock N Rage
Tricky Trap
Tecmo Bowl
Rack Em Up
GrassPin
1945 Part 2 hack of Battle Garrega
Battle Garrega Zakk Version
Last Survivor
Uncle Poo
Come Back Toto
Puzz Love
Birdie Try
Hard Head
Hard Head 2
Super Ranger
Spark Man
Star Fighter
The Last Day
Gulf Storm
Pollux
Flying Tiger
Blue Hawk
Sadari
Gun Dealer 94
Primella
Super-X
R Shark
Pop Bingo
Fantasy Zone Time Attack Bootleg
Gigaman 2 The Power Battle
Final Crash Bootleg Of Final Fight
Street Fighter 2 Magic Delta Turbo (Hack)
Street Fighter 2 Championship Edition TU-Long (Hack)
Street Fighter 2 Championship Edition Turbo-BL (Hack)
Sangokushi 2 Sanguo Yingxion Zhuan (Hack)
Sangokushi 2 Sheng Jian Sanguo (Hack)
Sangokushi 2 San Shen Jian (Hack)


Improvements
Capcom Core Updated to FBA 0.2.97.26
Major Update fixing graphical and sound problems in some games
plus adding support for more Bootlegs and Hacks


Fixes
Fixed Silent Dragon Game Now Playable
Fixed Graphical Errors in Air Buster
Fixed Gear Change in Super Monaco GP Game Now 100% Playable
Fixed Selfeena Game Now Playable
Fixed Speed Problems in Green Beret and Rush N Attack Games Now Playable
Improved The Music and FX In Sand Scorpian
Fixed The Dips In Raiden 2 Raiden Dx and Zero Team
Updated the Raiden 2 Driver to latest FBA for some graphical and scrolling improvements


FBA Dev Team Fixes Ported To FBL
Fixed the alignment of the text layer in Pac-Land [dink]
Fixed sound in Renegade, replacing custom ADPCM with MSM5205 [barry, Alex Jackson]
Fixed distorted music in Air Duel after the level 1 boss [dink]
Fixed Vapor Trail running too slow (vblank timing) [dink]
Fixed SFX and music in Bucky O'Hare, improve synchronization [dink, iq_132]
Fixed Battle Bakraid crash in level 5 at the first mid-boss [dink]
Slightly improved the music/sfx in Wyvern-F0 [dink]
Preserve AY8910 port handler pointers on state load/save, fixes savestate stability issues [dink]
Fixed slowdowns/sprite flicker/crash on exit in several Dataeast Dec8 games [dink]
Fixed the music tempo fluxuations in Vapor Trail and Crude Buster [dink]
Fixed mis-aligned sprite:bg layer in Vapor Trail [dink]
Fixed slowdowns in Air Buster [dink]
Fixed music in Pocket Gal Deluxe [dink]


Created Loads Of New Marquees

gamezfan

emuxtras.net
neosource.1emu.net

-Special Thanks to:
IQ_132
For sharing his latest FBA drivers with me and for help and support in
adding them to FBL

Dink
For sharing with me all his latest FBA code fixes and improvements
and for helping me out alot with porting the code to FBL plus
help and support to get games up and running which would still be
broken in FBL without his advice

Treble Winner
i used many of his FBA code additions and fixes in this release

Madmab
For adding the 128mb xbox launching code for Final Burn Legends

+T+
For advice during the capcom update with game controls Dips etc
plus pointing out a few games in need of fixes

BritneysPAIRS
for sharing with me the graphical fixes for the Gladiator Road Of The Sword
and SVG Spectral Vs Generation plus help and advice with adding the game
rotation code

Neil222 For creating the lovely FBL Skin that this
Emulator is using

Destronger
it was his src i used to build from

SPPV
for supplying me with many different FBL src's

Floydthebarber
for 128mb game testing

Chaos
for game testing


***********************************************************************
*******Remember to refresh your game list in the option screen!!*****************
***********You may want to create your own dat list too.************************
**********Go to option at the dash board and create a dat file********************
*******go to tools in your fbl folder after you've FTP'd to it and run the*************
******************the file in RomCenter or ClrMAME**************************
***********************************************************************

Special thanks to the neosource team for their continued releases of Final Burn Alpha.
http://neosource.1emu.net/forums/index.php

Full Source Code Included in the Release



DOWNLOAD HERE




Rom links for the new supported games kindly provided by Xcalibur

link
Code:
http://www2.zippyshare.com/v/qV35TLcP/file.html


mirrorlink
Code:
http://uppit.com/radkxfz9ypwc/new_fbl_118_roms.rar
Comments: 104 :: View Comments (Post Comment)

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