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Announcement: [NEW] MAMEoXtras v1.20.u1
Posted: gamez fan @ September 12th, 2016, 10:48 pm
Image

Image
Image

EmuXtras Presents....

A gamezfan and destronger co-production

MAMEoXtras v1.20.u1

MAMEoXTRAS Contains Coding by: Erik Abair, opcode, luckyMIC, superfro, XPort, bendermike,
Ebsy, HK$, IQ_132, gamezfan, destronger, cbagy, And BritneysPAIRS.
----------------------------------------------------------------------

This Is An Update To MameDOX Based On Version 1.1
It contains New Updated Driver Work By IQ_132 BritneysPAIRS And gamezfan
Plus Brand Spanking New Skins By destronger and cbagy
Thanks to cbagy for lightgun fixes
RetroPlay for the new included cleaner Rom Dat File
floydthebarber for sharing The Best Of The Best Rompack
and tattyfurby for creating all those Art and Sample packs

Big Thanks To....

MadMab
+T+
IQ_132
BritneysPAIRS
Destronger
Cbagy
Bigby
Retroplay
Chaos
hcf
Waal
XtecutorX73

For help guidance and support Thx alot guys couldn't have done it without you


Special Thanks....

Big big thanks to dink for his help and advice getting the sound fixes for Riding Fight and Ring Rage to work on the Xbox without his support both games would forever remain silent Also Thanks must go out to BritneysPairs as im using his Dark Mist driver in this Release


Whats New in MAMEoXtras v1.20.u1

Quote:
96 Flag Rally (Now Playable)
Slap Fight (Official Version Now Playable)
Alcon (Now Playable)
1943 The Battle Of Midway Mark II (Now Playable)
BackFire! (Now Playable)
Crossed Swords 2 (Now Playable)
Digger (Now Playbale)
Donkey Kong Remix (Now Playable)
Goal 92 (Now Playable Again)
Mustache Boy (Now Has Sound)
Operation Wolf (Now 100% Playable)
Raiders (Now Playable)
The Last Hope (Now Playable)
The Lost Castle In Darkmist (Now Playable)
Touch & Go (Now Playable)
Riding Fight (Now Has Sound)
Ring Rage (Now Has Sound)


Fixes And Improvements

Quote:
Major C-chip protection improvements for Operation Wolf game now 100% Playable
Hooked up the T5182 sound in Mustache Boy
Hooked up the T5182 sound in The Lost Castle In Darkmist
Added extra Dip Switch options to Darkmist to improve the gameplay
Fixed the T5182 sound core so the music doesn't cut out in the games using it
Fixed character selection in Wizard Fire
Fixed broken music and SFX in Rohga Armor Force
Improved sound in Double Wings
Fixed sound and improved the graphics in Goal 92
Fixed some niggles with the character sprites in Denjin Makai
Added Joystick controls Dipswitch option for SAR - Search And Rescue
Hooked Up Cool Pool and 9 Ball Shootout to use the correct TMS32026 CPU
Hacked BackFire! to boot using one screen only
Hacked Touch & Go to boot using one screen only
Major Taito F3 Update some of these games now perform way better on the xbox
Some Sound Improvements in all the Taito F3 games
Fixed some bad sprites in Twin Cobra 2 game now perfect graphically
Hooked up the M68705 MCU to Slap Fight and Alcon
dink and myself fixed the sound in Riding Fight and Ring Rage



Questions & Answers
Q How do i install this emulator
A See below
First check your xbox E:\Tdata\4d414d46 folder to make sure there is no previous save file
folder inside it If there is it will be called system just remove it before booting MAMEoXtras
for the 1st time To install on your Xbox HDD just simply pick your preferred emulator folder
and FTP it across

Q Why When i try to start a game the Emulator loads a different one and Then Errors out
A You didnt remove your previous save file before booting up this new version

Q How do i skip warnings before the games load
A In the main menu make sure all skip warning settings are enabled

Q What games does this play
A Mame arcade games only

Q Does it play console games
A Dont be a daftie

Q Does it play Final Burn Legends Arcade Games
A Nope use FBL v1.20


100% LOCK FREE 100% RESTRICTION FREE The Way It Should Be

100% Open Source !!Source Code included in Download!!

MAMEoXtras v1.20.u1 Mini Rompack

http://www12.zippyshare.com/v/czZoosbg/file.html

Best Of The Best MAMEoXtras Romset
https://drive.google.com/file/d/0B28cATtd3mn1ajk2SnNSb01qRzg/view?usp=sharing

Tattyfurby's Artwork and Samples Pack
http://www67.zippyshare.com/v/6MLl5yHl/file.html



AVAILABLE IN DOWNLOAD SECTION


Comments: 45 :: View Comments (Post Comment)

Announcement: [NEW] DesmumeX v0.86
Posted: hcf @ July 31st, 2016, 12:20 am
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This is a new release of DesmumeX, the Nintendo DS emulator for Xbox. It has a big improvement in memory management, so several games that previously crashed due to lack of RAM, may be playable now.

IMPORTANT!!: (thanks to gillou999 for reporting this): DesmumeX uses much more memory when you select an HD video mode (up to 5 MB if you select 720p, and up to 8 MB if you select 1080i). As DesmumeX has big struggles to keep enough free RAM to run the games, it is strongly recommended to use the SD video mode (selecting the "480" option) , to avoid crashes due to lack of RAM.

What is this?
DesmumeX is a Nintendo DS emulator for Xbox. It is based on the 0.9.11 version of Desmume.

Please, don't expect a good emulation in many of your roms. This emulator is still not fully optimized. Anyways, this version can play some games quite well.

IMPORTANT: To toggle between the different display modes, press the BLACK BUTTON (read the "Controls" section for more information). If all the action happens in only one screen, you will feel a much better experience if you choose to show only that screen at full resolution :)

Only uncompressed roms are supported.


What is new?
DesmumeX v0.86 has some important new features:

* The memory management has been largely improved. Now we have more free memory, and also the RAM used for textures is properly re-used if needed. This makes that a lot of games that previously crashed due to lack of RAM, are now playable for a much longer time.

* Dozens of small optimizations, to make the emulator a bit faster.

* Sound management has been improved, replacing the SDL code by DirectSound one (thanks freakdave!).


Important!!!!
* Roms MUST be placed in the "roms" directory.

* Roms must be UNCOMPRESSED, with the .NDS extension.

* This emulator can only work from hard disk.

* Games can be trimmed with a program like "NDSTokyoTrim25Beta2.exe" to make them smaller, and they will use less space in disk.

* Remember that when you have selected a configuration for your rom in the GUI, you can press the "Y" button (before starting to play the game) and then the emulator will create a config file for that game (stored in the "cfg" folder). Next time that you play that game, the emulator will "remember" your favorite configuration. This system needs that the folder "cfg" is existing, to be able to create the config files. A few sample configurations have been included.


Save Files
Problems with savefiles should have disappeared in the former v0.8 version, because now the emulator uses the new savefile system (with the new ".dsv" format).

If you have old savefiles from very old versions (DesmumeX v0.7 or previous, with the old ".sav" format) don't worry, you won't loose your progresses: the first time that you launch those games, DesmumeX v0.86 will convert your old .SAV files into the new .DSV format, and everything should run well.

In the rom list, this DesmumeX v0.86 still keeps the possibility of creating a blank savefile in the rom list pressing the X button, but this SHOULD NOT BE NEEDED NOW. This feature will probably disappear in later versions.


Controls
The Nintendo DS has 2 screens. The screen of below can be touched with a digital pen named "Stylus". In DesmumeX, I have implemented both the physical buttons of the DS, and the possibility of "touching" the screen with a virtual "stylus".

Physical buttons:

* D-pad: It's mapped to the D-pad of the Nintendo DS

* A,B,X,Y buttons: They are mapped to the Triangle, Square, Circle, Cross buttons of the DS.

* Left and right triggers are mapped to the triggers of the DS. Start button is mapped to the Start button of the DS.

Control of the Stylus:

* Left thumbstick: Move the virtual cursor.

* White button: Touch the screen with the virtual cursor. You can even drag and drop, keeping the white button pressed.

* Pressing the right thumbstick changes the color of the cursor.

* Pressing the left thumbstick toggles if we want to display the amount of free memory, and the frames per second.

If you don't need the Stylus, you can move the cursor down below the screen, and it will disappear. Move it up, and it will appear again.

Change of screen:

* Black button: Changes the screen to be displayed on the TV. We can toggle between seeing both 2 screens (above and below), only the first screen at full resolution, or only the second screen at full resolution.

Note: Showing only one screen is slightly faster than displaying the 2 screens.

With the BACK button, the configuration menu is displayed. Pressing START + BACK simmultaneously, you will exit to the rom list.


Configuration Options
If a game crashes during the gameplay or it is hung, you can try to enable/disable the 3D functionality, or enable/disable the dynamic recompiler. Please, if you find a game that needs to disable the dynamic recompiler to work, let me know. My final goal is that the dynamic recompiler is used all the time. At the moment, I have found that "DK Jungle Climber" needs dynamic recompiler disabled.

If a game is slow, you can play with these options to try to make it playable. For example, first of all I try to put a higher Frameskip. If frameskip is not enough, we can go with the sound: disabling the sound can bring a boost of 20% of speed (depending of the game). If you don't want to disable sound, you can decrease its quality (for example overclocking it, or reducing the number of audio channels) and this can make things speed up too.


Here is a description of the configuration options:

3D funcionality: You can enable or disable it. Disabling it, the emulator can work a bit faster in a few games, although you can loose some things of the game.

Frameskip: There are two options related to Frameskip: a Mode (Auto/Fixed) and a Value. Let's explain this with an example: if you select FIXED frameskip and value=3, the emulator will use a constant value of 3 for the Frameskip. On the other hand, if you select AUTO-frameskip and a value of 3, the emulator will change the value of the frameskip automatically, with a maximum value of 3 (i.e, between 0 and 3) to try to achieve a ratio of 60 frames per second. So, in the "AUTO" mode, you configure a value that is the maximum frameskip that you are going to tolerate.

Besides, the "Auto" option has 3 different choices: you can have auto-frameskip using only even values (0,2,4...), only odd numbers (1,3,5...) or both (0,1,2,3,4...). The "odd" and "even" options are only usefull in a few games that have problems with some frameskip values (for example, if a game only refreshes the screen in odd frames, a frameskip of 1 should be avoided).

Anyways, my advice is forgetting about the "Auto frameskip", because in several games it doesn't work very well, so many times the best choice is using the FIXED frameskip, combined with the "Limit to 60 FPS" option if the game runs too fast.

Pointer speed: We can select the speed that the virtual cursor uses in its movement.

Graphics: We can select if the emulator is going to draw only the screen that we are seeing ("optimized"), or both screens ("everything"). The "optimized" choice is faster, but some games will not refresh the screen properly with this method. If your game does not refresh the screen, try selecting "Graphics: everything".

Sound: You can disable sound (of course this brings the greatest boost) or overclock it. Overclocking x2 has no effect (I still don't know why), overclocking x3 or x4 will reduce the audio quality and boost the emulation. Note that overclocking does not work well with synchronized sound mode, so if you select any overclock value, be sure to select "Sound Mode: Async" in the option below!

Number of audio channels: The DS has 16 audio channels. We can configure to play 16, 8, 4 or only 2 channels. This speeds up things too. There is no "cracking" sound (as in the overclocking option) but you will feel a lack of notes in the played songs.

Sound Mode: There are 3 different sound modes: ASYNC (the sound is NOT synchronized with the emulation), SYNC (the sound IS synchronized with the emulation) and SYNC INTERPOLATED (the sound is synchronized, and also an interpolation is performed to try to make audio smoother). Interpolation makes emulation slightly slower, although in many situations this speed difference is barely noticeable.

If your game sounds bad, consider changing the sound mode. Also, keep in mind that "SYNC" and "SYNC INTERPOLATED" modes don't work well with overclocked sound, so if you selected any overclock value, be sure to choose the ASYNC mode here.

JIT/Dynamic recompiler: This should be ALLWAYS ENABLED, because everything will run faster. Please, if you find a game that needs to disable the dynamic recompiler to run, let me know. If a game runs too fast, you can disable the dynamic recompiler, and it will run slower.

Limit to 60 FPS: This option limits the speed of the emulator, trying to avoid it running too fast. Enable this option if you feel that a game is running too fast, and you will hopefully get proper speed. Obviously, this option is not needed if a game is not running too fast.

There are two methods to limit the framerate: the HCF method, and the Desmume method. The most accurate one is the Desmume method (and it is the default one), so you should allways use it. The HCF method will probably disappear in future releases.

Video mode: You can choose between 480 (low resolution mode), 720p or 1080i video modes. This option cannot be changed during the gameplay.

Language: You can select the firmware language of your Nintendo DS. This is the language that will be used in multi-language games without language selection. What is this? Well, there are 3 kinds of roms:

1) Games with one fixed language: you will allways play in that language.

2) Multi-language games with a language selection menu: the game will display a menu, and you will be able to select your preferred language.

3) Multi-language games WITHOUT language selection menu: the game will be played with the language of your firmware. The "Language" option in the Configuration Options of DesmumeX, is usefull to play these games. One example is the European version of "Professor Layton and the Curious Village".


Installing
To install the emulator, simply copy it to your hard disk, and put the roms inside the "roms" folder. Create a "cfg" folder if you want to store config files.


Background logo, music and screenshots
The image of the screen is the logo.jpg one. You can replace it if you want. The background music is the BGM.ogg file, and you can also replace it if you want.

You can put screenshots of your games in the media/artwork/action folder. Some sample screenshots are included. I recommend resizing your screenshots to the same size of these samples (200 pixels height), and they will show very well in the GUI.


Trusty/modified Xbox
Trusty and modified Xbox owners can use the same executables now. The emulator will probably work much better for them. Also, the "Limit to 60 FPS" option may be very usefull if a game runs too fast ;)


FAQ
Q: Can I use compressed/zipped roms?
A: No

Q: The game is running, but the image is frozen!
A: Try selecting "Graphics: everything", or selecting a different value for Frameskip. Some games only refresh the screen on odd frames or on even frames. So, if we use an odd value for frameskip and the game refreshes in odd frames, we will not see any change on the screen...

Q: Can I use some software to make the big roms smaller?
A: Yes, some programs like "NDSTokyoTrim25Beta2.exe" can make roms a bit smaller.

Q: This game is too slow, even changing the configuration options!
A: I'm sorry, this emulator is still not fully optimized. If you want to help to improve this emulator, let me know ;)

Q: This game is too fast!
A: Try enabling the "Limit to 60 FPS" option, and the game should work at a proper speed now. If it does not work, then disabling the dynamic recompiler will make things much slower.

Q: I have selected my language in the configuration options, but the game is played using another language!
A: You must check that your rom supports the language that you selected. For example, if you want to play in French or Spanish, sometimes you should choose the European version of that game, because the [US] one will probably admit only English.


Thanks
Thanks to all the people that, during the years, have built an awesome scene for the Xbox: developers, graphic artists, contributors, Xtras creators, admins, moderators... and gamers too!

Thanks to all the people that have helped me in the development of this or any other of my projects: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, SPPV,darknoir, bigby, elconejotres, the Surreal64 CE team... And thanks to the people keeping alive the marvelous emuxtras site!

Thanks to the creators of Desmume, and thanks to Yoshihiro for his port of Desmume for PSP, as it was a good reference to start DesmumeX. Thanks to zeromus for his patience while I have been learning about Desmume.

Thanks a lot to the beta testers: darknior, dominater01, elconejotres, NOTTHESAME, froggyskipper, pmaster, tkeely4777, catch_2030, Master13, othello, scorp316, captainsensation, Esppiral, Hardak, SPPV, ganjatron, Johanmus, r27blades, cbagy and xcalibur. Their help has been very important to advance with this emulator.

The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very wellcome. You can contact me if you want to do it.




AVAILABLE IN DOWNLOAD SECTION


Comments: 38 :: View Comments (Post Comment)

Announcement: [NEW] SamCoupeX v0.6
Posted: hcf @ April 15th, 2016, 1:09 am
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SamCoupeX is an emulator of the "SAM Coupe" computer for Xbox. It is a port of the "Simcoupe" emulator.

The SAM Coupe was an 8-bit computer that was first released in late 1989.
Enjoy!


FIVE REASONS TO PLAY SAM COUPE
1- It has the best version of the game "Manic Miner"
2- It was one of the most powerful 8-bit machines.
3- It was the spiritual successor of our beloved ZX Spectrum.
4- It is a system that was never emulated in Xbox until now.
5- Did I mention the GREAT "Manic Miner" game?


HOW TO LAUNCH GAMES
Games must be copied UNCOMPRESSED in the "roms" folder. Then, simply run the emulator and select the desired game in the rom list with the "A" button. And that's all!

The emulator will automatically mount that game in the floppy unit and reset the virtual SAM Coupe for you, and the game will start.


KNOWN LIMITATIONS
This first release of the emulator has still some limitations, that will be hopefully fixed in later versions:

* There is a small bug in the controls, and this makes a few games work bad ("Mr Pac" or "Prince of Persia" are a couple of examples).

* Mouse is not emulated yet

* Games with multiple floppy disks won't work, and the second floppy unit is not emulated.

* HD video modes have not been developed (of course you can play the emulator in any TV, but this emulator still doesn't take advantage of better TVs).

* And probably many more things...


CONTROLS
Although the SAM Coupe is a computer and it uses a keyboard, I have mapped the most common keys in all the games to the buttons of our joypads, so we will be able to play several games with the d-pad and the normal buttons. Mouse is not still emulated.

Here is the default mapping of the buttons (anyways, you will be able to redefine the A,B,X,Y buttons in the main menu, if you need different mappings):

A button: ENTER key
B button: ESC key
X button: SPACE key
Y button: It is mapped to the "0" key.

As far as the D-pad is related, we have several configurations available: mapped to the keypad, mapped to the numpad, mapped to the OPQA keys, and mapped to everything. By default, the D-pad is mapped to "everything"; that means that if you press for example RIGHT in your d-pad, it would be the same than pressing both the numpad, the keypad and the P key in the original simcoupe emulator. This is an easy way to make the default configuration useful for a wide range of games.

The D-pad mapping can be changed in the Main Menu too, under the "Redefine Keys" section.


LEFT and RIGHT THUMBSTICKS: If you press them simmultaneously, you will enter into the typing mode, to be able to press any key.

START: Opens the Main Menu (see "Main Menu" section for more info)


TYPING MODE
If you need to type some text, or press a key that is not mapped in the normal controls, press LEFT TRIGGER and RIGHT TRIGGER at the same time, and you will enter into "Typing Mode". A virtual Keyboard will appear, and now you can type whatever you want (press with the A button in the keys that you want to type). Exit from the Typing Mode with the B button.


MAIN MENU
You can open the main menu during the gameplay by pressing START. You can navigate by the menu with the D-pad, select/change options with the A button, and cancel with the B button. These are the options of the main menu:

* Resume: It returns to the gameplay

* Reset: It resets the SAM Coupe emulator

* Redefine keys: You can redefine the keys mapped to the buttons A, B, X and Y, and also the D-pad.

If you select a button that you want to redefine, then a virtual keyboard will be displayed, and you can select a new key to map to that button of the joypad.

If you click in the D-pad line, you can toggle between the mapping of the D-pad. It can be mapped to NUMPAD, KEYPAD, OPQA (LEFT=O, RIGHT=P, UP=Q, DOWN=A) or all those options together. The default option ("All") means that if you press the pad, there will be presses of all those mappings at the same time.

* Save config as INI file: If you select this option, the emulator will save a config "INI" file in the "cfg" folder (a "cfg" folder is needed!) with all your settings related to key mapping. Next times that you start this game, the emulator will automatically select your saved settings.


FAQ
Q: How can I launch games with multiple floppy disk images?
A: At the moment it is not possible. This will be hopefully fixed in the future.

Q: Can this emulator play ZX Spectrum games?
A: No, it won't work. This emulator is intended as a SAM Coupe emulator, so if you want to play ZX Spectrum games, you will need to use other emulator.


THANKS
I want to say thanks to all the people that helped me in my projects: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, SPPV, darknoir, the Surreal64 CE team... Besides, big thanks to all the people that make possible the Xbox scene and the emuxtras project, Neobomb (again!), Wimpy, Waal, Bigby, Madmab, Perr, Mega Man, SPPV... Thank you very much for your work!

Thank you very much to the creator of the Simcoupe emulator, and to ZX-81.

Thanks to darknior for his beta testing help.

The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very welcome. You can contact me if you want to do it and want some help.




AVAILABLE IN DOWNLOAD SECTION


Comments: 46 :: View Comments (Post Comment)

Announcement: [NEW] OpenBOR v3.2 Build 3698
Posted: Madmab @ March 7th, 2016, 4:23 pm
Image

OpenBOR v3.2 Build 3698 ported by A600 maintained by Madmab

This is an OpenBOR port for the Xbox1, possible thanks to the hard work of the OpenBOR and Senile teams and the SDLx libs by Lantus.

For more info about OpenBOR, check out http://www.chronocrash.com/

If anyone has access to an xbox 360 devkit and is willing to compile this, that would be great. I have no way of compiling or testing this. Also I need to know the format of the XLaunchNewImage() command for the 360 to make the exit/reload functionality work correctly.

WHAT'S NEW
* Openbor now remembers the last PAK selected on exit.

* When exiting a gamepak openbor does a "reload" and goes back to the game select menu.

* Changing the "aspect ratio" in the "video options" would cause the screen to blank. Fixed.

* The "widescreen" mode of the gameselect menu is activated when in 720p mode.

* Xbox now falls back to 640i if you have 720p=1 in your xbox.cfg and the xbox is not hooked up to an HDTV.

* Pressing right analog stick (or whatever is assigned to "screenshot") will toggle between 640i and 720p if you are hooked up to an HDTV. Use 640i for those PAK files that have out of memory issues.

* Corrected free memory display in log output. It was always displaying 0.

* Commented out a group of lines that were causing intermittent lockups on various BOR paks.. Will it cause other problems? Only testing will tell.

* Track info not displaying properly in music player if > 24 characters.. Fixed.

* Some reversed indexes was causing crashes when paks with 105 (may actually be 80) or more tracks (eg. Vermilion Sword) were in the pak folder. Fixed

* Created an intercept for malloc and calloc commands so we can exit properly and log out of memory errors.

* Because the xbox port always write a new "openborlog.txt" file the old one is copied to "openborloglast.txt". Same thing for the script file.

* Some older paks would not play in build 3698 due to a correction in some script error detection. However they ran (for the most part) just fine before this correction occured. If you want to play these older paks edit the xbox.cfg file and add the line "old_error_checking=1". Doing this will allow you to load the older paks. The errors caused by these paks will still be logged. If you want to force openbor to exit on these errors (for pak testing purposed) then change the line in the xbox.cfg to "old_error_checking=0". The errors will be logged AND openbor will exit on an error.

Errors typical of this scenario would be something like ""Fatal Error in load_cached_model, file: data/chars/Dora/Dora.txt, line 14, message: Failed to create colourmap. Failed to create bitmap1". Usually something to do with the colourmap. If openbor exits and this is one of the last error messages in the log then try the above mentioned procedure.

* The code to play background music in the music player was not properly passing the pointer. Fixed

* Added Samba support for playing PAK files. Because this uses more memory and memory is pretty tight on some paks I'm releasing two versions of openbor. One for people who want to use samba and one which has more free memory which is xbox hard drive only. Read below section on Samba support for more into.

CONTROLS
--------

Dpad -> Up/Down/Left/Right
A -> Button1
B -> Button2
X -> Button5
Y -> Button6
Left Trigger -> Button3
Right Trigger -> Button4
Back -> Escape
Start -> Start
Right Analog Thumb -> Screenshot

All controls can be remapped using the "Control Options" menu.

SCREEN
If you are using the 720p videomode, to get a correct aspect ratio for those 4:3 paks, select the menu "Video Options" - "Aspect ratio" and set it to 4:3.

The xResizer.xbe included allows to resize the screen for those with overscan problems. It generates an xbox.cfg with these default settings:

xpos=0
ypos=0
xstretch=0
ystretch=0
flickerfilter=1
720p=1

The flickerfilter option can be a number between 0 and 5.

USING SAMBA
If you want to use samba you have to do two things. Rename the default_samba.xbe to default.xbe so you can run that. If you really want to you could probably put it in a seperate folder. Just make sure you copy over openbor's support files.

You'll have to edit the xbox.cfg file and add the line xbox_path_pak_net="" to it. Within the quotes you want to put the samba path. You can also put a local drive if you want to (preferably D:\).

For example..

Local -> "d:\Paks\Favorites", "d:\paks\"

A typical samba path is of the following format..

"smb:\\DEVICENAME\SHARENAME\The\Path\Too\My\Paks"

For example.. I have a computer with the network name MADMAB and a share called "YorgleT2" then I might have something like this.

"smb:\\MADMAB\YorgleT2\Console\Xbox\Xbox Homebrew\BOR-openbor stuff\New"

You should also be able to use the format as described in x-port emulators. Read below if you use username and password

The smbshare parameter accepts many different formats. Here are the most
common:

xbox_path_pak_net="smb://username:password@workgroup/computername/sharename"
xbox_path_pak_net="smb://username:password@workgroup:ip_address/computername/sharename"
xbox_path_pak_net="smb://username:password@computername/sharename"
xbox_path_pak_net="smb://username:password@computername:ip_address/sharename"
xbox_path_pak_net="smb://workgroup/computername/sharename"
xbox_path_pak_net="smb://workgroup:ip_address/computername/sharename"
xbox_path_pak_net="smb://computername/sharename"
xbox_path_pak_net="smb://computername:ip_address/sharename"

TO DO
* Update the openbor core. At some point I want to update the openbor which should not be too difficult. For now we will stick to checking this version for issues and bugs so we know it is stable.

* Update xResizer to work with 720p.

WHAT'S OLD
- Night Slashers X doesn't crash anymore after finishing the first level (bug fixed by utunnels)
- Sprites are always unloaded from memory after completing a level. That means that Night Slashers X, Bare Knuckle 6 and probably other games don't crash due to lack of free memory.
- Rumble intensity option is now changed with left and right.
- Updated source code to r3698.

(Build 3692)

- Added rumble support. By default is disabled. Change it with the "Rumble Intensity" option from the Controls menu.
- Updated source code to r3692.
Source code (sources.rar) included.

Image
Image



AVAILABLE IN DOWNLOAD SECTION




Thread for 132/150 OpenBor Paks++robot3's MEGA COLLECTION
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Announcement: [NEW] Neko ProjectX v0.8
Posted: hcf @ February 13th, 2016, 4:05 am
Image

**************************************************************************

Neko ProjectX is a PC-98 emulator for Xbox (it is a port of the emulator Neko Project II). The PC-98 is a family of Japanese computers, they can have a hard disk and 2 floppy disks units, so this can appear to be a bit complicated to use... but I have made this emulator very simple, so that you don't need to know much things about this machine to be able to play: simply select your game in the rom list, and play. Also, I have replaced the drop-down menu of the original emulator, by a main menu and some shortcuts, more comfortable to manage with a joypad :)


--------------------------
WARNING!!!! READ THIS!!!!!
--------------------------


Several PC-98 games have ADULT CONTENT
. Keep in mind that it can be a bad idea to download and test random PC-98 games without having checked if they are adult-rated, especially if you are playing with children.

There are several internet sites where you can check if a game has adult content, like these ones:

http://fullmotionvideo.free.fr/screen/!title.html
http://www.pc98.org/



WHAT IS NEW IN THIS VERSION?
* Savestates support: now we can load and save states (select "Load State" or "Save State" in the Main Menu).

* Basic PC-9821 emulation: now we can launch PC-9821 emulation (instead of the basic PC-9801 one) selecting a game with "X" instead of "A", in the rom list. Some more modern games like "Alone in the Dark" or some of the "Touhou" ones are playable now. Read the "PC-9821 emulation" section for more information.

If you have any doubt between the core that you should use for each game (PC-9801 or PC-9821) simply launch a game with the normal A button (PC-9801). The PC-9821 version is only needed in the most modern games...


INSTALLATION AND SUPPORTED FORMATS
Copy the emulator in your hard disk. Roms MUST be placed uncompressed in the "roms" directory. The emulator supports a good amount of formats, both hard disk images and floppy disk images. Here are some of the supported formats, ordered from the best to the worst choice:

1- HDI: This is a hard disk image, it is the easiest format to launch: simply click and play.

2- FDI: This is a floppy disk image. It is easy too, although some games may have several floppy disks images, and you will need to change the disk when the game asks for it.

3- D88: This is a supported format that will work, but you will usually need to do some things to launch it (write some command...) so it is less comfortable.

4- FDD: This format does not work in this emulator... but you can use "Virtual Floppy Image Converter" to convert it to D88 (or to FDI if you are lucky).


This emulator currently supports PC-9801 games and some PC-9821 games.


HOW TO LAUNCH GAMES
If you want to play a game that has only one file (for example one HDI file, or one FDI file) simply click on it in the rom list, and the game will be launched. Easy, isn't it? ;)

If you want to play a game that has SEVERAL floppy disk images, you must select the FIRST of them. The emulator will automatically mount it in the "Floppy Unit A" of the PC-98 and will run it. If you need to insert another disk during the gameplay, please read the "CHANGING FLOPPY DISKS" section.


CONTROLS
Although the PC-98 is a computer and it uses a keyboard, I have mapped the most common keys in all the games to the buttons of our joypads, so we will be able to play several games with the d-pad and the normal buttons :)

Here is the default mapping (anyways, you will be able to redefine the A,B,X,Y buttons in the main menu, if you need different mappings):

D-pad: It is mapped to the directional keys of the keypad (UP, DOWN, LEFT, RIGHT)

A button: ENTER key
B button: ESC key
X button: SPACE key
Y button: It is mapped by default to 2 keys that are used by several games as the "action key": the 5 of the keypad (used in games like "Columns") and the Z key (used in games like "Rusty").

LEFT ANALOG STICK: It moves the mouse cursor (only usefull in games that use mouse).
WHITE button: Left-click with the mouse
BLACK button: Right-click with the mouse


TRIGGERS: They control the key latency (you can think about it as the "speed of an autofire feature" or the "speed of the mouse cursor"). Let's see it:

LEFT TRIGGER: Decrease key latency. If you keep pressed a button, it will send less "push" commands per second. Use this if your cursor/controls move very fast, and you are unable to navigate by the menus of a game because options are selected too fast. Very usefull in games with menus like "Columns".

RIGHT TRIGGER: Increase key latency. If you keep pressed a button, it will send more "push" commands per second. Use this if your cursor/controls move very slow. This is very usefull to move the cursor faster in some strategy games like the "Farland Story" ones!!


START: Opens the Main Menu (see "Main Menu" section for more info)

Some usefull shortcuts:
LEFT ANALOG STICK CLICK: Insert a new disk in the Floppy Unit A.
RIGHT ANALOG STICK CLICK: Insert a new disk in the Floppy Unit B.
LEFT TRIGGER + RIGHT TRIGGER: Enter "Typing Mode"
START + BACK: Exit to the rom list.


TYPING MODE
If you need to type some text, or press a key that is not mapped in the normal controls, press LEFT TRIGGER and RIGHT TRIGGER at the same time, and you will enter into "Typing Mode". A virtual Keyboard will appear, and now you can type whatever you want (press with the A button in the keys that you want to type). Exit from the Typing Mode with the B button.


MAIN MENU
You can open the main menu during the gameplay by pressing START. You can navigate by the menu with the D-pad, select/change options with the A button, and cancel with the B button. These are the options of the main menu:

* Resume: It returns to the gameplay

* Reset: It resets the PC-98.

* Reset with DIP SWITCH 2-8: Some games like "Rusty" or "Destructor" will show you an error message when you launch them, asking you to switch the DIP SW 2-8 (even if the message is in Japanese, you will be able to read these numbers!). If this is the case, go to the main menu and select "Reset with DIP SW 2-8". The PC-98 will restart with this option, and the game will begin.

* Disk in Floppy A: Insert a new floppy disk in Unit A. This is the same that you can do clicking on the left analog stick.

* Disk in Floppy B: Insert a new floppy disk in Unit B. This is the same that you can do clicking on the right analog stick.

* Redefine keys: You can redefine the keys mapped to the buttons A, B, X and Y. Select the button that you want to redefine; then a virtual keyboard is displayed, and you can select a new key to map to that button of the joypad. This is usefull if you are playing a game that uses a key that is not mapped in the default controls.

* Change clock speed: By default, Neko ProjectX emulates a PC-9801 at 10 MHZ. This is good for the main part of the roms, but if you see that a game works very slow or very fast, you can change the clock speed selecting this option and pressing "A" button until you get your desired speed. For example, "Runners High" is a modern game and it needs a fast PC-98, so you will need to put the clock at 40 MHz to get proper speed, while Arkanoid is an old game and it needs a slow PC-98, so you should configure the clock at 2 MHz to avoid the game run too fast. After changing the clock speed, it will be needed to select the "Reset" option to apply this change.

Note that PC-9821 emulation uses higher clock speeds than PC-9801 emulation.


* Mouse speed: It changes the speed of the mouse cursor.

* Load State: We can select a slot, and then load its state.

* Save State: We can select a slot, and then save there our current state (a "stat" folder is needed to run this feature).

* Save config as INI file: If you select this option, the emulator will save a config "INI" file in the "cfg" folder (a "cfg" folder is needed!) with all your settings related to key mapping, dip switch 2-8, clock speed, and mouse speed. Next times that you start this game, the emulator will automatically select your saved settings.


CHANGING FLOPPY DISKS
OK, so you have a game that has several floppy disk images and you want to play it. You have to select the FIRST of them in the rom list, and the game will begin (the emulator will insert it in the Floppy Unit A). If an error is displayed, you will usually need to insert the SECOND disk on the Floppy Unit B (clicking on the right analog stick) and maybe after that you will need to press a key, or go to the main menu and "Reset".

During the gameplay, sometimes you will be prompted to insert a new disk, and you can do it pressing the left or right analog sticks (depending if you want to insert it in the Floppy Unit A or B).

Please, note that when you press the left or right analog stick to insert a new disk, the emulator will show you the files with a similar name. So, if you have a game with several files, you must make sure that their names are similar (for example "Farland Story 1 - Disk 1", "Farland Story 1 - Disk 2", and so on...


PC-9821 emulation
In the rom list, we can launch a game with the normal PC-9801 emulation, using the "A" button as always (we will emulate an old PC-9801 computer). The main part of the games will work well.

If you want to play a rom that needs a "modern" PC-9821 computer (for example, "Alone in the Dark" or the "Touhou Project" games) then you must select the game using the "X" button in the rom list. Then, PC-9821 emulation will start.

If you don't know if you must use PC-9801 or PC-9821 emulation, simply use the normal "A" button (PC-9801). A lot of games run well with this option.

PC-9821 emulation has 2 limitations, that will be hopefully fixed in later releases:

* Emulation is slow in several games.

* Extended memory is not supported yet, so games that use this feature halt in the initial "Himem is testing extended memory" message.


FAQ
Q: How can I know if a game has adult content or not?
A: Some sites have a catalog of PC-98 games with a flag saying if a game has adult content or not. For example http://fullmotionvideo.free.fr/screen/! title.html or http://www.pc98.org/

Q: How can I know if a game needs Japanese knowledge?
A: Unfortunately, I have not found a site that has this kind of flag for the games, but you can see the screenshots or the genre of the game, to guess it. Please, if you find a site with details about the Japanese knowledge needed for each game, let me know!

Q: Please, tell me a few games playable without Japanese knowledge, and without adult content!
A: OK, here are a few: the English translations of the games Farland Story 1, Farland Story 2, Farland Story 3, Farland Story 4, Farland Story 5, Farland Story 6... Do you need more? Well, you can play Columns, Carax'92, Jump Hero, Popful Mail, Prince of Persia (it is in Japanese, but it is playable simply clicking on the first option of the menu), Runners High, Rusty, Car 2 Grand Prix, Dungeon Master, Elvira-Mistress of the Dark, Galaga, Gods, Lemmings, Mety's Snow War, Mole Mole, Net Guardian, Push'n Pop, and many more...

Q: My game displays a weird Japanese error when launched!
A: I can suggest two things: first of all, if the error message contains something "similar" to "SW 2 8", go to the main menu and select "Reset with DIP SW 2-8". Second, if you are trying to launch a game that has several floppy disk images, maybe you need to insert the image number 2 in the Floppy Unit B (you can do it pressing the right analog stick) and after that, go to the main menu and select "Reset". If that fails, I'm sorry but I cannot help more, as I don't know Japanese.

Q: How can I launch games with multiple floppy disk images?
A: You must select the FIRST of them, and the game will begin (the emulator will insert it in the Floppy Unit A). If an error is displayed, you will usually need to insert the SECOND disk on the Floppy Unit B clicking the right analog stick) and maybe after that you will need to go to the main menu and "Reset". During the gameplay, sometimes you will be prompted to insert a new disk, and you can do it pressing the left or right analog sticks.

Q: My game runs too slow!
A: Go to the main menu pressing Start, then try to increase the clock speed (for example at 40 MHz if you are in PC-9801 emulation), and choose "Reset". This trick works well for PC-9801 emulation, but unfortunately it is usually not enough when we emulate a PC-9821.

Q: My game runs too fast!
A: Go to the main menu pressing Start, configure the clock speed at 2 MHz, and choose "Reset"

Q: How can I play PC-9821 games?
A: Select them with "X" in the rom list.



THANKS
I want to say thanks to all the people that helped me in my projects: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, SPPV, darknoir, the Surreal64 CE team... Besides, big thanks to all the people that make possible the Xbox scene and the emuxtras project, Neobomb (again!), Wimpy, Waal, Bigby, Madmab, Perr, Mega Man, SPPV... Thank you very much for your work!

Lots of thanks to the kind people of the Tokugawa Corporate Forums who helped me in my first steps with PC-98, mainly Ben, peter_j, Trickless, Ryo Cokey, Don Rumata, DrJones, Starscream the 2nd and Kobushi. And of course, thanks to the creator of the original Neko Project II and all the developers who released variants of it.

Huge thanks to gradius3 for all his support, ideas and beta testing help!

The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very wellcome. You can contact me if you want to do it.




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