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Please take your time to read the Synopsis System FAQ and let us know if you want to help out with something or have questions/suggestions regarding the system.

Announcement: [NEW] BraXil 2014 v1.0
Posted: hcf @ June 4th, 2014, 8:13 pm
"BraXil 2014" is a retro soccer game for Xbox. Its gameplay is inspired in some old classic games like "Kick and Run", "Match Day 2", "Sensible Soccer" or "Super Sidekicks", gathering details of these games. But it is developed trying to simulate the Brasil 2014 Soccer World Cup.


You will be able to choose the teams of the real Brasil 2014 World Cup, and play with its real player names.... in a retro style. The development of the tournament is the same than the real World Cup: in the first round, your team is in a group of 4 teams, you must play with all them and you must finish in the top-2 places to advance to the second round (the knockout). If you manage to qualify, you will face a series of knockout matches with the rest of surviving teams, in your road to the final match.

When you press the A-button in the main screen, a menu is prompted and you can select one of 3 game modes:

1) World Cup: This is the main game. Choose a team, and play a simulation of the Brasil 2014 Soccer World Cup.

2) Exhibition: A single match. Choose your team, choose an opponent, and play a soccer match.

3) Penalty shoot-out: A penalty shoot-out serie. Choose your team, choose your opponent, and play a serie of 5 penalty shoots each one (plus a sudden-death if the first serie ends in a tie).

During the game:

D-pad: Moves the player of your team that is closest to the ball.

A-button: Strong flat shoot (use this to shoot to goal, or make long passes)

B-button: Weak flat shoot (use this to make short passes)

X-button: High shoot. The more time you keep pushed the button, the higher the ball will go. There is a maximum high, determined by the Strength value of the player who is shooting. Also, the distance advanced by the ball is determined by the time that you press the button too, so this shoot is the best choice if you want to make a precise pass.

Advanced technique: if you tap the X-button when your player has the ball, he will kick a short self-pass. This can be usefull to control the ball and avoid opponents.

START-button: It pauses the gameplay and gives the chance to quit the current game. If you do so, your progress in the current tournament will be lost.

In the menus:

D-pad: Move the cursor to make a selection (if available)

A-button: Select/Accept/Continue

START-button: It gives the chance to quit the current game to the Title screen. If you do so, your progress in the current tournament will be lost.

Besides, if you press WHITE+BLACK in the Title screen, you will have the chance to quit the game and exit to the dashboard.

Each team has 3 abilities: Speed, Strength and Skill. All the players of the team have the same Speed, Strength and Skill values, except one player marked with a "Star". This "Star" player (the "Ace") has higher Speed, Strength and Skill values. This is an explanation of the abilities:

* Speed: Players with a high speed can run faster. Besides, goalkeepers with a high speed can do longer jumps.

* Strength: Players with a high strength can do stronger/longer shoots with A-button, longer passes with B-button, and longer/higher passes with X-button. On the other hand, if your team has a very low strength value, you will probably need to use only the A-button even for your passes, because B-passes and X-passes will be really short.

* Skill: Players with a high skill will get the ball more easily (read the "CATCHING THE BALL" section for more information). Besides, goalkeepers with a high skill will have an slightly better IA, making their reaction time a bit faster when they receive a shoot.

As in real life, teams are NOT balanced. There are stronger and weaker teams, and it would be much more difficult to win the World Cup with a weak team, than doing it with a strong team.

Players can only catch the ball if it is moving very slow (or it is stopped), it is not high, and it is close to them. Players cannot catch the ball if it is running fast, or high, or it is far from them.

If the player has a high skill, he will be able to get the ball even if it is at a slightly longer distance, so skill is good for catching the ball. But skill only affects to the distance; so even if your player has a high skill, he will not be able to catch a ball that is moving fast or high. This has been done purposely, to avoid players with a high skill making unstoppable quick passes.

Goalkeepers are a bit different: if they are close to the ball, they can allways catch it, even if it is moving fast or high.

In Braxil 2014, there are no "tackles" or "faults". If a rival player is moving with the ball and you want to steal it, you must go towards the ball with one of your players and press one of the buttons to make a shoot (A, B or X) when you are close.

In some situations, you can even steal the ball simply walking with your player close to it, but it will not work in every case, so the easiest way to steal a ball, is simply shooting it with one of your players, towards the position of another of your players.

If you select the "World Cup" game mode, you must choose a team, and you will play a simulation of the Brasil 2014 World Cup. In the first stage, your team is in a group of 4 teams. You must play with the other 3 teams, and try to finish in the top-2 places. A win gives you 3 points, a tie gives you 1 point, and a defeat gives you 0 points.

Note that in the first stage YOU CAN LOOSE A MATCH, and the game is not over, because maybe you still have chances of qualifying in the top-2.

After you have played with all your opponents, if your team is in the top-2 of the group, you are qualified for the second round (the knockout). On the other hand, if you fail, your team is eliminated and the game is over.

So, if you manage to finish the first stage in the top-2 positions, your team is qualified for the final stage (the knockout). Then, you must play up to 4 matches with the other surviving teams (Round of 16, Quarter-finals, Semi-finals, and Final game). If you loose a match in the knockout, you are eliminated and the game is over. On the other hand, if you win all the matches, you are the World Champion!

Finally, if you play a match in the knockout and it ends in a draw, you will play an extra-time. If the tie persists after the extra-time, you will play a serie of 5 penalty shoot-out. If the tie persists after all the penalties, you will play the "sudden death", shooting one penalty at a time until one team scores and the other fails (like in real life).

Q: Why is this game named "BraXil" 2014?
A: Because it is inspired in the Brasil 2014 World Cup, and it is a game for Xbox.

Q: This game is too easy/difficult!!
A: You can try to play the world cup with a stronger/weaker team, to have a different challenge level.

Q: How can I control the goalkeeper?
A: Goalkeepers are automatically controlled by the CPU. There is only one exception: in penalty shoot-outs, you can select the direction that your goalkeeper will jump to.

Q: Can I manually change the names of the players?
A: Yes, there is a folder named "rosters" with TXT files with the names of the players. You can change these names if you want.

Q: Can I manually change the abilities or even the uniforms of the teams?
A: Yes, you can edit the "t.txt" file to change everything related to the teams. Be warned that you must keep the exact format of this file, or the game may crash. So, I recommend to backup the original "t.txt" file if you want to change it, so that you can restore it if anything fails after your modifications.

Thanks to all the persons that, during the years, have built an awesome scene for the Xbox: developers, graphic artists, contributors, Xtras creators, admins, moderators... and gamers too!

Thanks to all the people that have helped me in the development of this or any other of my projects: Neobomb, Hyper_Eye, Madmab, Wimpy, Freakdave, weinerschnitzel, XtecuterX73, darknoir, bigby, Waal, elconejotres, the Surreal64 CE team, dominater01, NOTTHESAME, xcalibur...

Huge thanks to Paolo Nicoletti (Karza Games), as he ripped a lot of the sprites and gave me permission to use them in this game.

Release by hcf

Comments: 22 :: View Comments (Post Comment)

Announcement: [NEW] MAMEoXtras v1.12 Final Edition Released
Posted: gamez fan @ May 17th, 2014, 11:35 pm


EmuXtras Presents....

A gamezfan and destronger co-production

MAMEoXtras v1.12

MAMEoXTRAS Contains Coding by: Erik Abair, opcode, luckyMIC, superfro, XPort, bendermike, Ebsy, HK$, IQ_132, gamezfan, destronger, cbagy, And BritneysPAIRS.

This Is An Update To MameDOX Based On Version 1.1
It contains New Updated Driver Work By IQ_132 BritneysPAIRS And gamezfan
Plus Brand Spanking New Skins By destronger and cbagy
Thanks to cbagy for lightgun fixes
And RetroPlay for the new included cleaner Rom Dat File

Big Thanks To....


For help guidance and support
Thx alot guys couldn't have done it without you

Additional Thanks to BritneysPAIRS for sharing with me the following.......
code which contains major graphical and sound enhancements for the seibu driver
code which at last allows you to play every Raiden Fighters game 1 2 jet etc
plus Viper Phase 1 and Battle Balls
the graphical fixes for all games in the ssv driver
the code which makes Planet Probe playable

No doubt without BP's code MAMeoXtras v1.12 wouldn't be half the build it is!!!

Whats new in MameoXtras v1.12
All games in the seibu driver eg Raiden Fighters etc now have full graphical effects and Sound
All games in the ssv driver eg Storm Blade now have fixed graphics and run at the correct speed
Added TLCS90 CPU Core and TMP90841 CPU Sound Core
Raiden Fighters (Now Playable)
Raiden Fighters 2 (Now Playable)
Raiden Fighters jet (Now Playable)
Raiden Fighters 1 2 Jet Single Board Versions (Now Playable)
Viper Phase 1 (Now Playable)
Battle Balls (Now Playable)
Rapid Hero (Now Has Full Sound)
Pop Bingo (Now Playable)
Planet Probe (Now Playable)
Dyna Gear slowdown issues fixed

Please Note the Rock' N games take a little while to load they hang on a black screen
for around maybe 10 secs while the game Boots up in the background
Added New Cheats for the Raiden Fighters games loads more cheat options now

Total New Games Playable since MameoXtras v1.0
Fire Barrel
Air Assault
Rock' N Tread 2
Rock' N 3
Rock' N 4
Added Sound for all the Rock' N Games
Added Sound to Fire Barrel and Air Assault
Racing Beat
Double Wings
Asura Buster
Hard Times
Hot Mind
Playchoice-10 Metroid
Playchoice-10 Mario's Open Golf
Playchoice-10 Baseball Stars Be A Champ
Sand Scorpion
B-Rap Boys (Rollercoaster graphics bug fixed)
Storm Blade (Bad graphics on levels 2-6 fixed)
Ultra-X Weapons (Bad graphics on all levels fixed)
Round Up 5 Super Delta Force
Hyper Crash
Heavy Smash
Pocket Gal Deluxe
Super Bishi Bashi Championship
Downtown Joystick version
Ghox Joystick Version
Battle Shark Joystick Version (Game Controls Perfectly Now)
Ninja Kazan (English version of Iga Ninjyutsuden)
Raimais (World Version)
Title Fight (USA Version)
The New Zealand Story (New Rom Versions)
Raiden Fighters 2 2000
Raiden Fighters Jet 2000
Power Instinct 2 (USA Version)
Action Hollywood
Mouse Shooter GoGo
Arm Champs 2
Gauntlet 2 (World 4 player Version)
Ikari Warriors Joystick Version
Guerrilla War Joystick Version
Power Instinct Legends (USA Version)
Ikari 3 The Rescue (Joystick Version)
Crystal Castles (Joystick Version)
Super World Court (English Language World Version)

Questions & Answers
Q My New Zealand Story Rom No longer Works Why is that??
A A new Rom is required which ive provided in a roms pack just delete from your roms folder and replace with the new one

Q How do i install this emulator
A See below
First check your xbox E:\Tdata\4d414d46 folder to make sure there is no previous save file
folder inside it If there is it will be called system just remove it before booting MAMEoXtras
for the 1st time To install on your Xbox HDD just simply pick your preferred emulator folder
and FTP it across

Q My roms dont work
A Use the dat provided in romcentre to scan against your romset
and make your roms compatable with this emulator

Q Ive used the dat and still my roms wont work
A Lucky for you ive upped a copy of my romset to my Repo Folder

Q How do i skip warnings before the games load
A In the main menu make sure all skip warning settings are enabled

Q What games does this play
A Mame arcade games only

Q Does it play console games
A Dont be a daftie

Q Does it play Final Burn Legends Arcade Games
A Nope use FBL v1.12

Add HD Support
Add Video Preview Support

100% LOCK FREE 100% RESTRICTION FREE The Way It Should Be

100% Open Source !!Source Code included in Download!!


destronger and gamezfan
Comments: 131 :: View Comments (Post Comment)

Announcement: EMUXTRAS MENU Public release - infos and help -
Posted: gilou9999 @ May 17th, 2014, 10:40 am

    This frontend is for HDTV or 16/9 crt tv users only

    Designed by Darknior. UnleashX skin optimisations by Gilou9999.

    Special thanks to Blackshadow for all his help and thanks to all the emuxtras team to keep the xbox alive!








    After many big headaches Darknior and I had with all the problems we've encountered, it's finally here !

    A HDTV launcher for our XboX with custom HQ atworks for all our emulators and also a launcher that keeps all the great UnleashX features (FTP transfer, screen adjusting, file editing and browsing, videos options, etc).

    I've optimised for the best performances and I've solved most of the problems I could find:

    - A unique directory with ALL the videos inside instead of multiple folders helps unleashx.
    - XMV converted HD videos because XMV videos are smoother and faster than wmv8 videos.
    - HD skin with One HQ 1280*720 backgroundg in PNG.
    - A single 1280*720 loading screen because for some reasons JPG renders bad in HD with UnleashX so PNG is better.
    - A HQ music player.

    - And finally a french (FR) version and an english (US) version.

    Big kudos to darknior for this of course.

    Now It's finished and it works perfectly !


    2) Copy the skin to your Unleash skin folder (usually on C:/skins or E:/dashboard/skins), then apply it with "start" or else the skin won't be saved after a reboot.

    After this, transfer the "VIDEOS" folder to E:/EmuxtrasMenu (US)/VIDEOS or F:/EmuxtrasMenu (US)/VIDEOS.

    A single VIDEOS directory with ALL videos inside instead of multiple folders helps unleashx to run faster.
    edit: E partition is always faster on the original xbox, it's like this...
    so for everyone, if you can, put the big video folder on your E partition
    E\EmuxtrasMenu (US)\VIDEOS
    it will help to gain all the little xtra speed we need

    4) Now, you'll have a little work to do on UnleashX.

    Simply press "start" in front of each emus you have, then change the video preview path.

    Also delete the "icon" preview path if it's the case (press "X" to delete the path), UnleashX will be faster to launch your items, save each time...

    It's better if each user uses his own config.xml because every user has different folders/categories/emu names organisations. That's why i don't provide a "config.xml" and a "items.xml"
    it will avoid a lot of confusion for everyone.

    5) DONE ! You have the best HDTV launcher for xbox.

    Be sure you have 1080i enabled in the video option on UnleashX AND in the microsoft dashboard to get a better aspect.

    For now, the menu just lacks the videos for xbox games wich we are working on with Darknior and Blackshadow.

    1) QUESTION: I don't seem to have the option that allows the video preview path to be amended in UX...
    If I press start over an object I can see the 'information' (IE that there is no preview path), but no option to change.

    ANSWER: It's in the UnleashX options...
    Go to "configuration/system/allow menu editing YES". You will be able to see all the MENU editing options

    2) QUESTION: XMV previews do indeed seem to speed up menu navigation a little. It's still not what I would call megafast, probably 8-9 seconds to load my 'consoles' folder, though on fairness there may still be a WMV file in there somewhere.

    ANSWER: Now you have ALL the menu editing options, DELETE ALL the f###ing ICONS preview paths (press "X" in front of a path to delete it).

    Another interesting thing I noticed: the longer the paths are, the slower the UnleashX engine IS !

    If all your videos previews are in the same folder like I do, UnleashX will only take two seconds to scan ALL your big "emulators" folder.

    Here's the setup I use: all my videos are in "F/emuxtras menu/nes.xmv ;"F/emuxtras menu/genesis.xmv etc...

    Also, putting a "preview.xmv" in each emulator folder is a bad idea after all (in our case).

    You really should try to put all your xmv in the same folder to see if it solves your problem

    3) QUESTION: I was hoping to be able to apply some more videos one and two thirds above as Darknior did great screens for consoles and computers. But as far as I know, he never did some for handhelds.

    In addition, it would be great to have previews for the likes of: Xbox dash, Open tray, System, etc.

    I see there are a couple of vids available for 'Games' and 'Emulators' (general) but I named them 'preview' in the relevant folders and they don't appear when scrolling the menu.

    ANSWER: the emuxtras menu is still a WIP, so there will be updated packs released later.

    4) QUESTION: I've had a good go with this and thanks guys for all your help so far. I would say the following:

    1080i doesnt work well for me: some emu videos just don't appear but if I scroll around a bit and come back it's there, weird!

    I went back to 720 anyway which looks great and works 100%.

    ANSWER: It's certainly due to the fact that a lot of the UnleashX "memory" is used to search through all the icons paths. If you deleted them all, it should run faster AND work fine in 1080i.
    edit: it appears this issue can happen if you use a bad unleashX build, to avoid any problems and confusion, use the build i use:
    build: UnleashX 0.39.0222A build 572
    You can download it here: ... erby=hitsD


    5) QUESTION: I want to contribute to the project, how can i help?

    ANSWER: To create videos I highly suggest "VSDC FREE VIDEO EDITOR". Darknior also uses Magix video deluxe but I find it more complex to use.

    Create a 1280*720 profile, then convert your video in wmv8, then in Xmv using xmv video converter tool.

    Always choose the highest output quality with vsdc, that's what i do.

    Also a PSD file template can be found in the release package if you want to design your stuff.

    Finally, you can find a lot of artworks, box front, video previews etc in the FTP. PM Wimpy if you want access and want to contribute.

    6) QUESTION: I'm really happy with the overall look and can't thank those involved (Darknior, Gillou, Blackshadow, Cbagy, maybe some others) enough.

    Any advice on how to tackle these final points is much appreciated and I can finally us UX as my main dash !

    Following that I'll probably stick it in the roof and forget about it.

    ANSWER: Thanks for the kinds words !

    7) QUESTION: Oh btw, is it possible to mute sound in preview videos in UnleashX without having to reencode them ?

    ANSWER: Sure, just edit the "skin.xml"
    <Preview EnableAudio="true" Left="0" Top="0" Width="640" Height="480" />

    <Preview EnableAudio="false" Left="0" Top="0" Width="640" Height="480" />

    8) QUESTION: now just a little question, is it possible to change the menu navigation sounds? (when you browse your emu, enter/exit a folder etc? Thx

    ANSWER: Yes it is possible, go to your UnleashX parameters/sound parameters
    here you will be able to change the sounds used (by default it is the MsDash navigation sounds),
    you can for example use the navigation sounds used in any madmab emulator skin

    9) QUESTION: when i exit an emulator, i have an ugly UnleashX default splash screen, how can i get rid of it?

    ANSWER: ah yes i forgot about that,
    so for everyone, if you want to remove your ugly default UnleashX splashscreen,
    you have to find it it's located in your save folder
    TDATA/0064122817A8 or UDATA/0064122817A8, a file called UXSplash.jpg
    then copy the loading.png in the emuxtras skin folder and rename it to UXSplash.jpg (doesn't matter if you rename the png to jpg, unleashx will now display it), it will looks lot better now.

    10) QUESTION : my videos stopped to show, and it's weird because it worked before

    ANSWER: you have certainly pressed the "black" button, it's a button to enable/disable video preview, press black again to see the videos :P


    For the moment the files are stored on the ftp:

    /Repository/Gilou9999/DARKNIOR EMUXTRAS MENU

    There will be 2 versions: US and FR and for now only the Us version is complete.

Torrent release. Please seed !


Mediafire links


Uppit links


1 link download and mirrorlinks (731mb)





UnleashX 0.39.0222A


PSD Template

Comments: 179 :: View Comments (Post Comment)

Announcement: [NEW] Odamex 0.7.0
Posted: Hyper_Eye @ April 19th, 2014, 9:06 pm
I am pleased to announce the release of Odamex 0.7.0 for the original Xbox. This release brings a number of new features that I think will be exciting for the Xbox community.

Here is the text of the official release announcement:

After many revisions and improvements, the Odamex Team is proud to present Odamex 0.7.0. This new version of Odamex marks the first official release of the rewritten software renderer. This new renderer fixes many relics of old ZDoom code and also includes support for a 32-bit software renderer capable of displaying colors far beyond what was previously capable. Additionally optimizations for frame-rate improvements in 32-bit color mode have been implemented based on specific capable CPUs, (automatically) controlled with the cvar r_optimize.

Aside from the brand new renderer, a great deal of changes and bug fixes also come with this release. Mappers will be excited to see that Odamex now supports up to 65535 vertices and 65536 segs in a single map. The launcher has received a number of improvements as well: Odalaunch can now query servers faster and a bug has been fixed involving oversized packets that resulted in some players not being able to see a full list of servers. A new announcer is also included and only one announcer sound will play at a time per team. Screenshots can automatically be taken during intermission via cl_autoscreenshot and all screenshots are now saved in PNG format.

The full changelog is here.


Comments: 22 :: View Comments (Post Comment)

Announcement: [NEW] Final Burn Legends v1.12.4 Beta (Public Release)
Posted: destronger @ March 8th, 2014, 10:24 pm

This is another update to NES6502's Final Burn Legends.

Final Burn Legends is a port of Final Burn Alpha 2.99.07 to the Xbox. It also includes parts of FBA-XXX Pro 1.29. Support for over 2700 games. Some games are not playable anywhere else on the Xbox.

Final Burn Legends 1.12.4 beta

As the name implies, this is a WIP. It is NOT complete.

Please see the compare file to see the newly added games, clones, hacks, and name changes.

This release is based off of Final Burn Alpha.

Special thanks to the neosource team for their continued releases of Final Burn Alpha.

This beta released at

Please ask your questions at as that the place where the beta testers and I are most of the time.

Thanks to:

*******Remember to refresh your game list in the option screen!!******************
***********You may want to create your own dat list too.************************
**********Go to option at the dash board and create a dat file********************
*******go to tools in your fbl folder after you've FTP'd to it and run the*************
******************the file in RomCenter or ClrMAME**************************


some of the newer roms are in bigby's folder already. :D
Comments: 57 :: View Comments (Post Comment)

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Now that most of the cats are out of the bag, which system has you most excited?

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I Don't Care! (45%)  [59]
Total votes : 131