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Links
XBMC4XBOX
OdameX
XBdev
Xbox-Linux
EmuMovies
Welcome
Please take your time to read the Synopsis System FAQ and let us know if you want to help out with something or have questions/suggestions regarding the system.

Announcement: [NEW] MAMEoXtras v1.14 Released
Posted: gamez fan @ February 16th, 2015, 10:19 pm
Image

Image
Image

EmuXtras Presents....

A gamezfan and destronger co-production

MAMEoXtras v1.14

MAMEoXTRAS Contains Coding by: Erik Abair, opcode, luckyMIC, superfro, XPort, bendermike, Ebsy, HK$, IQ_132, gamezfan, destronger, cbagy, And BritneysPAIRS.
----------------------------------------------------------------------

This Is An Update To MameDOX Based On Version 1.1
It contains New Updated Driver Work By IQ_132 BritneysPAIRS And gamezfan
Plus Brand Spanking New Skins By destronger and cbagy
Thanks to cbagy for lightgun fixes
And RetroPlay for the new included cleaner Rom Dat File

Big Thanks To....

MadMab
+T+
BritneysPAIRS
Destronger
Cbagy
Bigby
Retroplay
Chaos
IQ_132
hcf
Waal
XtecutorX73

For help guidance and support Thx alot guys couldn't have done it without you



Additional Thanks to BritneysPAIRS for sharing with me the following.......
Quote:
The speed fix for Lucky N Wild making the game now Playable in MAMEoXtras




Whats new in MameoXtras v1.14
Quote:
Mobil Suit Gundam Final shooting (Now Playable)
Eagle Shot Golf (Now Playable)
Lucky N Wild (Now Playable)
Air Rescue (Now Playable)
Dragon Ball-Z VRVS (Now Playable)
Top Blade V (Now Playable)
Daikaiju no Gyakushu (Now Playable)
Wonder Boy In Monsterland (Official Sega English Version Now Playable)
Nebulas Ray (Now Has Sound)
Outfoxies (Now Has Sound)
Point Blank (Now Has Sound)
Great Sluggers 94 (Now Has Sound)
Mach Breakers Numen Althletics 2 (Now Has Sound)
Super World Stadium 95,96,97 (Now all Have sound)
J-League Soccer V-Shoot (Now Has Sound)
Fixed Controls In Point Blank (Game Now Playable)
Fixed coin Insertion Issues in Hard Dunk (Game Now Playable)



Total New Games Playable since MameoXtras v1.0
9 Ball Shootout championship Edition
Rolling Crush
Lethal Enforcers
Lethal Enforcers 2
Cute Fighters
Raiden Fighters 1 Single Board Version (Now Playable)
9 Ball Shootout (Now Playable)
Virtua Bowling (Now Playable)
Dragon World (Now Has Full Sound)
Teeter Torture (Now Playable)
Guts N Glory (Now Playable)
Lord Of Gun (Now Playable No Sound)
UFO Senshi Yohko chan (Now Playable)
Gals Panic S3 (Now Playable)
International Team Laser (Now Playable)
Thunder Strike (Now Playable)
Billiard Academy Real Break Euro Version (Now Playable)
Road Riot 4WD (Fixed Controls Game Now Playable)
Operation wolf 3 (Fixed Controls Game Now Playable)
Raiden Fighters (Now Playable)
Raiden Fighters 2 (Now Playable)
Raiden Fighters jet (Now Playable)
Raiden Fighters 1 2 Jet Single Board Versions (Now Playable)
Viper Phase 1 (Now Playable)
Battle Balls (Now Playable)
Rapid Hero (Now Has Full Sound)
Pop Bingo (Now Playable)
Planet Probe (Now Playable)
Dyna Gear slowdown issues fixed
Fire Barrel
Air Assault
Rock' N Tread 2
Rock' N 3
Rock' N 4
Added Sound for all the Rock' N Games
Added Sound to Fire Barrel and Air Assault
Racing Beat
Double Wings
Asura Buster
Hard Times
Hot Mind
Excelsior
Playchoice-10 Metroid
Playchoice-10 Mario's Open Golf
Playchoice-10 Baseball Stars Be A Champ
Sand Scorpion
B-Rap Boys (Rollercoaster graphics bug fixed)
Storm Blade (Bad graphics on levels 2-6 fixed)
Ultra-X Weapons (Bad graphics on all levels fixed)
Round Up 5 Super Delta Force
Hyper Crash
Heavy Smash
Pocket Gal Deluxe
Super Bishi Bashi Championship
Downtown Joystick version
Ghox Joystick Version
Rabbit
Battle Shark Joystick Version (Game Controls Perfectly Now)
Kabuki-Z
Ninja Kazan (English version of Iga Ninjyutsuden)
Raimais (World Version)
Title Fight (USA Version)
The New Zealand Story (New Rom Versions)
Raiden Fighters 2 2000
Raiden Fighters Jet 2000
Power Instinct 2 (USA Version)
Action Hollywood
Mouse Shooter GoGo
Arm Champs 2
Gauntlet 2 (World 4 player Version)
Ikari Warriors Joystick Version
Guerrilla War Joystick Version
Power Instinct Legends (USA Version)
Ikari 3 The Rescue (Joystick Version)
Crystal Castles (Joystick Version)
Super World Court (English Language World Version)



Questions & Answers
Q My New Zealand Story Rom No longer Works Why is that??
A A new Rom is required which ive provided in a roms pack just delete
tnzs.zip from your roms folder and replace with the new one

Q How do i install this emulator
A See below
First check your xbox E:\Tdata\4d414d46 folder to make sure there is no previous save file
folder inside it If there is it will be called system just remove it before booting MAMEoXtras
for the 1st time To install on your Xbox HDD just simply pick your preferred emulator folder
and FTP it across

Q My roms dont work
A Use the dat provided in romcentre to scan against your romset
and make your roms compatable with this emulator

Q Ive used the dat and still my roms wont work
A Lucky for you ive upped a copy of my romset to my Repo Folder

Q How do i skip warnings before the games load
A In the main menu make sure all skip warning settings are enabled

Q What games does this play
A Mame arcade games only

Q Does it play console games
A Dont be a daftie

Q Does it play Final Burn Legends Arcade Games
A Nope use FBL v1.17


100% LOCK FREE 100% RESTRICTION FREE The Way It Should Be

100% Open Source !!Source Code included in Download!!




DOWNLOAD HERE



MAMEoXtras v1.14 Mini Rompack
http://www71.zippyshare.com/v/c1iaEem9/file.html

Also available in the usual place on the FTP
Comments: 10 :: View Comments (Post Comment)

Announcement: Commodore 64 EmuXtras 1.5 released!
Posted: Asphodel @ January 30th, 2015, 2:45 am
Image

'nuff said

Commodore 64 Xtras Collection 1.5 for Xbox1 by Asphodel. (updated 01-29-2015)

On ftp!

This needs to be a complete NEW install! it's too big and different for just an 'update'

---

For those that had problems ; made a new pack with some changes. If all went well with the last one , you don't need to upgrade:

1.5 to 1.5.2 update : Gamebasev13 dats & screenshots for ViceX (thanks retroplay!) . Fixed 'FatX limit' issues. Some clean-up and small fixes




or : (Thanks Retroplay!)



torrent :

Also on ftp


---



What's new from 0.9 :
- Almost ALL boxart has been redone / retouched from the previous release. It's now fully 'HD-Ready' (for Xbox), and for other (future) systems the Box-art is of a far higher resolution even (not included in Xbox pack).

An insane amount of time has gone into this (and the rest), but the art sure looks good now :)

- Heavily updated Game-info
- Updated Game Configurations.
- About 800 new and updated Titles (with configs)
- Updated Previews
- Updated Scene-Demo Selection

Big Thanks to:
Madmab for the latest ViceX update!!

Wimpy for providing the Excellent Synopsis Editor!! Without it this would take another X years to finish!

Emuxtras.net for all support!

The people at The C64 Scene Database and Lemon64 for their tips and advice!


This pack consists of :
- 4750 Commodore 64 Titles ; 'Handpicked' , tested, and the best and / or latest versions from groups like Nostalgia, Remember and Laxity. All Unzipped (so highscores will work) & renamed.

- When needed Game Images were changed to include extras, or extra versions of a game.
- 278 Previews
- Scene-Demo Selection (285)

- Boxart in High quality! ( Much Higher HD resolution versions, for faster systems, are also available (not included in Xbox pack) ); (Re)Remastered and Retouched (A huge amount of work has gone into this; quite some Boxart is (was!) very old / obscure and ugly.)

- Newly made Action and Title shots. (Existing ones were often in the wrong colours, missing borders or simply very boring).

- Manuals & Maps
- Game Info

- Game configurations!! All games will load out-of-the-(X)box , no messing around with drive settings etc.

- All games have their own unique controller settings! So 'Cybernoid' will have weapons mapped under the controller, 'Renegade' won't need the keyboard anymore etc. Of course heavy RPG's and text heavy adventures will need the virtual Keyboard (or xbox keyboard). However, certain RPGs or Arcade-FlightSims like 'Ace 2' or 'Infiltrator' DO have mappings!

- Latest Vice64X (v10b3) + updated Synopsis ---> Vice64X version in Pack includes updated Synopsis! be sure to overwrite any previous!




Have fun!

Asphodel


---


I used WinSCP in combination with XBMC to ftp with no problems.
Comments: 105 :: View Comments (Post Comment)

Announcement: [NEW] Surreal64CE B6.0
Posted: weinerschnitzel @ January 16th, 2015, 2:18 am
Image

Image

I hope everyone has had a good start to 2015! I finally got around to putting something together...

Changes/Additions
******************************************************************************
*....:Changes/Additions:.....................................................*
******************************************************************************
* *
* --Core Updates-- *
* *1964 1.1 added *
* -Starting in 2009, freakdave, Ez0n3 and schibo all gave their *
* efforts to porting this to Xbox. I only finished what they started. *
* *PJ64 1.6 added *
* -Before the leak gained publicity in 2012, Mudlord and Squarepusher *
* shared their discovery with me and the xbox port happened shortly *
* after. *
* *UltraHLE updated to match UHLE Alpha codebase *
* -UHLE Alpha uses some larger buffers for sound and textures, and has *
* very slight changes to syncing. *
* *
* --RSP Plugin Updates-- *
* *RSP Recompiler updated to 1.7.0.9 *
* *HLE RSP Plugin updated with MusyX HLE *
* -MusyX will require use of "AudioMusyX" until a proper HLE audio *
* plugin is ported. *
* *
* --Video Plugin Updates-- *
* *Rice Video 6.12 updated with several changes from mainline and some *
* backport fixes from Rice 5.60. *
* -Near Plane Clipping hack for Zelda *
* -HW vertex handling from Rice Video 5.60 *
* -Pixel Shader combiner switched to PC version (faster and complete) *
* -Software Vertex Clipper as an option for corner cases *
* -Glide64 LOD fix for correct fog depth *
* -Moveword insert matrix fix for SSB *
* -Fill_Rect primColor fix for MK64 *
* -Various renames/refactors and other less noticeable bug fixes *
* *
* --Input Plugin Updates-- *
* *Deadzone threshold decreased for better button-to-analog mapping *
* *
* *
******************************************************************************

FAQ
******************************************************************************
*....:Frequently Asked Questions:............................................*
******************************************************************************
* *
* Q: What does Range Fog and Linear Fog mean? *
* A: Range Fog is the default fog method and usually correct method *
* fog. Linear Fog refers to depth based fog on a linear filter. It is *
* less costly, but requires the Software Vertex Clipper, which itself *
* uses more resources than the old hardware method. Linear Fog can *
* create a more visually appealing thickness of fog, but some less *
* desirable artifacts may appear. Rice 6.12 only. *
* *
* Q: Software Vertex Clipper, what? *
* A: The Software Vertex Clipper uses code that also relies on DirectX *
* features unsupported by XBOX. You can witness the missing side *
* textures on treasure chests in Legend of Zelda. The rest of the *
* functionality is enough to work, and it also corrects some bad *
* vertex clipping seen in Conker's BFD in the level "Enter the Vertex." *
* You can enable the Software Vertex Clipper by selecting "Software *
* Vertex Processing" in Video Settings. Rice 6.12 only. *
* *
* Q: 1964 1.1 and PJ64 1.6 support cheats, what gives? *
* A: I never implemented a menu scheme to modify and activate cheats. *
* In the meantime, PJ64 1.6 can load "permanent cheats" that correct *
* some big issues. (i.e. Zelda SubScreen Delay Fix, and Pokemon Snap) *
* *
* Q: I am experiencing graphics glitches in X game. *
* A: That's not really helpful. :/ The most common graphics issues *
* result from Rice Video's lack of [Hardware] Framebuffer Emulation. *
* Garbled textures, missing effects, bad vertex clipping, and black/ *
* missing textures can be a result of a plugin incompatibility rather *
* than a port incompatibility. Check your PC for compatibility with *
* the closest Rice Video plugin to determine if the bug is in fact a *
* regression or something that can be fixed. Next, you can do some *
* research to find out what type of bug you are encountering and if it *
* can be fixed. Emutalk.net forums and BigHead's compaitibility list *
* are helpful here. Gonetz' GLideN64 dev blog has great explanations *
* for N64 HLE graphics problems here: http://gliden64.blogspot.com/ *
* After that, report the game, tell me exactly whats wrong, what *
* emulator and plugins you're using, include a screenshot, and I might *
* look into fixing it. Otherwise... Don't bother! :P *
* *
* Q: I am experiencing a crash after X in Y game. *
* A: Make sure you are giving the emulator enough RAM, and try setting *
* Texture Memory to AUTO. Some games handle the auto texture memory *
* trick better than others. If crashes persist, report the game, *
* emulator & plugins, how to reproduce the crash, and any combination *
* of plugins that worked in the past. *
* *
* Q: PJ64 1.6 doesn't play opening animations all of the time. Why? *
* A: There are some changes to PJ64 where previous optimizations don't *
* work as gracefully. The result is that some opening animations get *
* skipped at the cost of good emulation speed. *
* *
* Q: Turok Dinosaur Hunter doesn't work or crashes on me. Why? *
* A: PJ64 1.6 won't boot it due to optimization issues. 1964 1.1 will *
* only boot it with audioMusyX. Both emulators will eventually crash, *
* either randomly, or after the first key is recovered. Mupen64 would *
* be needed to play this game fully. *
* *
* Q: Players 2 and 4 are unplayable in Conker's BFD deathmatch. *
* A: Sorry. Again, this is a core issue. *
* *
* Q: Can I tweak the speed of a game? *
* A: Yes. Adjust the Counter Factor value in the emulator's .ini or *
* .rdb. A lower CF value emulates closer to a real N64, while a higher *
* CF value will create a better experience on old hardware like the *
* Xbox. Generally, adjusting CF will do a better job than Frameskip. *
* *
* Q: Load/Save States as well as the In Game Menu cause me crashes. *
* A: Yes, these bugs have been around since Surreal64 1.0. They are a *
* result of the emulator and plugins running natively with the lower *
* level xbox functionality written into various parts of Surreal64. *
* Most emulators for the Xbox include a simple App that the emulator *
* is built ontop of.with Surreal64, when a problem occurs, the *
* interface becomes inaccessible. *
* *
* *
******************************************************************************

The whole ReadMe:
_______ __ __ ______ ______ _______ _______ ___ ___ _ ___
| | | | | _ | | _ | | | _ | | | | | | | |
| _____| | | | | || | | || | ___| |_| | | | |___| |_| |
| |_____| |_| | |_||_| |_||_| |___| | | | _ | |
|_____ | | __ | __ | ___| | |___ | | | |___ |
_____| | | | | | | | | |___| _ | || |_| | | |
|_______|_______|___| |_|___| |_|_______|__| |__|_______||_______| |___|

.:Community Edition:.


******************************************************************************
* *
* .:~ Surreal64CE B6.0 ~:. *
* *
******************************************************************************

******************************************************************************
* Programmer :.......weinerschnitzel * Language :...C/C++,ASM,DirectX8.1 *
* Version :.....................B6.0 * Size :......................264MB *
* Date :....................01/15/15 * Type :...............N64 Emulator *
* Group :........http://EmuXtras.net * Platform :.........Microsoft Xbox *
******************************************************************************
* http://surreal64ce.sf.net *
******************************************************************************

******************************************************************************
*....:Changes/Additions:.....................................................*
******************************************************************************
* *
* --Core Updates-- *
* *1964 1.1 added *
* -Starting in 2009, freakdave, Ez0n3 and schibo all gave their *
* efforts to porting this to Xbox. I only finished what they started. *
* *PJ64 1.6 added *
* -Before the leak gained publicity in 2012, Mudlord and Squarepusher *
* shared their discovery with me and the xbox port happened shortly *
* after. *
* *UltraHLE updated to match UHLE Alpha codebase *
* -UHLE Alpha uses some larger buffers for sound and textures, and has *
* very slight changes to syncing. *
* *
* --RSP Plugin Updates-- *
* *RSP Recompiler updated to 1.7.0.9 *
* *HLE RSP Plugin updated with MusyX HLE *
* -MusyX will require use of "AudioMusyX" until a proper HLE audio *
* plugin is ported. *
* *
* --Video Plugin Updates-- *
* *Rice Video 6.12 updated with several changes from mainline and some *
* backport fixes from Rice 5.60. *
* -Near Plane Clipping hack for Zelda *
* -HW vertex handling from Rice Video 5.60 *
* -Pixel Shader combiner switched to PC version (faster and complete) *
* -Software Vertex Clipper as an option for corner cases *
* -Glide64 LOD fix for correct fog depth *
* -Moveword insert matrix fix for SSB *
* -Fill_Rect primColor fix for MK64 *
* -Various renames/refactors and other less noticeable bug fixes *
* *
* --Input Plugin Updates-- *
* *Deadzone threshold decreased for better button-to-analog mapping *
* *
* *
******************************************************************************

******************************************************************************
*....:Frequently Asked Questions:............................................*
******************************************************************************
* *
* Q: What does Range Fog and Linear Fog mean? *
* A: Range Fog is the default fog method and usually correct method *
* fog. Linear Fog refers to depth based fog on a linear filter. It is *
* less costly, but requires the Software Vertex Clipper, which itself *
* uses more resources than the old hardware method. Linear Fog can *
* create a more visually appealing thickness of fog, but some less *
* desirable artifacts may appear. Rice 6.12 only. *
* *
* Q: Software Vertex Clipper, what? *
* A: The Software Vertex Clipper uses code that also relies on DirectX *
* features unsupported by XBOX. You can witness the missing side *
* textures on treasure chests in Legend of Zelda. The rest of the *
* functionality is enough to work, and it also corrects some bad *
* vertex clipping seen in Conker's BFD in the level "Enter the Vertex." *
* You can enable the Software Vertex Clipper by selecting "Software *
* Vertex Processing" in Video Settings. Rice 6.12 only. *
* *
* Q: 1964 1.1 and PJ64 1.6 support cheats, what gives? *
* A: I never implemented a menu scheme to modify and activate cheats. *
* In the meantime, PJ64 1.6 can load "permanent cheats" that correct *
* some big issues. (i.e. Zelda SubScreen Delay Fix, and Pokemon Snap) *
* *
* Q: I am experiencing graphics glitches in X game. *
* A: That's not really helpful. :/ The most common graphics issues *
* result from Rice Video's lack of [Hardware] Framebuffer Emulation. *
* Garbled textures, missing effects, bad vertex clipping, and black/ *
* missing textures can be a result of a plugin incompatibility rather *
* than a port incompatibility. Check your PC for compatibility with *
* the closest Rice Video plugin to determine if the bug is in fact a *
* regression or something that can be fixed. Next, you can do some *
* research to find out what type of bug you are encountering and if it *
* can be fixed. Emutalk.net forums and BigHead's compaitibility list *
* are helpful here. Gonetz' GLideN64 dev blog has great explanations *
* for N64 HLE graphics problems here: http://gliden64.blogspot.com/ *
* After that, report the game, tell me exactly whats wrong, what *
* emulator and plugins you're using, include a screenshot, and I might *
* look into fixing it. Otherwise... Don't bother! :P *
* *
* Q: I am experiencing a crash after X in Y game. *
* A: Make sure you are giving the emulator enough RAM, and try setting *
* Texture Memory to AUTO. Some games handle the auto texture memory *
* trick better than others. If crashes persist, report the game, *
* emulator & plugins, how to reproduce the crash, and any combination *
* of plugins that worked in the past. *
* *
* Q: PJ64 1.6 doesn't play opening animations all of the time. Why? *
* A: There are some changes to PJ64 where previous optimizations don't *
* work as gracefully. The result is that some opening animations get *
* skipped at the cost of good emulation speed. *
* *
* Q: Turok Dinosaur Hunter doesn't work or crashes on me. Why? *
* A: PJ64 1.6 won't boot it due to optimization issues. 1964 1.1 will *
* only boot it with audioMusyX. Both emulators will eventually crash, *
* either randomly, or after the first key is recovered. Mupen64 would *
* be needed to play this game fully. *
* *
* Q: Players 2 and 4 are unplayable in Conker's BFD deathmatch. *
* A: Sorry. Again, this is a core issue. *
* *
* Q: Can I tweak the speed of a game? *
* A: Yes. Adjust the Counter Factor value in the emulator's .ini or *
* .rdb. A lower CF value emulates closer to a real N64, while a higher *
* CF value will create a better experience on old hardware like the *
* Xbox. Generally, adjusting CF will do a better job than Frameskip. *
* *
* Q: Load/Save States as well as the In Game Menu cause me crashes. *
* A: Yes, these bugs have been around since Surreal64 1.0. They are a *
* result of the emulator and plugins running natively with the lower *
* level xbox functionality written into various parts of Surreal64. *
* Most emulators for the Xbox include a simple App that the emulator *
* is built ontop of.with Surreal64, when a problem occurs, the *
* interface becomes inaccessible. *
* *
* *
******************************************************************************

******************************************************************************
*....:Greets:................................................................*
******************************************************************************
* *
* First, a hello to my old teammates Ez0n3 and freakdave for the hours *
* of fun spent hacking away at Surreal64 when we all had time for it. *
* *
* Next, a very special thanks to the emulator developers that have *
* given me direct help and support: *
* *
* Schibo ( 1964 author ) *
* Azimer ( HLE audio plugin author ) *
* death-droid ( Rice Video plugin maintainer ) *
* Salvy ( DaedalusX64 developer ) *
* Mudlord & SquarePusher ( for sharing hcs' leak of PJ64 1.6 ) *
* ratop46 ( Rice Video bug fixes ) *
* X-Scale ( CIC-NUS-6105 reverse engineering and Pif2.dat fixes ) *
* *
* I am also willingly obligated to thank the authors of the software *
* herein: *
* *
* Schibo ( again ) *
* Rice *
* Zilmar *
* Jabo *
* Gent *
* Smiff *
* Witten *
* Azimer ( again ) *
* JttL *
* bobby.smiles32 *
* Hacktarux *
* StrmnNrmn *
* *
* Of course, I have to thank oDD and Lantus... GogoAckman, too! :P *
* *
* N64 Greets to... *
* emu_kidid, Salvy, Wally, gonetz, Narann *
* *
* Xbox Greets to... *
* Madmab, hcf, gamezfan, FrankMorris, Neil222, cbagy, waal, Wimpy, *
* Perr, NeoBomb, Bigby, MMQ, everyone who has taken enough interest in *
* Surreal64 to give feedback, and the other current developers and *
* artists at EmuXtras.net. I could get rather impersonal with this *
* list, but I'll quit while I'm ahead. Sorry if I forgot you! *
* *
* *
******************************************************************************

You can get the binary package right here:


DOWNLOAD HERE


128MB Xbox owners can enjoy 1964x11 w/o ROM paging. You can play GoldenEye 007 and Conker's BFD with 1964x11.


Links to come...


Video previews can be found here:


viewtopic.php?f=64&t=644


Compatibility list WIP


https://docs.google.com/spreadsheet/ccc ... sp=sharing

Comments: 158 :: View Comments (Post Comment)

Announcement: [NEW] Final Burn Legends v1.17
Posted: gamez fan @ December 18th, 2014, 11:08 pm
Image

ImageImage

This is another update to NES6502's Final Burn Legends.

Final Burn Legends is a port of Final Burn Alpha 2.99.07 to the Xbox. It also includes parts of FBA-XXX Pro 1.29. And some of the latest FBA code over 2700 games are supported.


Final burn Legends v1.17 whats New
Added support for the following games

Ken-Go
Hacha Mecha Fighter (Unprotected Version)
Neo Pong

Fixes

Huge NMK Update

Updated the NMK driver sound core and TLSCS90 CPU to latest FBA
this improves the sound big time in alotta top games and fixes
some graphical niggles some games had as well

Some NMK games with sound and graphical improvements in this release

Arcadia/Rapid Hero
Black Heart
GunNail
Hacha Mecha Fighter (Unprotected version plays 100%)
Kotetsu Yousai Strahl
Super Spacefortress Macross 1
Super Spacefortress Macross 2
Thunder Dragon (Now Has Sound)
Thunder Dragon 2
US AAF Mustang
Vandyke

Misc Fixes

Lode Runner The Dig Fight (Now Playable On Standard Xboxes)
Quiz De Idol Hot Debut (Now Playable On Standard Xboxes)
Street Fighter III 3rd Strike (Now Playable on Upgraded 128mb Xboxes)
Fixed the Annoying Buzzing sounds in Power Instinct 2 USA Version Game Now Playable
Fixed Graphical Issues in Dragon Master Game Now Playable
Fixed Graphical Problems and Slowdown in Sand Scorpian Game Now Playable

Fixed The Following games that were locking into Service Mode On Boot All Are Now Playable....

Stagger 1
Spectrum 2000 (Horizontal Version)
Trophy Hunting Bear And Moose
Wing Shooting Championship
Ultra Balloon

Created A New Marquee For V-Five


gamezfan

emuxtras.net
neosource.1emu.net

-Special Thanks to:
IQ_132 Dink and Treble Winner
i used many of their FBA code additions and fixes in this release

Madmab
For adding the 128mb xbox launching code to Final Burn Legends

BritneysPAIRS for sharing with me the graphical fixes
for the Gladiator Road Of The Sword and SVG Spectral Vs Generation
plus help and advice with adding the game rotation code

+T+
For general advice and support plus pointing out a few games
in need of fixes

Neil222 For creating the lovely FBL Skin that this
Emulator is using

destronger
Who's FBL sources i built this from

SPPV
For Supplying me with many FBL sources

Floydthebarber
for help with 128mb game testing

Chaos
for help with game testing
***********************************************************************
*******Remember to refresh your game list in the option screen!!*****************
***********You may want to create your own dat list too.************************
**********Go to option at the dash board and create a dat file********************
*******go to tools in your fbl folder after you've FTP'd to it and run the*************
******************the file in RomCenter or ClrMAME**************************
***********************************************************************

Special thanks to the neosource team for their continued releases of Final Burn Alpha.
http://neosource.1emu.net/forums/index.php

Full Source Code Included in the Release



DOWNLOAD HERE




Here's the new NMK004 bios Rom File you need this in your Roms Folder for the games to work
Attachment:
nmk004.zip


Rompack For The New Supported Games Courtesy Of Xcaliber
http://www58.zippyshare.com/v/13628806/file.html
Comments: 120 :: View Comments (Post Comment)

Announcement: [NEW] Virtual JaguarX v1.0
Posted: hcf @ December 12th, 2014, 3:43 am
Image

This is a new release of Virtual JaguarX, the Atari Jaguar emulator for Xbox. It is faster than the previous version, because it uses the idea of weinerschnitzel related to using optimized code in a Xbox application. Some games work faster, and other games sound better. Rayman works very well with sound, and other games like Pitfall are finally playable too.

The source code is included as an example, and it is valid for GCC or Intel C++. The source code is splitted in a pure C library with the emulator core (to be compiled with GCC or Intel C++ compilers), and Xbox-specific library for VS2003 (written in C++) and a main application that uses both libraries, as we have been discussing in these forums recently. If you are a developer and you want more info abour this matter, let me know ;)


WHAT IS THIS?
Virtual JaguarX is an Atari Jaguar emulator for Xbox. It is a port of an old version of the Virtual Jaguar emulator (v1.0.5) with some improvements taken from later versions, and some specific optimizations for Xbox.


WHAT IS NEW?
* Speed improvement, using an optimized library. Some games work faster, and other games have better audio now.

* Rayman works with sound now, and it starts faster due to a BIOS boost trick.

* Other games run better than previous version. Pitfall is a good example. Other games like Double Dragon 5, Cannon Fodder, Evolution-Dino Dudes or Worms, work near perfect now. This is due to the optimized library trick.

* The GUI has a few improvements: roms are sorted by name, and you can use the triggers to advance quickly by the rom list.



IMPORTANT!!!!!
Roms MUST be placed in the "roms" directory. Lots of formats are valid, even zipped roms (if you have troubles with a zip, read the final part of this description). Furthermore: be sure that the "roms" directory contains at least one rom, or the emulator will crash.

Besides, keep in mind that this version of the emulator can only work from hard disk.

Also, if you have a Trusty Xbox, read the final part of the "Configuration Options" section.


HD support
If you have an HD monitor, you can configure Virtual JaguarX to display graphics in 720p or 1080i resolution. In this version of the emulator, only the gameplay will be shown at those high resolutions, but the rom list menu will still be shown at 480, no matter what you configured.

To configure a high resolution, select a game in the rom list menu. After that, the emulator will show the "RECOMMENDED OPTIONS" screen. Go to the last option ("Video Mode") and select your desired resolution (480, 720p or 1080i) and after that press START to begin playing. The game will be displayed in your selected resolution.

Furthermore: you only need to do this one time. The next time that you select another rom, the emulator will "remember" your selected resolution, and it will configure it automatically as the "recommended option" (although you can change it again if you want).

Please, note that I don't own an HD TV, so I have not tested the high resolution modes myself, but beta testers have confirmed that it is working well (thank you very much to darknior for testing this!).



COMPATIBILITY LIST
Please, keep in mind that the emulation is still not perfect. Even games marked in green color are not perfect (especially speaking about the sound emulation). Green color does not mean "perfect gameplay". Green color means that you can play and enjoy the game without major problems, although the emulation in many cases is not 100% accurate (or even the sound does not work at all).

-------
- KEY -
-------
The game plays well, or with minor glitches / slowdowns
The game is playable, but it has important glitches / slowdowns
The game does not work, or has critical glitches/slowdowns that make it unplayable

----------
- Games -
----------

Air Cars -> Does not work
Alien Vs Predator -> Plays at good speed, but has important glitches
Atari Karts -> It runs a bit slow, but it is playable. The problem is that, after a few races, the game crashes
Attack of the Mutant Penguins -> It works. If you have random crashes, read the "Manual fixes" section.
Battle Sphere Gold -> Does not work
Brutal Sports Football -> Does not work
Bubsy in Fractured Furry Tails -> Playable, although far from perfect
Cannon Fodder -> Plays very well, even with sound and music
Checkered Flag -> It works, but speed and framerate are not good
Club Drive -> It crashes after driving a bit
Cybermorph -> It works, but the framerate is far from being perfect. Besides, the recommended configuration is using not sound. You can play with sound selecting the Pipelined DSP, but if you do so, the framerate of the game is even worse
Defender 2000 -> It works well
Doom - Evil Unleashed -> It is playable with sound, but the size of the main window is half than normal
Double Dragon V -> It works very well.
Dragon - The Bruce Lee Story -> It works well, although the music is far from perfect
Duckie Egg (PD) -> It works well (although it has no sound)
Evolution - Dino Dudes -> It works very well
Fever Pitch Soccer -> It works well (although sound is far from perfect)
Fight For Your Life -> Does not work
Flashback -> It works very well
Flip Out -> Does not work
Frog Feast -> Does not work (it crashes in the title screen)
Gorf 2000 (PD) -> It works very well (although it has no sound)
Hover Strike -> It works, but it has lots of graphical glitches. You can select the "Alternative Blitter" and there will be no glitches, but the game will be really slow, so the recommended configuration is playing with the standard blitter (and with glitches)
I War -> It works, although a bit slow
Iron Soldier -> It loads, it lets you select the weapon, it shows you the mission briefing... and it crashes
Iron Soldier 2 -> It loads and you can advance by the menu, but after that, it crashes
Kasumi Ninja -> It is playable, although the sound is still not good and it has random crashes
Missile Command 3D -> Playable (recommended configuration is using no sound)
NBA Jam TE (1996) -> It works
Pinball Fantasies -> It works well, even with sound and music
Pitfall - The Mayan Adventure -> It works well. This is probably the most improved game in this version
Power Drive Rally -> Does not work
Protector SE -> It works very well, although without sound. You can select the "Pipelined DSP" and you will hear sound, but the game will be muted after a couple of minutes
Raiden -> It works very well, but it has random crashes. Disabling sound, the random crashes disappear.
Rayman -> It works very well. Finally we can play Rayman with sound in this version!
Ruiner Pinball -> Does not work
Sensible Soccer -> It works very well, although without sound.
Soccer Kid -> It works very well, even with sound and music
Space War 2000 -> It works, but it seems that some elements (like the enemies) are not shown
Super Burnout -> Does not work
Super Cross 3D -> It hangs the emulator
Syndicate -> It has critical graphical glitches that make it unplayable.
Tempest 2000 -> It works at good speed, even with sound, although the music does not play well. If you have problems with Tempest 2000, read the "Manual fixes" section.
Theme Park -> It has a lot of graphical glitches (for example, the floor is black). Anyways, it is playable
Total Carnage -> It works, although the recommended configuration is using no sound.
Towers 2 -> Unplayable, it has major graphical glitches
Trevor McFur in the Crescent Galaxy -> It works well (with no sound)
Troy Aikman NFL Football -> It works well
Ultra Vortek / Ultra Vortex Beta -> They work. See the "Manual fixes" section for more details about their configuration
Val D'Isere Skiing & Snowboarding -> It works perfect until you begin the race, then crashes
White Men Can't Jump -> It crashes after the title screen
Wolfenstein 3D -> Perfect gameplay, although sound is not played. If you want to hear something, you can select Pipelined DSP, Frameskip 1, Sound overclockedx3, Gpu x1, Force FPS:No... and you will hear sound, but it is so bad, that it is better to play without it
Worms -> It works very well, even with sound
Zero 5 -> It works well, although without sound
Zool 2 -> It works well, even with sound and music, although music is choppy
Zoop! -> Sometimes it works, and sometimes it crashes on starting. I don't know why. Hopefully, it will be fixed in the next release



CONFIGURATION OPTIONS
As said before, it is not needed that you change anything, because the emulator will try to select the best options automatically. There is only one game (Ultra Vortek) where you may want to change these options manually (read the Ultra Vortek/Ultra Vortex explanation). Anyways, here is a description of the options, because you CAN change them manually if you want:

Frameskip: The emulator will skip the emulation of some frames. This can help to make the emulation faster. Also, if you enable the "Force FPS" option, using frameskip will make the needed overclocking factor to be lower, so you will probably notice better audio quality and less graphic glitches if frameskip is selected too.

Sound emulation: The DSP is the module that makes the sound in the Jaguar. This option lets you disable the sound, use normal sound, or even overclock this unit to make the sound emulation faster (although the quality of the sound will be worse if you use overclocked sound).

GPU Speed: The GPU (Graphic Processing Unit) is the module that makes the complex graphics in the Jaguar. This option lets you overclock this unit, to make the emulation faster (although you may face graphic glitches).

Force FPS: You can select an amount of FPS (frames-per-second) and the emulator will try to "overclock everything dynamically" in a smart way, in order to achieve that frame rate. In fact, you will see that in many games, the recommended configuration is "Force 50 FPS", which was the default speed for many Jaguar NTSC games.

This is not usefull for every game, because sometimes the synchronization of the modules is made by one of these modules, and if you overclock it, the game can be even slower due to synchronization issues. As allways, the recommended settings are usually the best.

There are even some games where you will see that the recommended configuration is forcing a lower number of FPS (not 50). This is normal, don't get worry by that ;)

Use BIOS: The "BIOS" is that animation that played when selecting a game (with the red "Jaguar" word). You can choose to play this BIOS or not. Many games work both with or without BIOS, so in these games, the emulator will recommend you to skip the animation. Other games do require to use BIOS (like Rayman) and the emulator will recommend you to USE BIOS automatically. And there are even games that require to NOT use the BIOS (for example Wolfenstein 3D) and the emulator will recommend this to you too. Shortly: you will not have the need to touch this option, as the emulator selects it properly for you.

Video Mode: You can choose between 480, 720p or 1080i. The option that you chose, will be remembered by the emulator, and it will be recommended in the future for every game (so, it is not needed that you configure it all the time). Note that 720p and 1080i resolutions will only be used during the gameplay, but the rom list is still at 480 resolution.

Blitter: This is a new parameter added in this release. The blitter is the part of the Jaguar that draws the images on the screen. Now, you can choose between the classic blitter, or the newest one ("Alternative blitter"). The classic blitter is faster, while the new blitter is more compatible (although much slower). So, we will use allways the classic blitter if possible (because it is faster), and we will only use the new blitter if the games have huge glitches that make them unplayable. As allways, you DON'T NEED TO CHANGE THE RECOMMENDED OPTION. The emulator will select the recommended blitter for the rom that you selected. You will see that only a few games (like Total Carnage or Theme Park) use the new blitter.

DSP: This is a new parameter added in this release. The DSP is the part of the Virtual Jaguar that makes the sound. Now, you can choose between the classic DSP emulation, or the newest one ("Pipelined"). The classic DSP is much faster, while the new DSP is more compatible (although much slower). So, we will use allways the classic DSP if possible (because it is faster), and we will only use the new DSP if the games don't work due to audio issues. As allways, you DON'T NEED TO CHANGE THE RECOMMENDED OPTION. The emulator will select the recommended DSP for the rom that you selected. You will see that only a few games (like Ultra Vortek) use the new DSP.


INSTALLING AND/OR UPGRADING
To install the emulator, simply copy it to your hard disk, and put the roms inside the "roms" folder.

If you had the previous version of Virtual JaguarX, simply overwrite the old folder with the new one. You will even keep your saved games if you keep the content of the "eeproms" folder.



BACKGROUND LOGO AND MUSIC
The image of the screen is the logo.jpg one. You can replace it if you want. The background music is the BGM.ogg file, and you can also replace it if you want.



KEY MAPPING
As far as the key mapping is related, you know that the Jaguar has 3 standard buttons (A, B and C) and a numeric keypad. The standard buttons are the most used, and they are mapped in the Xbox buttons A, B and X. After that, we must decide which is the better way to map the numeric pad. At the moment I have mapped the buttons in this way: START = 0, Y = 1, Black = 2, White = 3, Left Trigger = 4, Right Trigger = 5, dPad UP = 6, dPad Right = 7, dPad Down = 8, dPad Left = 9. Anyways, feedback will be very well received, to discuss the best way to map all these buttons.

You can exit of the game pressing START+BACK simmultaneously. You can launch a very limited in-game menu pressing BACK to change the frameskip. In fact, there is only one options that can beconfigured by the user:

* Frameskip: The default value is ZERO, because many games run at full speed (or at least at playable speed) without using frameskip. But if you play a game that runs slow, maybe increasing the frameskip can help a bit to make the game playable. Please, be warned that increasing the frameskip in the middle of the game is possible, but decreasing frameskip in the middle of the game can make it crash (you probably will have to re-launch the rom).


IS MUSIC CRAP?
There are some games that work at full speed, the sound effects are good, but the music is crap (because sometimes the quality of the sound can be very bad when overclocking the sound processor). If this is your case, and the music is so bad that you prefer to mute it, keep in mind that several Atari Jaguar games can mute the music pressing the START button (which is mapped to the '0' button of the Jaguar) and you can turn on the music again pressing START again.

So, for example if you are playing Ultra Vortek and the music is annoying, press START. The game will be at the same speed or even faster, you will hear the samples perfectly (which is way better than playing without sound) and the music will be muted.

In several other games, the music with overclocking is tolerable or even good, so there is no need to mute it.


MANUAL FIXES
Normally, you will not need to change the recommended configuration nor do any manual fix. But there are three cases where you will maybe need to do something if you have problems:

ATTACK OF THE MUTANT PENGUINS
The recommended configuration works well, but I have detected random crashes with it. Anyways, it is the recommended one because the game plays much better with it. But if you have a lot of crashes, you can try other configurations, like disabling the sound (Frameskip: 1, Sound: OFF, GPU: x1, Force FPS: 60, DSP: Standard), or even using this other one (Frameskip: 1, Sound: Overclocked x4, GPU: x4, Force FPS: No, DSP: Pipelined). The first one runs without sound, and the second one runs with sound but slow. Crashes are very rare with these other configurations.

TEMPEST 2000
If the game "Tempest 2000" is showing with graphical glitches in your Xbox (the pipes are not shown properly), there is a trick that can help you. Get the file "6B2B95AD.eep" from the "eeproms-FIX" folder, and copy it in the "eeproms" folder. This should fix your problem. You will loose your current Tempest 2000 progress if you do it, but at least you should be able to play it again.

ULTRA VORTEK / ULTRA VORTEX
Read this section only if you want to play the Ultra Vortek/Ultra Vortex game.

As said above, the emulator will allways recommend you the best settings for every game. You don't need to change these options. But there is a game which has several versions or dumps available in internet. It is the game Ultra Vortek, and you will be able to find even an interesting BETA release named Ultra Vortex Beta.

Unfortunately, each version of Ultra Vortek/Vortex is quite different from the others, and each version needs a different set of configuration options to play at full speed. After testing many of these versions, I have programmed that the emulator will recommend you a configuration that plays quite well in all of these Ultra Vortek / Ultra Vortex versions. In some of them, you will be able to play with the settings "as they are". In some other versions, you can play with the settings "as they are", but you will need to press START in the main menu to disable the music (because the music in the final versions of Ultra Vortek makes the game go very slow). So, in other words: you can play every version of Ultra Vortek / Ultra Vortex with the recommended settings, but in some of them (if it runs very slow) you may need to disable the music pressing START in the main menu.

But... if you are a lover of Ultra Vortek, you may want to change the configuration settings manually. The "recommended settings" are a set of options that work well for every version of the game. But if you choose a single version, you may find a set of options that makes it run better (especially in the Beta versions). The recommended options in this case, are only a set of options that make the game "playable" for every version, although in some cases they may be not the best.


THANKS
I want to say thanks to all the people that helped me in the port process: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, darknoir, the Surreal64 CE team, the creators of the original Virtual Jaguar emulator (nwagenaar, Caz, Adam Green, Aaron Giles, David Raingeard, Bernd Schmidt, Sam Lantinga, Ryan C. Gordon, Curt Vendel, Reboot, byuu, and mainly thanks to Shamus for his help!) and the creators of all the libraries for Xbox.

Huge thanks to weinerschnitzel for his great idea about using optimized code in Xbox applications.

Besides, big thanks to all the people that make possible the Xbox scene and the emuxtras project, Neobomb (again!), Wimpy, Waal, Bigby, Madmab, Perr, Mega Man, SPPV... Thank you very much for your work!

The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very wellcome. You can contact me if you want to do it.




DOWNLOAD HERE


Comments: 37 :: View Comments (Post Comment)

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