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Please take your time to read the Synopsis System FAQ and let us know if you want to help out with something or have questions/suggestions regarding the system.

Announcement: [NEW] Final Burn Legends v1.14
Posted: gamez fan @ August 30th, 2014, 12:51 am


This is another update to NES6502's Final Burn Legends.

Final Burn Legends is a port of Final Burn Alpha 2.99.07 to the Xbox. It also includes parts of FBA-XXX Pro 1.29. And some of the latest FBA code over 2700 games are supported.

Small Bug Fix Update

Final burn Legends v1.14 whats New

Added Support For The Following Games

Bubble Bobble Lost Cave v1.0
Bubble Bobble Lost Cave v1.1
Bubble Bobble Lost Cave v1.2

Bugfix Update

Sorted a issue that was causing certain games to fail on load

Chelnov Atomic Runner
Captain Silver
Wonder Planet

The above games plus any others that were affected are fixed now

Data East Fixes

Fixed Game speed in

Chain Reaction
Charlie Ninja
Joe N Mac Returns
Magical Drop
Magical Drop Plus 1
Party Time Gonta The Diver 2


-Special Thanks to:

BritneysPAIRS for sharing with me the graphical fixes
for the Gladiator Road Of The Sword and SVG Spectral Vs Generation

For help with adding the PGM games and sharing the new Kaneko16 driver
with me

Neil222 For creating the lovely FBL Skin that this
Emulator is using

Who's FBL sources i built this from

For general advice and support

For Supplying me with many FBL sources

for help with game testing

*******Remember to refresh your game list in the option screen!!******************
***********You may want to create your own dat list too.************************
**********Go to option at the dash board and create a dat file********************
*******go to tools in your fbl folder after you've FTP'd to it and run the*************
******************the file in RomCenter or ClrMAME**************************

Special thanks to the neosource team for their continued releases of Final Burn Alpha.


Full Source Code Included in the Release
Comments: 200 :: View Comments (Post Comment)

Announcement: [NEW] MAMEoXtras v1.13 Released
Posted: gamez fan @ August 4th, 2014, 10:31 pm


EmuXtras Presents....

A gamezfan and destronger co-production

MAMEoXtras v1.13

MAMEoXTRAS Contains Coding by: Erik Abair, opcode, luckyMIC, superfro, XPort, bendermike, Ebsy, HK$, IQ_132, gamezfan, destronger, cbagy, And BritneysPAIRS.

This Is An Update To MameDOX Based On Version 1.1
It contains New Updated Driver Work By IQ_132 BritneysPAIRS And gamezfan
Plus Brand Spanking New Skins By destronger and cbagy
Thanks to cbagy for lightgun fixes
And RetroPlay for the new included cleaner Rom Dat File

Big Thanks To....


For help guidance and support
Thx alot guys couldn't have done it without you

Additional Thanks to BritneysPAIRS for sharing with me the following.......
The fix for the end of game crash in Double Dragon

Whats new in MameoXtras v1.13
Lethal Enforcers (Now Playable)
Lethal Enforcers 2 (Fixed Controls Game Now Playable)
9 Ball Shootout championship Edition (Now Playable)
Rolling Crush (Now Playable)
Fixed End of Game Crash In Double Dragon
Fixed coin Insertion Issues in Virtua Bowling

Turned on the Blood in the following games....

Dragoon Might
Violent Storm
Lethal Enforcers 2

Note you need to move the crosshair off the screen to reload in the Lethal Enforcers games...

Lethal Enforcers Bottom of Screen
Lethal Enforcers 2 Right hand of Screen

Total New Games Playable since MameoXtras v1.0
Raiden Fighters 1 Single Board Version (Now Playable)
9 Ball Shootout (Now Playable)
Virtua Bowling (Now Playable)
Dragon World (Now Has Full Sound)
Teeter Torture (Now Playable)
Guts N Glory (Now Playable)
Lord Of Gun (Now Playable No Sound)
UFO Senshi Yohko chan (Now Playable)
Gals Panic S3 (Now Playable)
International Team Laser (Now Playable)
Thunder Strike (Now Playable)
Billiard Academy Real Break Euro Version (Now Playable)
Road Riot 4WD (Fixed Controls Game Now Playable)
Operation wolf 3 (Fixed Controls Game Now Playable)
Raiden Fighters (Now Playable)
Raiden Fighters 2 (Now Playable)
Raiden Fighters jet (Now Playable)
Raiden Fighters 1 2 Jet Single Board Versions (Now Playable)
Viper Phase 1 (Now Playable)
Battle Balls (Now Playable)
Rapid Hero (Now Has Full Sound)
Pop Bingo (Now Playable)
Planet Probe (Now Playable)
Dyna Gear slowdown issues fixed
Fire Barrel
Air Assault
Rock' N Tread 2
Rock' N 3
Rock' N 4
Added Sound for all the Rock' N Games
Added Sound to Fire Barrel and Air Assault
Racing Beat
Double Wings
Asura Buster
Hard Times
Hot Mind
Playchoice-10 Metroid
Playchoice-10 Mario's Open Golf
Playchoice-10 Baseball Stars Be A Champ
Sand Scorpion
B-Rap Boys (Rollercoaster graphics bug fixed)
Storm Blade (Bad graphics on levels 2-6 fixed)
Ultra-X Weapons (Bad graphics on all levels fixed)
Round Up 5 Super Delta Force
Hyper Crash
Heavy Smash
Pocket Gal Deluxe
Super Bishi Bashi Championship
Downtown Joystick version
Ghox Joystick Version
Battle Shark Joystick Version (Game Controls Perfectly Now)
Ninja Kazan (English version of Iga Ninjyutsuden)
Raimais (World Version)
Title Fight (USA Version)
The New Zealand Story (New Rom Versions)
Raiden Fighters 2 2000
Raiden Fighters Jet 2000
Power Instinct 2 (USA Version)
Action Hollywood
Mouse Shooter GoGo
Arm Champs 2
Gauntlet 2 (World 4 player Version)
Ikari Warriors Joystick Version
Guerrilla War Joystick Version
Power Instinct Legends (USA Version)
Ikari 3 The Rescue (Joystick Version)
Crystal Castles (Joystick Version)
Super World Court (English Language World Version)

Questions & Answers
Q My New Zealand Story Rom No longer Works Why is that??
A A new Rom is required which ive provided in a roms pack just delete from your roms folder and replace with the new one

Q How do i install this emulator
A See below
First check your xbox E:\Tdata\4d414d46 folder to make sure there is no previous save file
folder inside it If there is it will be called system just remove it before booting MAMEoXtras
for the 1st time To install on your Xbox HDD just simply pick your preferred emulator folder
and FTP it across

Q My roms dont work
A Use the dat provided in romcentre to scan against your romset
and make your roms compatable with this emulator

Q Ive used the dat and still my roms wont work
A Lucky for you ive upped a copy of my romset to my Repo Folder

Q How do i skip warnings before the games load
A In the main menu make sure all skip warning settings are enabled

Q What games does this play
A Mame arcade games only

Q Does it play console games
A Dont be a daftie

Q Does it play Final Burn Legends Arcade Games
A Nope use FBL v1.12


100% LOCK FREE 100% RESTRICTION FREE The Way It Should Be

100% Open Source !!Source Code included in Download!!
Comments: 38 :: View Comments (Post Comment)

Announcement: [hcf] DesmumeX v0.5
Posted: Wimpy @ August 3rd, 2014, 5:16 pm
If you want this and other projects keep evolving (and if you can do it), you can consider making a small donation to help Wimpy and Perr with the cost of the server that is hosting all this site. Donations can be made here. Thanks! HCF

What is this?
DesmumeX is a Nintendo DS emulator for Xbox. It is based on the version 0.9 of Desmume, plus the port DSONPSP of Yoshihiro, and some specific changes for Xbox. Besides, lots of things related to 3D functionality have been gathered from version 0.9.2, and the dynamic recompiler has been taken from the 0.9.10 version.

Please, don't expect a good emulation in many of your roms.
This emulator is still not fully optimized. Anyways, this version can play some games quite well.

IMPORTANT: To toggle between the different display modes, press the BLACK BUTTON (read the "Controls" section for more information). If all the action happens in only one screen, you will feel a much better experience if you choose to show only that screen at full resolution :)

Only uncompressed roms are supported.

What is new?
DesmumeX v0.5 is a huge improvement over the previous version. These are the most important changes:

1) There is no size limit now!! We can load roms of every size, even if they are bigger than the RAM memory of the Xbox. I have tried to play a Professor Layton game (it was bigger than 64 MB) and it worked (although slow).

2) A dynamic recompiler has been included. Around 75% of the dynamic recompiler has been ported, and this gives the emulator a noticeable boost. Most of the games are still not full-speed, but they work much faster than in the previous version. Anyways, this emulator should work even faster whenever the rest of the dynamic recompiler is ported, and the rest of the optimizations are applied.

3) You can toggle ON and OFF the 3D functionality during the gameplay, in the config menu: this can be usefull in a few games that need 3D enabled in certain points of the game, but in the rest of the game we can disable it to make things a bit faster (Contra 4 is an example). Also, the dynamic recompiler can be enabled and disabled during the gameplay: it should be allways ENABLED to make things faster, but once I saw a game that was hung in the menu until I disabled the recompiler, so in these situations we can disable the dynarec to be able to continue, and enable it again after that.

4) All the video code has been ported to Direct3D. This makes things a bit faster, and also displays the 2-screen mode stretched at 640x480.

5) The GUI has been improved: roms are now sorted alphabetically (uppercase letters will be before) and also you can move faster by the rom list using the left and right thumbstick (like in every other emulator).

6) When you have selected a configuration for your rom in the GUI, you can press the "Y" button (before starting to play the game). If you do this, the emulator will create a config file for that game (stored in the "cfg" folder). Next time that you play that game, the emulator will "remember" your favorite configuration. This system needs that the folder "cfg" is existing, to be able to create the config files.

7) Some bugs have been fixed, so the compatibility is now higher than in the previous version. It has been fixed that bug that made every game crash after some minutes of gameplay, so now we can play some games during hours :)

New games that work
This version can play all the games that the previous version played, and also a lot of additional games can be loaded (thanks to having removed the size limit), but they are still a bit slow. Anyways, with the correct configuration you can play at an "almost playable" speed to many games like "Mario and Luigi: Partners in time", "Barnyard Blast - Swine of the night", "DK - Jungle Climber", "Kirby Mouse Attack", "New Zealand Story Revolution", and many more. Other games like "Dementium" or "Professor Layton and the Curious Village" are very slow, although you can still play them with a high frameskip.

Other games like "New Super Mario Bros" can be loaded, but they are extremely slow (you will need frameskip 9 , overclocked sound and reduce the number of channels to have a semi-playable speed, and this is not comfortable).

In a lot of games, you will see that the intros and the menus are painfully slow, but the gameplay is faster :)

* Roms MUST be placed in the "roms" directory.

* Roms must be UNCOMPRESSED, with the .NDS extension.

* Games can be trimmed with a program like "NDSTokyoTrim25Beta2.exe" to make them smaller, and they will use less space in disk.

* This emulator can only work from hard disk.

Problems with Save Files?
Some games will show a message when starting, telling that they are not able to read or write the save file. A few times, resetting the game is enough to fix it, but if it does not work, I have programmed a trick that will fix this issue: in the rom list, place the cursor over the problematic game, and press the "X BUTTON". This will create a BLANK SAVE FILE. You only need to do this step once. After that, you will be able to play the game properly (and you will be able to save your progress normally).

Please, do this trick only if you found problems with a game. If you do it with another games, you may have issues (for example, you will loose all your current saved games for that game). This trick is only usefull in the case that you cannot play a game, due to save file troubles.

The Nintendo DS has 2 screens. The screen of below can be touched with a digital pen named "Stylus". In this version of DesmumeX, I have implemente both the physical buttons of the DS, and the possibility of "touching" the screen with a virtual cursor.

Physical buttons:

* D-pad: It's mapped to the D-pad of the Nintendo DS

* A,B,X,Y buttons: They are mapped to the Triangle, Square, Circle, Cross buttons of the DS.

* Left and right triggers are mapped to the triggers of the DS. Start button is mapped to the Start button of the DS.

Control of the Stylus:

* Left thumbstick: Move the virtual cursor

* White button: Touch the screen with the virtual cursor. You can even drag and drop, keeping the white button pressed.

* Pressing the right thumbstick changes the color of the cursor.

If you don't need the Stylus, you can move the cursor down below the screen, and it will disappear. Move it up, and it will appear again.

Change of screen:

* Black button: Changes the screen to be displayed on the TV. We can toggle between seeing both 2 screens (above and below), only the first screen at full resolution, or only the second screen at full resolution.

Note: Showing only one screen is slightly faster than displaying the 2 screens.

With the BACK button, the configuration menu is displayed. Pressing START + BACK simmultaneously, you will exit to the rom list.

Configuration Options
If a game crashes during the gameplay or it is hung, you can try to enable/disable the 3D functionality, or enable/disable the dynamic recompiler. Please, if you find a game that needs to disable the dynamic recompiler to work, let me know. My final goal is that the dynamic recompiler is used all the time.

If a game is slow, you can play with these options to try to make it playable. For example, first of all I try to put a higher Frameskip. If frameskip is not enough, we can go with the sound: disabling the sound can bring a boost of 20% of speed (depending of the game). If you don't want to disable sound, you can decrease its quality (for example overclocking it, or reducing the number of audio channels) and this can make things speed up too.

Here is a description of the configuration options:

3D funcionality: You can enable or disable it. Disabling it, the emulator can work a bit faster in a few games, although you can loose some things of the game.

Frameskip: There are two options related to Frameskip: a Mode (Auto/Fixed) and a Value. Let's explain this with an example: if you select FIXED frameskip and value=3, the emulator will use a constant value of 3 for the Frameskip. On the other hand, if you select AUTO-frameskip and a value of 3, the emulator will change the value of the frameskip automatically, with a maximum value of 3 (i.e, between 0 and 3) to try to achieve a ratio of 60 frames per second. So, in the "AUTO" mode, you configure a value that is the maximum frameskip that you are going to tolerate. Unfortunately, in several games the Auto function does not work very well, so many times the Fixed option is better.

Sound: You can disable sound (of course this brings the greatest boost) or overclock it. Overclocking x2 has no effect (I still don't know why), overclocking x3 or x4 will reduce the audio quality and boost the emulation.

Number of audio channels: The DS has 16 audio channels. We can configure to play 16, 8, 4 or only 2 channels. This speeds up things too. There is no "cracking" sound (as in the overclocking option) but you will feel a lack of notes in the played songs.

Graphics: We can select if the emulator is going to draw only the screen that we are seeing ("optimized"), or both screens ("everything"). The "optimized" choice is faster, but some games will not refresh the screen properly with this method. If your game is frozen, try selecting "Graphics: everything".

Pointer speed: We can select the speed that the virtual cursor uses in its movement

JIT/Dynamic recompiler: This should be ALLWAYS ENABLED, because everything will run faster. Please, if you find a game that needs to disable the dynamic recompiler to run, let me know. If a game runs too fast, you can disable the dynamic recompiler, and it will run slower.

To install the emulator, simply copy it to your hard disk, and put the roms inside the "roms" folder. Create a "cfg" folder if you want to store config files.

Background logo, music and screenshots
The image of the screen is the logo.jpg one. You can replace it if you want. The background music is the BGM.ogg file, and you can also replace it if you want.

You can put screenshots of your games in the media/artwork/action folder. Some sample screenshots are included. I recommend resizing your screenshots to the same size of these samples (200 pixels height), and they will show very well in the GUI.

Trusty/modified Xbox
Trusty and modified Xbox owners can use the same executables now. The emulator will probably work much better for them ;)

Q: Can I use compressed/zipped roms?
A: No

Q: The game is running, but the image is frozen!
A: Try selecting "Graphics: everything", or selecting a different value for Frameskip. Some games only refresh the screen on odd frames or on even frames. So, if we use an odd value for frameskip and the game refreshes in odd frames, we will not see any change on the screen...

Q: Can I use some software to make the big roms smaller, to be played in DesmumeX?
A: Yes, some programs like "NDSTokyoTrim25Beta2.exe" can make roms a bit smaller.

Q: This game is too slow, even changing the configuration options!
A: I'm sorry, this emulator is still not fully optimized. If you want to help to improve this emulator, let me know ;)

Q: This game is too fast!
A: Try disabling the dynamic recompiler, and the game will run much slower.

Thanks to all the persons that, during the years, have built an awesome scene for the Xbox: developers, graphic artists, contributors, Xtras creators, admins, moderators... and gamers too!

Thanks to all the people that have helped me in the development of this or any other of my projects: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, darknoir, bigby, elconejotres, the Surreal64 CE team... And thanks to the people keeping alive the marvelous emuxtras site!

Thanks to the creators of Desmume, and thanks to Yoshihiro for his port of Desmume for PSP, as it was a good reference to create DesmumeX.

Thanks a lot to the beta testers: darknior, dominater01, elconejotres, NOTTHESAME, froggyskipper, pmaster, tkeely4777, catch_2030, Master13, othello, scorp316, captainsensation, Esppiral, Hardak, SPPV, ganjatron, Johanmus, r27blades and xcalibur. Their help has been very important to advance with this emulator.

The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very wellcome. You can contact me if you want to do it.

Comments: 24 :: View Comments (Post Comment)

Posted: Wimpy @ July 30th, 2014, 3:26 pm

[UPDATE] New server up and running. All should be in good working order.

We are moving servers at 0900 (Norway Time) on Friday.
Expect some downtime (few hours if everything goes smoothly).
Both forum and synopsis will be down for the time it takes to move everything to new server.
Some additional time might be experienced as downtime while DNS updates to new IP address.

Best Regards
Comments: 7 :: View Comments (Post Comment)

Announcement: [NEW] BraXil 2014 v1.0
Posted: hcf @ June 4th, 2014, 8:13 pm
"BraXil 2014" is a retro soccer game for Xbox. Its gameplay is inspired in some old classic games like "Kick and Run", "Match Day 2", "Sensible Soccer" or "Super Sidekicks", gathering details of these games. But it is developed trying to simulate the Brasil 2014 Soccer World Cup.


You will be able to choose the teams of the real Brasil 2014 World Cup, and play with its real player names.... in a retro style. The development of the tournament is the same than the real World Cup: in the first round, your team is in a group of 4 teams, you must play with all them and you must finish in the top-2 places to advance to the second round (the knockout). If you manage to qualify, you will face a series of knockout matches with the rest of surviving teams, in your road to the final match.

When you press the A-button in the main screen, a menu is prompted and you can select one of 3 game modes:

1) World Cup: This is the main game. Choose a team, and play a simulation of the Brasil 2014 Soccer World Cup.

2) Exhibition: A single match. Choose your team, choose an opponent, and play a soccer match.

3) Penalty shoot-out: A penalty shoot-out serie. Choose your team, choose your opponent, and play a serie of 5 penalty shoots each one (plus a sudden-death if the first serie ends in a tie).

During the game:

D-pad: Moves the player of your team that is closest to the ball.

A-button: Strong flat shoot (use this to shoot to goal, or make long passes)

B-button: Weak flat shoot (use this to make short passes)

X-button: High shoot. The more time you keep pushed the button, the higher the ball will go. There is a maximum high, determined by the Strength value of the player who is shooting. Also, the distance advanced by the ball is determined by the time that you press the button too, so this shoot is the best choice if you want to make a precise pass.

Advanced technique: if you tap the X-button when your player has the ball, he will kick a short self-pass. This can be usefull to control the ball and avoid opponents.

START-button: It pauses the gameplay and gives the chance to quit the current game. If you do so, your progress in the current tournament will be lost.

In the menus:

D-pad: Move the cursor to make a selection (if available)

A-button: Select/Accept/Continue

START-button: It gives the chance to quit the current game to the Title screen. If you do so, your progress in the current tournament will be lost.

Besides, if you press WHITE+BLACK in the Title screen, you will have the chance to quit the game and exit to the dashboard.

Each team has 3 abilities: Speed, Strength and Skill. All the players of the team have the same Speed, Strength and Skill values, except one player marked with a "Star". This "Star" player (the "Ace") has higher Speed, Strength and Skill values. This is an explanation of the abilities:

* Speed: Players with a high speed can run faster. Besides, goalkeepers with a high speed can do longer jumps.

* Strength: Players with a high strength can do stronger/longer shoots with A-button, longer passes with B-button, and longer/higher passes with X-button. On the other hand, if your team has a very low strength value, you will probably need to use only the A-button even for your passes, because B-passes and X-passes will be really short.

* Skill: Players with a high skill will get the ball more easily (read the "CATCHING THE BALL" section for more information). Besides, goalkeepers with a high skill will have an slightly better IA, making their reaction time a bit faster when they receive a shoot.

As in real life, teams are NOT balanced. There are stronger and weaker teams, and it would be much more difficult to win the World Cup with a weak team, than doing it with a strong team.

Players can only catch the ball if it is moving very slow (or it is stopped), it is not high, and it is close to them. Players cannot catch the ball if it is running fast, or high, or it is far from them.

If the player has a high skill, he will be able to get the ball even if it is at a slightly longer distance, so skill is good for catching the ball. But skill only affects to the distance; so even if your player has a high skill, he will not be able to catch a ball that is moving fast or high. This has been done purposely, to avoid players with a high skill making unstoppable quick passes.

Goalkeepers are a bit different: if they are close to the ball, they can allways catch it, even if it is moving fast or high.

In Braxil 2014, there are no "tackles" or "faults". If a rival player is moving with the ball and you want to steal it, you must go towards the ball with one of your players and press one of the buttons to make a shoot (A, B or X) when you are close.

In some situations, you can even steal the ball simply walking with your player close to it, but it will not work in every case, so the easiest way to steal a ball, is simply shooting it with one of your players, towards the position of another of your players.

If you select the "World Cup" game mode, you must choose a team, and you will play a simulation of the Brasil 2014 World Cup. In the first stage, your team is in a group of 4 teams. You must play with the other 3 teams, and try to finish in the top-2 places. A win gives you 3 points, a tie gives you 1 point, and a defeat gives you 0 points.

Note that in the first stage YOU CAN LOOSE A MATCH, and the game is not over, because maybe you still have chances of qualifying in the top-2.

After you have played with all your opponents, if your team is in the top-2 of the group, you are qualified for the second round (the knockout). On the other hand, if you fail, your team is eliminated and the game is over.

So, if you manage to finish the first stage in the top-2 positions, your team is qualified for the final stage (the knockout). Then, you must play up to 4 matches with the other surviving teams (Round of 16, Quarter-finals, Semi-finals, and Final game). If you loose a match in the knockout, you are eliminated and the game is over. On the other hand, if you win all the matches, you are the World Champion!

Finally, if you play a match in the knockout and it ends in a draw, you will play an extra-time. If the tie persists after the extra-time, you will play a serie of 5 penalty shoot-out. If the tie persists after all the penalties, you will play the "sudden death", shooting one penalty at a time until one team scores and the other fails (like in real life).

Q: Why is this game named "BraXil" 2014?
A: Because it is inspired in the Brasil 2014 World Cup, and it is a game for Xbox.

Q: This game is too easy/difficult!!
A: You can try to play the world cup with a stronger/weaker team, to have a different challenge level.

Q: How can I control the goalkeeper?
A: Goalkeepers are automatically controlled by the CPU. There is only one exception: in penalty shoot-outs, you can select the direction that your goalkeeper will jump to.

Q: Can I manually change the names of the players?
A: Yes, there is a folder named "rosters" with TXT files with the names of the players. You can change these names if you want.

Q: Can I manually change the abilities or even the uniforms of the teams?
A: Yes, you can edit the "t.txt" file to change everything related to the teams. Be warned that you must keep the exact format of this file, or the game may crash. So, I recommend to backup the original "t.txt" file if you want to change it, so that you can restore it if anything fails after your modifications.

Thanks to all the persons that, during the years, have built an awesome scene for the Xbox: developers, graphic artists, contributors, Xtras creators, admins, moderators... and gamers too!

Thanks to all the people that have helped me in the development of this or any other of my projects: Neobomb, Hyper_Eye, Madmab, Wimpy, Freakdave, weinerschnitzel, XtecuterX73, darknoir, bigby, Waal, elconejotres, the Surreal64 CE team, dominater01, NOTTHESAME, xcalibur...

Huge thanks to Paolo Nicoletti (Karza Games), as he ripped a lot of the sprites and gave me permission to use them in this game.

Release by hcf

Comments: 22 :: View Comments (Post Comment)

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RessurectionXtras v1.0
Download the v1.0 packs here:
RessurectionXtras v1.0

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In total there are 135 users online :: 22 registered, 9 hidden and 104 guests

Registered users: AquilaX, Chaos, chris1shellie, darknior, Dom DXecutioner, dominater01, Exabot [Bot], gilou9999, Google Desktop, Hardak, hcf, Heise IT-Markt [Crawler], law56kerx, Master13, mastershakelock, Metager [Bot], NOTTHESAME, SPPV, waal, Xphazer, YahooSeeker [Bot], yesero69

Most users ever online was 980 on January 25th, 2014, 12:16 am

Now that most of the cats are out of the bag, which system has you most excited?

PS4 (35%)  [49]
Xbox One (17%)  [25]
I Don't Care! (47%)  [66]
Total votes : 140