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Announcement: [NEW] SamCoupeX v0.6
Posted: hcf @ April 15th, 2016, 1:09 am
Image

SamCoupeX is an emulator of the "SAM Coupe" computer for Xbox. It is a port of the "Simcoupe" emulator.

The SAM Coupe was an 8-bit computer that was first released in late 1989.
Enjoy!


FIVE REASONS TO PLAY SAM COUPE
1- It has the best version of the game "Manic Miner"
2- It was one of the most powerful 8-bit machines.
3- It was the spiritual successor of our beloved ZX Spectrum.
4- It is a system that was never emulated in Xbox until now.
5- Did I mention the GREAT "Manic Miner" game?


HOW TO LAUNCH GAMES
Games must be copied UNCOMPRESSED in the "roms" folder. Then, simply run the emulator and select the desired game in the rom list with the "A" button. And that's all!

The emulator will automatically mount that game in the floppy unit and reset the virtual SAM Coupe for you, and the game will start.


KNOWN LIMITATIONS
This first release of the emulator has still some limitations, that will be hopefully fixed in later versions:

* There is a small bug in the controls, and this makes a few games work bad ("Mr Pac" or "Prince of Persia" are a couple of examples).

* Mouse is not emulated yet

* Games with multiple floppy disks won't work, and the second floppy unit is not emulated.

* HD video modes have not been developed (of course you can play the emulator in any TV, but this emulator still doesn't take advantage of better TVs).

* And probably many more things...


CONTROLS
Although the SAM Coupe is a computer and it uses a keyboard, I have mapped the most common keys in all the games to the buttons of our joypads, so we will be able to play several games with the d-pad and the normal buttons. Mouse is not still emulated.

Here is the default mapping of the buttons (anyways, you will be able to redefine the A,B,X,Y buttons in the main menu, if you need different mappings):

A button: ENTER key
B button: ESC key
X button: SPACE key
Y button: It is mapped to the "0" key.

As far as the D-pad is related, we have several configurations available: mapped to the keypad, mapped to the numpad, mapped to the OPQA keys, and mapped to everything. By default, the D-pad is mapped to "everything"; that means that if you press for example RIGHT in your d-pad, it would be the same than pressing both the numpad, the keypad and the P key in the original simcoupe emulator. This is an easy way to make the default configuration useful for a wide range of games.

The D-pad mapping can be changed in the Main Menu too, under the "Redefine Keys" section.


LEFT and RIGHT THUMBSTICKS: If you press them simmultaneously, you will enter into the typing mode, to be able to press any key.

START: Opens the Main Menu (see "Main Menu" section for more info)


TYPING MODE
If you need to type some text, or press a key that is not mapped in the normal controls, press LEFT TRIGGER and RIGHT TRIGGER at the same time, and you will enter into "Typing Mode". A virtual Keyboard will appear, and now you can type whatever you want (press with the A button in the keys that you want to type). Exit from the Typing Mode with the B button.


MAIN MENU
You can open the main menu during the gameplay by pressing START. You can navigate by the menu with the D-pad, select/change options with the A button, and cancel with the B button. These are the options of the main menu:

* Resume: It returns to the gameplay

* Reset: It resets the SAM Coupe emulator

* Redefine keys: You can redefine the keys mapped to the buttons A, B, X and Y, and also the D-pad.

If you select a button that you want to redefine, then a virtual keyboard will be displayed, and you can select a new key to map to that button of the joypad.

If you click in the D-pad line, you can toggle between the mapping of the D-pad. It can be mapped to NUMPAD, KEYPAD, OPQA (LEFT=O, RIGHT=P, UP=Q, DOWN=A) or all those options together. The default option ("All") means that if you press the pad, there will be presses of all those mappings at the same time.

* Save config as INI file: If you select this option, the emulator will save a config "INI" file in the "cfg" folder (a "cfg" folder is needed!) with all your settings related to key mapping. Next times that you start this game, the emulator will automatically select your saved settings.


FAQ
Q: How can I launch games with multiple floppy disk images?
A: At the moment it is not possible. This will be hopefully fixed in the future.

Q: Can this emulator play ZX Spectrum games?
A: No, it won't work. This emulator is intended as a SAM Coupe emulator, so if you want to play ZX Spectrum games, you will need to use other emulator.


THANKS
I want to say thanks to all the people that helped me in my projects: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, SPPV, darknoir, the Surreal64 CE team... Besides, big thanks to all the people that make possible the Xbox scene and the emuxtras project, Neobomb (again!), Wimpy, Waal, Bigby, Madmab, Perr, Mega Man, SPPV... Thank you very much for your work!

Thank you very much to the creator of the Simcoupe emulator, and to ZX-81.

Thanks to darknior for his beta testing help.

The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very welcome. You can contact me if you want to do it and want some help.




DOWNLOAD HERE



or HERE
Comments: 37 :: View Comments (Post Comment)

Announcement: [NEW] OpenBOR v3.2 Build 3698
Posted: Madmab @ March 7th, 2016, 4:23 pm
Image

OpenBOR v3.2 Build 3698 ported by A600 maintained by Madmab

This is an OpenBOR port for the Xbox1, possible thanks to the hard work of the OpenBOR and Senile teams and the SDLx libs by Lantus.

For more info about OpenBOR, check out http://www.chronocrash.com/

If anyone has access to an xbox 360 devkit and is willing to compile this, that would be great. I have no way of compiling or testing this. Also I need to know the format of the XLaunchNewImage() command for the 360 to make the exit/reload functionality work correctly.

WHAT'S NEW
* Openbor now remembers the last PAK selected on exit.

* When exiting a gamepak openbor does a "reload" and goes back to the game select menu.

* Changing the "aspect ratio" in the "video options" would cause the screen to blank. Fixed.

* The "widescreen" mode of the gameselect menu is activated when in 720p mode.

* Xbox now falls back to 640i if you have 720p=1 in your xbox.cfg and the xbox is not hooked up to an HDTV.

* Pressing right analog stick (or whatever is assigned to "screenshot") will toggle between 640i and 720p if you are hooked up to an HDTV. Use 640i for those PAK files that have out of memory issues.

* Corrected free memory display in log output. It was always displaying 0.

* Commented out a group of lines that were causing intermittent lockups on various BOR paks.. Will it cause other problems? Only testing will tell.

* Track info not displaying properly in music player if > 24 characters.. Fixed.

* Some reversed indexes was causing crashes when paks with 105 (may actually be 80) or more tracks (eg. Vermilion Sword) were in the pak folder. Fixed

* Created an intercept for malloc and calloc commands so we can exit properly and log out of memory errors.

* Because the xbox port always write a new "openborlog.txt" file the old one is copied to "openborloglast.txt". Same thing for the script file.

* Some older paks would not play in build 3698 due to a correction in some script error detection. However they ran (for the most part) just fine before this correction occured. If you want to play these older paks edit the xbox.cfg file and add the line "old_error_checking=1". Doing this will allow you to load the older paks. The errors caused by these paks will still be logged. If you want to force openbor to exit on these errors (for pak testing purposed) then change the line in the xbox.cfg to "old_error_checking=0". The errors will be logged AND openbor will exit on an error.

Errors typical of this scenario would be something like ""Fatal Error in load_cached_model, file: data/chars/Dora/Dora.txt, line 14, message: Failed to create colourmap. Failed to create bitmap1". Usually something to do with the colourmap. If openbor exits and this is one of the last error messages in the log then try the above mentioned procedure.

* The code to play background music in the music player was not properly passing the pointer. Fixed

* Added Samba support for playing PAK files. Because this uses more memory and memory is pretty tight on some paks I'm releasing two versions of openbor. One for people who want to use samba and one which has more free memory which is xbox hard drive only. Read below section on Samba support for more into.

CONTROLS
--------

Dpad -> Up/Down/Left/Right
A -> Button1
B -> Button2
X -> Button5
Y -> Button6
Left Trigger -> Button3
Right Trigger -> Button4
Back -> Escape
Start -> Start
Right Analog Thumb -> Screenshot

All controls can be remapped using the "Control Options" menu.

SCREEN
If you are using the 720p videomode, to get a correct aspect ratio for those 4:3 paks, select the menu "Video Options" - "Aspect ratio" and set it to 4:3.

The xResizer.xbe included allows to resize the screen for those with overscan problems. It generates an xbox.cfg with these default settings:

xpos=0
ypos=0
xstretch=0
ystretch=0
flickerfilter=1
720p=1

The flickerfilter option can be a number between 0 and 5.

USING SAMBA
If you want to use samba you have to do two things. Rename the default_samba.xbe to default.xbe so you can run that. If you really want to you could probably put it in a seperate folder. Just make sure you copy over openbor's support files.

You'll have to edit the xbox.cfg file and add the line xbox_path_pak_net="" to it. Within the quotes you want to put the samba path. You can also put a local drive if you want to (preferably D:\).

For example..

Local -> "d:\Paks\Favorites", "d:\paks\"

A typical samba path is of the following format..

"smb:\\DEVICENAME\SHARENAME\The\Path\Too\My\Paks"

For example.. I have a computer with the network name MADMAB and a share called "YorgleT2" then I might have something like this.

"smb:\\MADMAB\YorgleT2\Console\Xbox\Xbox Homebrew\BOR-openbor stuff\New"

You should also be able to use the format as described in x-port emulators. Read below if you use username and password

The smbshare parameter accepts many different formats. Here are the most
common:

xbox_path_pak_net="smb://username:password@workgroup/computername/sharename"
xbox_path_pak_net="smb://username:password@workgroup:ip_address/computername/sharename"
xbox_path_pak_net="smb://username:password@computername/sharename"
xbox_path_pak_net="smb://username:password@computername:ip_address/sharename"
xbox_path_pak_net="smb://workgroup/computername/sharename"
xbox_path_pak_net="smb://workgroup:ip_address/computername/sharename"
xbox_path_pak_net="smb://computername/sharename"
xbox_path_pak_net="smb://computername:ip_address/sharename"

TO DO
* Update the openbor core. At some point I want to update the openbor which should not be too difficult. For now we will stick to checking this version for issues and bugs so we know it is stable.

* Update xResizer to work with 720p.

WHAT'S OLD
- Night Slashers X doesn't crash anymore after finishing the first level (bug fixed by utunnels)
- Sprites are always unloaded from memory after completing a level. That means that Night Slashers X, Bare Knuckle 6 and probably other games don't crash due to lack of free memory.
- Rumble intensity option is now changed with left and right.
- Updated source code to r3698.

(Build 3692)

- Added rumble support. By default is disabled. Change it with the "Rumble Intensity" option from the Controls menu.
- Updated source code to r3692.
Source code (sources.rar) included.

Image
Image


DOWNLOAD HERE



Thread for 132/150 OpenBor Paks++robot3's MEGA COLLECTION
viewtopic.php?f=222&t=3040
Comments: 44 :: View Comments (Post Comment)

Announcement: [NEW] MAMEoXtras v1.20
Posted: gamez fan @ February 27th, 2016, 11:50 pm
Image

ImageImage

EmuXtras Presents....

A gamezfan and destronger co-production

MAMEoXtras v1.20

MAMEoXTRAS Contains Coding by: Erik Abair, opcode, luckyMIC, superfro, XPort, bendermike, Ebsy, HK$, IQ_132, gamezfan, destronger, cbagy, And BritneysPAIRS.
----------------------------------------------------------------------

This Is An Update To MameDOX Based On Version 1.1
It contains New Updated Driver Work By IQ_132 BritneysPAIRS And gamezfan
Plus Brand Spanking New Skins By destronger and cbagy
Thanks to cbagy for lightgun fixes
RetroPlay for the new included cleaner Rom Dat File
floydthebarber for sharing The Best Of The Best Rompack
and tattyfurby for creating all those Art and Sample packs

Big Thanks To....

MadMab
+T+
BritneysPAIRS
Destronger
Cbagy
Bigby
Retroplay
Chaos
IQ_132
hcf
Waal
XtecutorX73

For help guidance and support Thx alot guys couldn't have done it without you



Whats new in MameoXtras v1.20

Quote:
Snowboard Championship (Now Playable)
Gain Ground (Now Playable)
Crackdown (Now Playable)
Rough Racer (Now Playable)
Super Masters Golf (Now Playable)
Sonic Boom (Now Playable)
World Cup Volley English Version (Now Playable)
Professor Pac-Man (Now Playable)
Scramble Spirits Japan Version (Now Playable)


Fixes And Improvements
Quote:
Major Sound Gfx and Game improvements for Gorf
Major Sound Gfx and Game improvements for Wizard Of Wor
Improved MCU simulation for Renegade
Sound and Protection fixes for Chequered Flag
Control improvements in Chequered Flag
Fixed Dipswitch in ThunderHoop game defaults to 3 lives now
Fixed Slowdown issues in US Championship V'Ball
Sorted some Gfx clipping issues in The Legend Of Kage
Improved Scramble Spirits Japan Version getting rid of most of the Slowdowns


BTW The Sega System 24 games especially Gain Ground take a wee while to boot.



Questions & Answers
Q How do i install this emulator
A See below
First check your xbox E:\Tdata\4d414d46 folder to make sure there is no previous save file
folder inside it If there is it will be called system just remove it before booting MAMEoXtras
for the 1st time To install on your Xbox HDD just simply pick your preferred emulator folder
and FTP it across

Q Why When i try to start a game the Emulator loads a different one and Then Errors out
A You didnt remove your previous save file before booting up this new version

Q How do i skip warnings before the games load
A In the main menu make sure all skip warning settings are enabled

Q What games does this play
A Mame arcade games only

Q Does it play console games
A Dont be a daftie

Q Does it play Final Burn Legends Arcade Games
A Nope use FBL v1.20


100% LOCK FREE 100% RESTRICTION FREE The Way It Should Be

100% Open Source !!Source Code included in Download!!

MAMEoXtras v1.20 Mini Rompack
http://www75.zippyshare.com/v/driCmpnj/file.html

Best Of The Best MAMEoXtras Romset
https://drive.google.com/file/d/0B28cATtd3mn1ajk2SnNSb01qRzg/view?usp=sharing

Tattyfurby's Artwork and Samples Pack
http://www67.zippyshare.com/v/6MLl5yHl/file.html



DOWNLOAD HERE


Comments: 59 :: View Comments (Post Comment)

Announcement: [NEW] Neko ProjectX v0.8
Posted: hcf @ February 13th, 2016, 4:05 am
Image

**************************************************************************

Neko ProjectX is a PC-98 emulator for Xbox (it is a port of the emulator Neko Project II). The PC-98 is a family of Japanese computers, they can have a hard disk and 2 floppy disks units, so this can appear to be a bit complicated to use... but I have made this emulator very simple, so that you don't need to know much things about this machine to be able to play: simply select your game in the rom list, and play. Also, I have replaced the drop-down menu of the original emulator, by a main menu and some shortcuts, more comfortable to manage with a joypad :)


--------------------------
WARNING!!!! READ THIS!!!!!
--------------------------


Several PC-98 games have ADULT CONTENT
. Keep in mind that it can be a bad idea to download and test random PC-98 games without having checked if they are adult-rated, especially if you are playing with children.

There are several internet sites where you can check if a game has adult content, like these ones:

http://fullmotionvideo.free.fr/screen/!title.html
http://www.pc98.org/



WHAT IS NEW IN THIS VERSION?
* Savestates support: now we can load and save states (select "Load State" or "Save State" in the Main Menu).

* Basic PC-9821 emulation: now we can launch PC-9821 emulation (instead of the basic PC-9801 one) selecting a game with "X" instead of "A", in the rom list. Some more modern games like "Alone in the Dark" or some of the "Touhou" ones are playable now. Read the "PC-9821 emulation" section for more information.

If you have any doubt between the core that you should use for each game (PC-9801 or PC-9821) simply launch a game with the normal A button (PC-9801). The PC-9821 version is only needed in the most modern games...


INSTALLATION AND SUPPORTED FORMATS
Copy the emulator in your hard disk. Roms MUST be placed uncompressed in the "roms" directory. The emulator supports a good amount of formats, both hard disk images and floppy disk images. Here are some of the supported formats, ordered from the best to the worst choice:

1- HDI: This is a hard disk image, it is the easiest format to launch: simply click and play.

2- FDI: This is a floppy disk image. It is easy too, although some games may have several floppy disks images, and you will need to change the disk when the game asks for it.

3- D88: This is a supported format that will work, but you will usually need to do some things to launch it (write some command...) so it is less comfortable.

4- FDD: This format does not work in this emulator... but you can use "Virtual Floppy Image Converter" to convert it to D88 (or to FDI if you are lucky).


This emulator currently supports PC-9801 games and some PC-9821 games.


HOW TO LAUNCH GAMES
If you want to play a game that has only one file (for example one HDI file, or one FDI file) simply click on it in the rom list, and the game will be launched. Easy, isn't it? ;)

If you want to play a game that has SEVERAL floppy disk images, you must select the FIRST of them. The emulator will automatically mount it in the "Floppy Unit A" of the PC-98 and will run it. If you need to insert another disk during the gameplay, please read the "CHANGING FLOPPY DISKS" section.


CONTROLS
Although the PC-98 is a computer and it uses a keyboard, I have mapped the most common keys in all the games to the buttons of our joypads, so we will be able to play several games with the d-pad and the normal buttons :)

Here is the default mapping (anyways, you will be able to redefine the A,B,X,Y buttons in the main menu, if you need different mappings):

D-pad: It is mapped to the directional keys of the keypad (UP, DOWN, LEFT, RIGHT)

A button: ENTER key
B button: ESC key
X button: SPACE key
Y button: It is mapped by default to 2 keys that are used by several games as the "action key": the 5 of the keypad (used in games like "Columns") and the Z key (used in games like "Rusty").

LEFT ANALOG STICK: It moves the mouse cursor (only usefull in games that use mouse).
WHITE button: Left-click with the mouse
BLACK button: Right-click with the mouse


TRIGGERS: They control the key latency (you can think about it as the "speed of an autofire feature" or the "speed of the mouse cursor"). Let's see it:

LEFT TRIGGER: Decrease key latency. If you keep pressed a button, it will send less "push" commands per second. Use this if your cursor/controls move very fast, and you are unable to navigate by the menus of a game because options are selected too fast. Very usefull in games with menus like "Columns".

RIGHT TRIGGER: Increase key latency. If you keep pressed a button, it will send more "push" commands per second. Use this if your cursor/controls move very slow. This is very usefull to move the cursor faster in some strategy games like the "Farland Story" ones!!


START: Opens the Main Menu (see "Main Menu" section for more info)

Some usefull shortcuts:
LEFT ANALOG STICK CLICK: Insert a new disk in the Floppy Unit A.
RIGHT ANALOG STICK CLICK: Insert a new disk in the Floppy Unit B.
LEFT TRIGGER + RIGHT TRIGGER: Enter "Typing Mode"
START + BACK: Exit to the rom list.


TYPING MODE
If you need to type some text, or press a key that is not mapped in the normal controls, press LEFT TRIGGER and RIGHT TRIGGER at the same time, and you will enter into "Typing Mode". A virtual Keyboard will appear, and now you can type whatever you want (press with the A button in the keys that you want to type). Exit from the Typing Mode with the B button.


MAIN MENU
You can open the main menu during the gameplay by pressing START. You can navigate by the menu with the D-pad, select/change options with the A button, and cancel with the B button. These are the options of the main menu:

* Resume: It returns to the gameplay

* Reset: It resets the PC-98.

* Reset with DIP SWITCH 2-8: Some games like "Rusty" or "Destructor" will show you an error message when you launch them, asking you to switch the DIP SW 2-8 (even if the message is in Japanese, you will be able to read these numbers!). If this is the case, go to the main menu and select "Reset with DIP SW 2-8". The PC-98 will restart with this option, and the game will begin.

* Disk in Floppy A: Insert a new floppy disk in Unit A. This is the same that you can do clicking on the left analog stick.

* Disk in Floppy B: Insert a new floppy disk in Unit B. This is the same that you can do clicking on the right analog stick.

* Redefine keys: You can redefine the keys mapped to the buttons A, B, X and Y. Select the button that you want to redefine; then a virtual keyboard is displayed, and you can select a new key to map to that button of the joypad. This is usefull if you are playing a game that uses a key that is not mapped in the default controls.

* Change clock speed: By default, Neko ProjectX emulates a PC-9801 at 10 MHZ. This is good for the main part of the roms, but if you see that a game works very slow or very fast, you can change the clock speed selecting this option and pressing "A" button until you get your desired speed. For example, "Runners High" is a modern game and it needs a fast PC-98, so you will need to put the clock at 40 MHz to get proper speed, while Arkanoid is an old game and it needs a slow PC-98, so you should configure the clock at 2 MHz to avoid the game run too fast. After changing the clock speed, it will be needed to select the "Reset" option to apply this change.

Note that PC-9821 emulation uses higher clock speeds than PC-9801 emulation.


* Mouse speed: It changes the speed of the mouse cursor.

* Load State: We can select a slot, and then load its state.

* Save State: We can select a slot, and then save there our current state (a "stat" folder is needed to run this feature).

* Save config as INI file: If you select this option, the emulator will save a config "INI" file in the "cfg" folder (a "cfg" folder is needed!) with all your settings related to key mapping, dip switch 2-8, clock speed, and mouse speed. Next times that you start this game, the emulator will automatically select your saved settings.


CHANGING FLOPPY DISKS
OK, so you have a game that has several floppy disk images and you want to play it. You have to select the FIRST of them in the rom list, and the game will begin (the emulator will insert it in the Floppy Unit A). If an error is displayed, you will usually need to insert the SECOND disk on the Floppy Unit B (clicking on the right analog stick) and maybe after that you will need to press a key, or go to the main menu and "Reset".

During the gameplay, sometimes you will be prompted to insert a new disk, and you can do it pressing the left or right analog sticks (depending if you want to insert it in the Floppy Unit A or B).

Please, note that when you press the left or right analog stick to insert a new disk, the emulator will show you the files with a similar name. So, if you have a game with several files, you must make sure that their names are similar (for example "Farland Story 1 - Disk 1", "Farland Story 1 - Disk 2", and so on...


PC-9821 emulation
In the rom list, we can launch a game with the normal PC-9801 emulation, using the "A" button as always (we will emulate an old PC-9801 computer). The main part of the games will work well.

If you want to play a rom that needs a "modern" PC-9821 computer (for example, "Alone in the Dark" or the "Touhou Project" games) then you must select the game using the "X" button in the rom list. Then, PC-9821 emulation will start.

If you don't know if you must use PC-9801 or PC-9821 emulation, simply use the normal "A" button (PC-9801). A lot of games run well with this option.

PC-9821 emulation has 2 limitations, that will be hopefully fixed in later releases:

* Emulation is slow in several games.

* Extended memory is not supported yet, so games that use this feature halt in the initial "Himem is testing extended memory" message.


FAQ
Q: How can I know if a game has adult content or not?
A: Some sites have a catalog of PC-98 games with a flag saying if a game has adult content or not. For example http://fullmotionvideo.free.fr/screen/! title.html or http://www.pc98.org/

Q: How can I know if a game needs Japanese knowledge?
A: Unfortunately, I have not found a site that has this kind of flag for the games, but you can see the screenshots or the genre of the game, to guess it. Please, if you find a site with details about the Japanese knowledge needed for each game, let me know!

Q: Please, tell me a few games playable without Japanese knowledge, and without adult content!
A: OK, here are a few: the English translations of the games Farland Story 1, Farland Story 2, Farland Story 3, Farland Story 4, Farland Story 5, Farland Story 6... Do you need more? Well, you can play Columns, Carax'92, Jump Hero, Popful Mail, Prince of Persia (it is in Japanese, but it is playable simply clicking on the first option of the menu), Runners High, Rusty, Car 2 Grand Prix, Dungeon Master, Elvira-Mistress of the Dark, Galaga, Gods, Lemmings, Mety's Snow War, Mole Mole, Net Guardian, Push'n Pop, and many more...

Q: My game displays a weird Japanese error when launched!
A: I can suggest two things: first of all, if the error message contains something "similar" to "SW 2 8", go to the main menu and select "Reset with DIP SW 2-8". Second, if you are trying to launch a game that has several floppy disk images, maybe you need to insert the image number 2 in the Floppy Unit B (you can do it pressing the right analog stick) and after that, go to the main menu and select "Reset". If that fails, I'm sorry but I cannot help more, as I don't know Japanese.

Q: How can I launch games with multiple floppy disk images?
A: You must select the FIRST of them, and the game will begin (the emulator will insert it in the Floppy Unit A). If an error is displayed, you will usually need to insert the SECOND disk on the Floppy Unit B clicking the right analog stick) and maybe after that you will need to go to the main menu and "Reset". During the gameplay, sometimes you will be prompted to insert a new disk, and you can do it pressing the left or right analog sticks.

Q: My game runs too slow!
A: Go to the main menu pressing Start, then try to increase the clock speed (for example at 40 MHz if you are in PC-9801 emulation), and choose "Reset". This trick works well for PC-9801 emulation, but unfortunately it is usually not enough when we emulate a PC-9821.

Q: My game runs too fast!
A: Go to the main menu pressing Start, configure the clock speed at 2 MHz, and choose "Reset"

Q: How can I play PC-9821 games?
A: Select them with "X" in the rom list.



THANKS
I want to say thanks to all the people that helped me in my projects: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, SPPV, darknoir, the Surreal64 CE team... Besides, big thanks to all the people that make possible the Xbox scene and the emuxtras project, Neobomb (again!), Wimpy, Waal, Bigby, Madmab, Perr, Mega Man, SPPV... Thank you very much for your work!

Lots of thanks to the kind people of the Tokugawa Corporate Forums who helped me in my first steps with PC-98, mainly Ben, peter_j, Trickless, Ryo Cokey, Don Rumata, DrJones, Starscream the 2nd and Kobushi. And of course, thanks to the creator of the original Neko Project II and all the developers who released variants of it.

Huge thanks to gradius3 for all his support, ideas and beta testing help!

The sources of the emulator are in the same package, so if anyone wants to see them and try to improve them, it will be very wellcome. You can contact me if you want to do it.




DOWNLOAD HERE


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Announcement: Amiga CD32 EmuXtras released
Posted: Asphodel @ December 26th, 2015, 10:18 pm
Amiga CD32 EmuXtras 0.9

With CD / mp3 sound! Thanks Madmab!

Image

The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London, United Kingdom on July 16, 1993, and was released in September of the same year. The CD32 uses CD-ROM media, and was developed by Commodore, creator of the Commodore 64 computer. It was based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using third party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive, RAM and mouse, turning it into the equivalent of an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was released. In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in the UK, exceeding sales of the Mega-CD; however it was soon overshadowed by CD-ROM based games consoles from other companies, and was discontinued as Commodore went into bankruptcy.

https://en.wikipedia.org/wiki/Amiga_CD32

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Many thanks to Bigby and Waal for working on this pack, Cbagy for the nice skins, Madmab for the latest Winuaex (v18b12) and fixing the sound problems among others. Also Wimpy for his awesome synopsis system!

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- 179 Titles with Boxart, preview-movies etc.
- Save Configuarations (be sure to use them otherwise some games wont run correctly and / or too slow)
- WinuaeX v18b12 included

-----

HOW TO :

Put the various media into the appropriate folders (This is basically already done).

* Point the emulator to the media folders : CONFIGURATION > CHANGE DEFAULT DIRECTORIES > SET MEDIA DIRECTORIES

* Point the emulator to the 'Game Configurations' folder : CONFIGURATION > CHANGE DEFAULT DIRECTORIES > Save Game Directory > Game Configurations

* Select Skin configurations : CONFIGURE SKIN > LOAD SKIN CONFIGURATION

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** NOTE : When starting for the first time, it may be a good idea to set the screen size etc. first, this will then 'spill over' to all games.


Its a bit rough still as i couldnt test it on Xbox atm (my TV blew). Also there's still some problems with video streaming not working correctly (too slow).

---

** Sorry folks, there was an issue with the screen going black, here's a (temp.) solution (thanks Madmab!) :

Alright guys.. I figured out what the problem is. It's an issue with the save configurations yet not with the save configurations.

Basically the computer configuration of the save configurations is fine. However the pointer to the "cue" file is relative to the location it originally was (which is on asphodel's hard drive).

This solution will only work for people who run the CD32 games from their hard drive (which is probably 99% of y'all anyways). I'll have a solution later for samba users (the samba code is incomplete anyways I just fixed it :P , see below).

So the way to fix the problem is when selecting a game press "x" and then scroll down to the line that says "CDROM Image:".. Press A and then press A again and "re-select" the cue file. You should be able to just press A twice. After that press B to exit the configuration screen and you are good to go.

It would also be a good idea to download the preset controller configuration for CD32 and dump it into your "saves\PresetC" directory and go into the controller configuration for each game and set it to "Standard CD 32"

You could also go down to the "game video mode" and change it to your preference if you so feel like it.

One other thing I noticed while trying to figure out what was going on is that I never enabled "samba" playback of cd32 images. I originally never implemented it because CD32 playback was originally fickle until I fixed alot of stuff. Later on when I fixed all that stuff I actually fooled myself into thinking it was working by testing an image I already had on the hard drive and it was actually reading from the hard drive image. :lol:

Anywho I fixed that issue and whenever I get around to doing the next release of winuaex the samba playback of cd32 will work now. I have to do a little more work to get Asphodel's saves working for samba users so give me some time. :D



Have fun
Asphodel

on FTP (repository)
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