Please take your time to read the Synopsis System FAQ and let us know if you want to help out with something or have questions/suggestions regarding the system.
This is a new version of Virtual JaguarX, the Atari Jaguar emulator for Xbox. This v0.98 version has huge improvements over the last version, so I suggest everybody to upgrade to it.
Changes in the emulator core
1) Full-screen playing, even in HD modes: Now you can play at full-screen, both with 480, 720p or 1080i. This has been achieved by replacing all the SDL code related to video, with Xbox native Direct3D code.
2) Noticeable speed improvement: Besides the full-screen support, the native Direct3D code also brang a speed improvement. This makes that some games that were hardly playable in the last version, can be played in this one at good speed (for example Kasumi Ninja or Zool 2). Besides, many games that need overclocked sound/GPU, will have better sound and less graphical glitches now, because the overclocking factor now is much lower.
3) Improved compatibility: There are new playable games that didn't work (or were unplayable) in previous versions, like Soccer Kid, Protector Special Edition, Zero 5, Worms, Evolution - Dino Dudes, Kasumi Ninja...
4) Better savegame management: In the past versions, there was an annoying bug that caused that, if you didn't exit from the game in a proper way (START+BACK) you lost all the saved games related to that rom!! This bug has been fixed with a better savegame management. Now, if you exit bad, you will only loose the current game, but all the previous saved progress will be kept. So, you will never loose your saved games again (time to beat Rayman now?).
Changes in the GUI
1) Now you can have a lot of games in your "roms" folder (the previous version had a bug when you had more than 50-60 roms). And these roms can have moderately long names if you want. Anyways, remember that the files must have a "normal" name if you want that the emulator is able to recommend the best settings for that game. For example, if you have the game Rayman you can name it like "Rayman.zip" or "Rayman (Ubisoft).j64" or whatever you want that begins with "Raym"... but don't rename it like "My favorite game.zip", because the emulator will not know that it is Rayman!
2) Preliminary screenshots support. The emulator search for screenshots with the same name of the rom (but extension "jpg") in the "media/artwork/action" folder (like in the Xtras) and if it exists, it will show it when the game is selected in the menu. This package contains some screenshots of some of the most famous games, but you must rename your roms like them if you want them to work. For example, if the screenshot is "Kasumi Ninja.jpg", rename your rom as "Kasumi Ninja.zip".
3) Background music
4) Better joystick management
HD support
If you have an HD monitor, you can configure Virtual JaguarX to display graphics in 720p or 1080i resolution. In this version of the emulator, only the gameplay will be shown at those high resolutions, but the rom list menu will still be shown at 480, no matter what you configured.
To configure a high resolution, select a game in the rom list menu. After that, the emulator will show the "RECOMMENDED OPTIONS" screen. Go to the last option ("Video Mode") and select your desired resolution (480, 720p or 1080i) and after that press START to begin playing. The game will be displayed in your selected resolution.
Furthermore: you only need to do this one time. The next time that you select another rom, the emulator will "remember" your selected resolution, and it will configure it automatically as the "recommended option" (although you can change it again if you want).
Please, note that I don't own an HD TV, so I have not tested the high resolution modes myself, but beta testers have confirmed that it is working well (thank you very much to darknior for testing this!).
COMPATIBILITY LIST
Please, keep in mind that the emulation is still not perfect. Even games marked in green color are not perfect (especially speaking about the sound emulation). Green color does not mean "perfect gameplay". Green color means that you can play and enjoy the game without major problems, although the emulation in many cases is not 100% accurate (or even the sound does not work at all).
------- - KEY - ------- The game plays well, or with minor glitches / slowdowns The game is playable, but it has important glitches / slowdowns The game does not work, or has critical glitches/slowdowns that make it unplayable
---------- - Games - ----------
Air Cars -> Does not work Alien Vs Predator -> Plays at good speed, but has important glitches Atari Karts -> It runs a bit slow, but it is playable. The problem is that, after a few races, the game crashes Attack of the Mutant Penguins -> Does not work Battle Sphere Gold -> Does not work Brutal Sports Football -> Does not work Bubsy in Fractured Furry Tails -> Playable, but probably incorrect speed and slowdowns Cannon Fodder -> Plays very well, even with sound and music Checkered Flag -> It loads, but beginning the race is not possible Club Drive -> It crashes after driving a bit Cybermorph -> Does not work Defender 2000 -> It works well, although the music quality is bad. See the section "is music crap?" Doom - Evil Unleashed -> It is playable with sound, but the size of the main window is half than normal Double Dragon V -> It works very well, even with sound, but the music is crap. See the section "is music crap?" Dragon - The Bruce Lee Story -> It works well, with minor glitches and slowdowns Evolution - Dino Dudes -> It works well Fever Pitch Soccer -> Does not work Fight For Your Life -> Does not work Flashback -> It works very well, although the recommended option is disabling sound. Flip Out -> Does not work Frog Feast -> Does not work (it crashes in the title screen) Gorf 2000 (PD) -> Does not work Hover Strike -> Does not work I War -> It works, although a bit slow Iron Soldier -> It loads, it lets you select the weapon, it shows you the mission briefing... and it crashes Iron Soldier 2 -> It loads and you can advance by the menu, but after that, it crashes Kasumi Ninja -> It is playable now, although the sound is still not good Missile Command 3D -> It works well NBA Jam TE (1996) -> It works Pinball Fantasies -> It works well, even with sound and music Pitfall - The Mayan Adventure -> It works, but it has graphical issues Power Drive Rally -> Does not work Protector SE -> It works very well, although without sound Raiden -> It works very well, even with sound and music Rayman -> It works very well, you can use overclocked audio, although the recommended option is disabling audio. Ruiner Pinball -> Does not work Sensible Soccer -> It works very well, although without sound. Soccer Kid -> It works very well, even with sound and music, although the music is a bit choppy. See the section "Is music crap?". Space War 2000 -> It works, but enemies are not shown Super Burnout -> Does not work Super Cross 3D -> It hangs the emulator Syndicate -> It has critical graphical glitches that make it unplayable. Tempest 2000 -> Playable at good speed, even with sound, although the music does not play well. See the section "Is music crap?". Theme Park -> It loads and it seems to work, but I don't know what to do in this game Total Carnage -> Unplayable, it has major graphical glitches Towers 2 -> Unplayable, it has major graphical glitches Trevor McFur in the Crescent Galaxy -> It works well Troy Aikman NFL Football -> It works without sound Ultra Vortek -> Does not work Val D'Isere Skiing & Snowboarding -> It works perfect until you begin the race, then crashes White Men Can't Jump -> It crashes after the title screen Wolfenstein 3D -> Perfect gameplay, although sound is not emulated Worms -> It works well, even with sound Zero 5 -> It works well, although without sound Zool 2 -> It works well, even with sound and music, although music is choppy Zoop -> Does not work
CONFIGURATION OPTIONS
It is not needed that you change anything, because the emulator will try to select the best options automatically. Anyways, here is a description of the options, because you CAN change them manually if you want:
Frameskip: The emulator will skip the emulation of some frames. This can help to make the emulation faster.
Sound emulation: The DSP is the module that makes the sound in the Jaguar. This option lets you overclock this unit, to make the emulation faster (although the quality of the sound will be worse).
GPU Speed: The GPU (Graphic Process Unit) is the module that makes the complex graphics in the Jaguar. This option lets you overclock this unit, to make the emulation faster (although you may face graphical glitches).
Force FPS: You can select an amount of FPS (frames-per-second) and the emulator will try to "overclock everything dinamically" in a smart way, in order to achieve that frame rate. In fact, you will see that in many games, the recommended configuration is "Force 50 FPS", which was the default speed for many Jaguar NTSC games.
This is not usefull for every game, because sometimes the synchronization of the modules is made by one of these modules, and if you overclock it, the game can be even slower. As allways, the recommended settings are usually the best.
There are even some games where you will see that the recommended configuration is forcing a lower number of FPS (not 50). This is normal, don't get worry by that
Use BIOS: The "BIOS" is that animation that played when selecting a game (with the red "Jaguar" word). You can select to play this BIOS or not. Many games work both with or without BIOS, so in these games, the emulator will recommend you to skip the animation. Other games do require to use BIOS (like Rayman) and the emulator will recommend you to USE BIOS automatically. And there are even games that require to NOT use the BIOS (for example Wolfenstein 3D) and the emulator will recommend this to you too. Shortly: you will not have the need to touch this option, as the emulator selects it properly for you.
Video Mode: You can choose between 480, 720p or 1080i. The option that you chose, will be remembered by the emulator, and it will be recommended in the future for every game (so, it is not needed that you configure it all the time). Note that 720p and 1080i resolutions will only be used during the gameplay, but the rom list is still at 480 resolution.
NOTE: The emulator will suggest the optimal configuration options for a NORMAL XBOX. If you have a Trusty Xbox, these options will be valid in cases where no overclocking has been selected, and even in cases where the "Force FPS" is used, because this is a smart option that will overclock the systems considering the speed of your machine. But some games have a recommended configuration with fixed overclocking values (for example, Overclock Sound x3, or GPU x4...). In these cases, it's possible that the game runs a bit faster than normal if you have a Trusty Xbox. If this is the case, you will have to change a bit the configuration options manually.
INSTALLING AND/OR UPGRADING
To install the emulator, simply copy it to your hard disk, and put the roms inside the "roms" folder.
If you had the previous version of Virtual JaguarX, simply overwrite the old folder with the new one. You will even keep you saved games if you keep the content of the "eeproms" folder.
BACKGROUND LOGO AND MUSIC
The image of the screen is the logo.jpg one. You can replace it if you want. The background music is the BGM.ogg file, and you can also replace it if you want.
IMPORTANT
You must keep in mind these 3 things:
* This version of the emulator only works from hard disk. Running from DVD is not possible, sorry.
* Roms must be placed, as allways, in the "roms" folder.
* When you choose a game, it will spend a bit more time to start than in previous versions, although after that, everything will run faster and better.
KEY MAPPING
As far as the key mapping is related, you know that the Jaguar has 3 standard buttons (A, B and C) and a numeric keypad. The standard buttons are the most used, and they are mapped in the Xbox buttons A, B and X. After that, we must decide which is the better way to map the numeric pad. At the moment I have mapped the buttons in this way: START = 0, Y = 1, Black = 2, White = 3, Left Trigger = 4, Right Trigger = 5, dPad UP = 6, dPad Right = 7, dPad Down = 8, dPad Left = 9. Anyways, feedback will be very well received, to discuss the best way to map all these buttons.
You can exit of the game pressing START+BACK simmultaneously. You can launch a very limited in-game menu pressing BACK to change the frameskip. In fact, there is only one options that can beconfigured by the user:
* Frameskip: The default value is ZERO, because many games run at full speed (or at least at playable speed) without using frameskip. But if you play a game that runs slow, maybe increasing the frameskip can help a bit to make the game playable. Please, be warned that increasing the frameskip in the middle of the game is possible, but decreasing frameskip in the middle of the game can make it crash (you probably will have to re-launch the rom).
IS MUSIC CRAP?
There are some games that work at full speed, the sound effects are good, but the music is crap (because sometimes the quality of the sound can be very bad when overclocking the sound processor). If this is your case, and the music is so bad that you prefer to mute it, keep in mind that several Atari Jaguar games can mute the music pressing the START button (which is mapped to the '0' button of the Jaguar) and you can turn on the music again pressing START again.
So, for example if you are playing Double Dragon 5 or Evolution - Dino Dudes and the music is annoying, press START. The game will be still at full-speed, you will hear the samples perfectly (which is way better than playing without sound) and the music will be muted.
In several other games, the music with overclocking is tolerable or even good, so there is no need to mute it.
KNOWN BUGS
It has been reported that the game "Tempest 2000" sometimes starts with graphical glitches if you use the recommended configuration. If this is the case (if the first "pipe" is not drawn properly) exit the game and select it again in the rom list. If the game starts properly, it will run properly all the time.
CHANGELOG
v0.98 -----
* Full-screen playing
* HD support 720p and 1080i in the gameplay (the GUI is still shown at low resolution)
* Noticeable speed improvement
* Improved compatibility (Worms, Soccer Kid...)
* Better savegames management
* SDL Video code replaced with Xbox native code
* Emulator splitted into two executables (GUI and core)
* Background music in the GUI
* Screenshots support in the GUI
* Bugs fixed in rom list, now a lot of roms can be used.
* Better joystick management
v0.95b ------
* The emulator suggests the recommended configuration for every game.
* Added the possibility of overclocking the GPU
* Added an option to "Force FPS", overclocking dynamically both the GPU and the DSP to achieve the desired frame ratio.
* Added an option to show or not show the BIOS animation at the begining of every game. This is very important to play some games that don't like the BIOS, like Wolfenstein 3D (that game was not playable in the past version).
* Replaced all the SDL code related to the joypad, with DirectInput code.
* Fixed a bug that prevented to play games with strange video resolution changes, like Doom, Evolution - Dino Dudes, or Trevor McFur. In the past version of the emulator, these games only show a black screen. In this version they are playable, although the aspect ratio is not correct yet.
* Fixed some bugs here and there
* Lots of small optimizations here and there, to improve the global speed of the emulator.
* Increased the size of the rom list in the user interface
v0.90 -----
* Initial version
THANKS
As allways, I want to say thanks to all the people that helped me in this port: Neobomb, Hyper_Eye, Madmab, Freakdave, weinerschnitzel, XtecuterX73, darknoir, the Surreal64 CE team, the creators of the original Virtual Jaguar emulator (nwagenaar, Caz, Adam Green, Aaron Giles, David Raingeard, Bernd Schmidt, Sam Lantinga, Ryan C. Gordon, Curt Vendel, Reboot, byuu, and mainly thanks to Shamus for his help!) and the creators of all the libraries for Xbox (like the SDL ones).
Besides, big thanks to all the people that make possible the Xbox scene and the emuxtras project, Neobomb (again!), Wimpy, Waal, Perr, Mega Man, SPPV... Thank you very much for your work!
In this v0.98 version, I want to say thanks specially to the Surreal64 CE team, Madmab, and darknior, who gave me critical help to be able to make some of the most important improvements.
I am happy to announce that The Odamex Team has release Odamex 0.6.3. This release adds a number of changes to the server which improves the online experience as well as improvements to the client. Here are some of the changes:
Quote:
Numerous fixes to the behavior of co_zdoomphys and co_realactorheight to bring them up to par with zdoom 1.23b33.
* Iwads with alternate hashes can now join servers that allow them. Exceptions have been made to allow Doom and Doom 2 from Doom 3: BFG Edition to join any server that uses the 1.9 vanilla "DOS" version of Doom and Doom 2 and vice versa. Additionally, Freedoom and Ultimate Freedoom can now join Doom and Doom 2 servers as long as they are named "doom.wad" and "doom2.wad".
* Due to ancient CSDoom sound code, sounds were cut off from a very short distance when online. This has been found and remedied.
* Various improvements to the renderer, including horizontal and vertical texture scaling for high resolution textures (zdoom 1.23 compatible), fixes to issue where animated sprites appeared to jiggle, the fixing of animated textures on slopes, and the fixing of texture offsets on various maps that were built with a buggy nodebuilder.
View the release announcement and complete changelog here.
SPECTRUM XTRAS - STARTER PACK Release date (April 2013)
Whats Included
- 337 Games (not unique games) - Media files for ALL games (Action, Title, Box and Video) - Media files for SOME games (Box back, Media, VGMAP and Manual) - Synopsis
- Control Presets and Saves for every game (Ready-to-go pad mappings, just press start to play)
- Buttonlist for some games (those with more complex control type, estrategic, simulation, etc)
Installation
Extract all files in the same folder and FTP to xbox. Following files must be in “default.xbe” folder: - Configlist.dat - Buttonlist.dat - Synopsis.txt
Copy “PresetC” folder to “Saves” folder. Path to saves folder is defined in xpectrum.ini (This only has to be done if you already have a PresetC folder in your spectrum "Saves" folder).
Getting Started
Configure Skin as you wish and go to “Select Game”: - Press “A” to direct launch a game - Press “X” to show configuration options before launching a game - Press “LTHUMB” to show synopsis
When a game is running----------------------------------------------------------------------
- RTHUMB for in game menu (options, configuration...) - LTHUMB to show a virtual keyboard. To show buttonlist, select YES in “Show button list instead of keyboard”
To play (in most games)-----------------------------------------------------------------------
- Press “Start” to play. In 2 player games just press Start on 2nd controller. - Dpad or LTHUMB to move, “A” to fire/action, “B” secondary/jump.
See “Readme - Control.txt” for a more detailed control explanation.
A little bit of history
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd.
Referred to during development as the ZX81 Colour and ZX82, the machine was launched as the ZX Spectrum by Sinclair to highlight the machine's colour display, compared with the black-and-white of its predecessor, the Sinclair ZX81. The Spectrum was released in eight different models, ranging from the entry level model with 16 KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987, together they sold in excess of 5 million units worldwide.
Type: 8-bit Home computer Release date: 23 April 1982 Discontinued: 1992 Units Sold: 5 Million (not including clones) Media: Cassette tape Operating system: Sinclair BASIC CPU: Z80 @ 3.5 MHz and equivalent Memory: 16 KB / 48 KB / 128 KB
Credits
Stupot - leader Mabmab - god Waal Jorgefh - Control Stuff cbagy - Support gilou9999 - Skin and graphics Wimpy - Synopsis support bigby keir
Most games start simply by pressing Start Button (in 2nd controller for a two player game if possible), some other need extra key, usually is Fire (A Button), a number (Right ThumbStick), Enter or Space (X,Y) or a Dichotomous choice (White/Black).
------Keymappings for MOST games:
START Button Start Game
Left Thumbstick Move DPAD Move
A Button Action/Fire B Button Secondary OR Up (to Jump) X Button Space Bar Y Button Enter
BACK Button Delete
Right Thumbstick Numbers 0-3 (Up 0 | Left 1 | Down 2 | Right 3) BACK+RT Numbers 4-7 (Up 4 | Left 5 | Down 6 | Right 7)
WHITE Button Dichotomous choice (usually Y - Yes) BLACK Button Dichotomous choice (usually N - No)
BACK+WHITE Fast Forward
------Keymappings for Simulation/Racing games:
Left Trigger Accelerate Right Trigger Deccelerate A Button Accelerate B Button Deccelerate
------Keymappings for Rotary games:
Left Trigger Rotate Left Right Trigger Rotate Right
------Keymappings for 3D games:
Right Thumbstick Look/Aim
------Special Keymappings
Notice that certain games requires a special number of keys to control (strategic, simulation, etc). All of those games has is own control scheme. For those games we prepared buttonlist file. Mark YES in “Show button list instead of keyboard” in emulator menu, and in game screen press LTHUMB, you will see a list with possible actions for the running game. If you go to the in-game menu (RTHUMB) and press "Start", you will see action attached to a concrete button on pad. These can also be seen in the control configuration (emudefs or mappings) menu's. You can also take a look on game manual.
Above is the Readme Jorgefh created for the starter pack. Super big thanks to Stupot73 for putting together 3000 plus Spectrum games and movies. Jorgefh for putting together a Starter pack consisting of a subset of those games along with Preset Controller setups for the games to make starting them easier.
Jorgefh also created "Action Lists" for 58 of those games to make playing them easier. I will be including screenshots soon to show what I mean. "Action Lists" have been part of the madmab edition emulators going back to the last release of Snes9xbox (where I included 17 sample entries). And if no one noticed Bigby created some for his Msx Xtras pack that he released last year.
Screenshots of the Action List. Something better served in Sim games, strategy games, flight simulators, etc. But those screenshots are boring. So I picked different games.